Monster Hunter: World

Monster Hunter: World

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FakeSympathy Feb 9, 2024 @ 12:00pm
Build help for survival/defense?
Since I am terrible at positioning and having muscle memory for different combos, I've decided to shift my build that focuses more on being tanky and staying alive as long as possible. I can certainly maximize attack and buffs, but I fail to see the point of doing that if I'm slow to react and prefer for much simpler button prompts.

Currently I have:
Bamboro Helm Beta +
(Skill) Resentment 2
Expert Jewel+ 4
Attack Jewel 1

Legiana Mail Beta +
(Skill) Evade Window 2
(Skill) Divine Blessing 1
Earplug Jewel 3

Bamboro Greaves Beta+
(Skill) Mushroomancer 1
Hungerless Jewel+ 4
Survival Jewel 1

Astral Scarf Alpha +
(Skill) Divine Blessing 2
Jumping/Physique Jewel 4
Crisis Jewel 1
Resistor Jewel 1

Beo Coil Beta+
(Skill) Health boost 2
(Skill) Earplug 1
Fortitude/Expert Jewel 4
Survival Jewel 4

Attack Charm 3

I am not sure if/what to swap out of Bamboro Helm. Because it does seem to give me a nice defense numbers but the resentment skill doesn't seem to fit the theme. Same with Bambaro greaves; nice defense numbers, but mushroomancer doesn't seem to fit my ideal build. Attack Charm has been sitting there, and I am not sure if I should swap that with defense, health, glutton, blessing, or survival expert.

EDIT (from one of my comments):
Wow, I completely forgotten about making this post and I haven't logged back in until now.

Clarifying some details. I just beat Velkhana in "The iceborne Wyvern", which according to Wiki is mid-late stage in iceborne questlines. I don't have access to gear pieces after that.

For the weapons, I usually main Switch Axe, but ever since I've decided to change to survival/defense build I've been practicing with SnS.

I want my priority to be damage reduction -> recovery -> safer evade/escape -> guarding

EDIT 2:

I've decided to go with SnS. I have been getting the basics, and blocking with a shield has been exactly what I'm looking for. Plus I like the damage output with it too.
Last edited by FakeSympathy; Feb 13, 2024 @ 10:31pm
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Showing 1-15 of 95 comments
Bobucles Feb 9, 2024 @ 12:09pm 
Health boost 3 is peak.
Most monsters have 1 or 2 tricks that are worth 3 slots of resistance. Brachydios and vaal hazak are much easier with blast/eflluvial resist.
Divine blessing gains huge value in later fights.
fast eater 2 dramatically reduces the danger of using potions.
crisis, fortitude and flinch free are all one point wonders.
FuyuNoSora Feb 9, 2024 @ 12:25pm 
Maxing out Armor, Divine Blessing, Defense 4 or 5 and eating food that gives you Felyne Defender is a good way to stay alive. I also recommend using Evade, as it makes you invulnerable while you evade + evade extender. This way you can practically go through monster attacks. You can use the glider mantle to mount the monster easier and/or other mantles that defend you from attacks. Tool Specialist can help using mantles faster. Recovery up also recovers more health. I also recommend using a weapon with a shield, for instance the Lance.
D. Flame Feb 9, 2024 @ 12:27pm 
This is what I used at endgame with Lance:
https://i.imgur.com/e6IeHZD.png

Practically unkillable.

For other weapons just get divine blessing 5 and a few levels of evade window.
Last edited by D. Flame; Feb 9, 2024 @ 12:28pm
kingjames488 Feb 9, 2024 @ 1:05pm 
I'd swap bamboro helm for bone helm to start, at least until you unlock something better.
having health boost and only positive elemental resistances is pretty good.

I'd also swap the attack charm for defence charm and try to get to defence 4 for the elemental resistances(or 6 if you can).

also most of those decos, like hungerless 4 or resistor for example, aren't really helping you much. if you have a pheonix deco they're really good.
Last edited by kingjames488; Feb 9, 2024 @ 1:12pm
makinaccion Feb 9, 2024 @ 1:54pm 
Don't do that, getting used to getting hit will backfire big time once you get further in the game, don't give up on improving your weakpoints and keep practicing instead of assuming that you are gonna get hit like a pinball, plus the defense stat as a whole is kinda worthless anyways, all you need is Health Boost lv3 and to have your armor upgraded to the max to survive any attack that isn't a one-hit kill.
kingjames488 Feb 9, 2024 @ 2:04pm 
I'd say the defence skill is more useful than the attack skill... at least at the OPs point in the game.

4 levels of attack is giving like 15 pure and 5% affinity for 4 slots

you basically get that attack with a single weapon upgrade and that's the same affinity as a single affinity deco.

not to mention the game artificially limits defence upgrades...
StopItStepBro Feb 9, 2024 @ 2:17pm 
It may not be tanky per se, but a combo of three Tigrex pieces for free meal secret and speed eating and just chugging potions away helped me out a bunch when I was getting the hang of SnS.
Scipo0419 Feb 9, 2024 @ 2:44pm 
Originally posted by makinaccion:
Don't do that, getting used to getting hit will backfire big time once you get further in the game, don't give up on improving your weakpoints and keep practicing instead of assuming that you are gonna get hit like a pinball, plus the defense stat as a whole is kinda worthless anyways, all you need is Health Boost lv3 and to have your armor upgraded to the max to survive any attack that isn't a one-hit kill.
You should watch this.... https://youtu.be/FBoPI3bN3NY?si=3MrQtfwQDRuSlIuo

