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Most monsters have 1 or 2 tricks that are worth 3 slots of resistance. Brachydios and vaal hazak are much easier with blast/eflluvial resist.
Divine blessing gains huge value in later fights.
fast eater 2 dramatically reduces the danger of using potions.
crisis, fortitude and