He's mainly talking about Rise, but it applies to World and other MH Games
jacobellinger Feb 9, 2024 @ 2:58pm 
Gold rath armor is pretty good for survivability and allows you to get +5 DB and some other good perks. gold rath is easy to farm too.
Bobucles Feb 9, 2024 @ 3:19pm 
Originally posted by kingjames488:
I'd say the defence skill is more useful than the attack skill... at least at the OPs point in the game.
Defense is the last skill to pick up, in a LONG line of survival and utility skills. The reason is simple, a bit of extra defense doesn't protect hunters from the situations that actually cart them. Hunters get carted by stuns, by ailments, by missing dodges, by not being able to heal fast enough... the list goes on and on. Defense is a critical stat, but every point in the game offers more than enough defense to do the job. The skills that prevent carting are the ones that will actually pay off.

On that note, health boost offers more protection from carting than the defense skill ever will. Would you rather survive 5-8% more damage, or 33% more damage? It's not a difficult choice.
Last edited by Bobucles; Feb 9, 2024 @ 3:22pm
D. Flame Feb 9, 2024 @ 3:25pm 
For weapons that are not the Lance:

Raging Brachy Helm Beta+
Raging Brachy Mail Beta+
Gold Rath Braces Beta+
Gold Rath Coil Beta+
Kulve Taroth Leggings Beta+
Agitator Charm
makinaccion Feb 9, 2024 @ 4:38pm 
Originally posted by Scipo0419:
You should watch this.... https://youtu.be/FBoPI3bN3NY?si=3MrQtfwQDRuSlIuo

He's mainly talking about Rise, but it applies to World and other MH Games
Thank you, however I don't need to watch some attention ♥♥♥♥♥ and much less one that is talking about a game as awful as Rise to know that the best defense is and always will be to simply not get hit, and anything that actually promotes getting hit is simply less effective, specially when you are learning the game. (not counting stuff like resentment, latent power and such of course)
kingjames488 Feb 9, 2024 @ 4:52pm 
Originally posted by Bobucles:
Originally posted by kingjames488:
I'd say the defence skill is more useful than the attack skill... at least at the OPs point in the game.
Defense is the last skill to pick up, in a LONG line of survival and utility skills. The reason is simple, a bit of extra defense doesn't protect hunters from the situations that actually cart them. Hunters get carted by stuns, by ailments, by missing dodges, by not being able to heal fast enough... the list goes on and on. Defense is a critical stat, but every point in the game offers more than enough defense to do the job. The skills that prevent carting are the ones that will actually pay off.

On that note, health boost offers more protection from carting than the defense skill ever will. Would you rather survive 5-8% more damage, or 33% more damage? It's not a difficult choice.
I've already suggested they add the 3rd point in health boost through the bone helm...

you seem to be missing the point that it's not as much about the defence as the elemental resistances, tho at that point in the game the defence is very much useful. I didn't just say "put points in defence", I specifically said to get defence 4; it's not arbitrary.

your advising people like they're speed runners is honestly ridiculous. the vast majority of people are not playing the game at a top level and are going to get hit and that's just a fact. you can still practice playing better without dying every 10 seconds... probably better since you're not constantly having to re-start things and get back to where you were.

also what other survival skills do you recommend?
DoEFotGS Feb 9, 2024 @ 6:14pm 
Originally posted by kingjames488:
your advising people like they're speed runners is honestly ridiculous. the vast majority of people are not playing the game at a top level and are going to get hit and that's just a fact. you can still practice playing better without dying every 10 seconds... probably better since you're not constantly having to re-start things and get back to where you were.
You, and all other players, forgot something: you need some balance between defence and offence. You die easily with no defence skills, but relying heavily on defence skills can result lack of damage, which means more quest time and more critical situations where you need defence.

Best defensive option in the game is don't get hit. Next is block.

For whose who can't play without getting hitted (like me) - health boost and divine blessing is exist. This two skills is best survival combo. If you add to them elemental resistances and defence boost - you 100% lose some space for damage skills and because of that create more situations where defence options is needed.

Elemental resistances has low priority. But if you need immune to specific blight effect - 20 to respective resistance is the way to go.

Defence boost has least priority in whole game, because this skill itself do almost nothing. You need it only with other skills and parameters. Like, you can get some resistances from it and hit 20 of needed one. Or up your defence from 1100 to 1200 which can result taking more hits until cart, but rarely.
Lain Feb 9, 2024 @ 6:51pm 
its not quite the type of game where you want to be tanking through hits with high resistances.. sure its helpful and it allows you to not get one or two shotted, helpful with chip damage and avoiding/being able to ignore blights

but there are quite a number of monsters and situations that the better-best options are to avoid being hit
trying to max out a couple defensive skills + divine blessing and getting high element resist on multiples at a time etc.. is just going to make hunts take longer and make every time you get hit instead of doing damage.. that more annoying and irritating.

got to find a comfy zone where you can take a punch or two in case of the mistakes that will be made.
defence especially after like 1000-1200 points the returns you get after that point are so diminished you might aswell try and buff up something else

health boost > divine blessing > stun resistance are three good skills to have if you feel your having survival troubles
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Date Posted: Feb 9, 2024 @ 12:00pm
Posts: 95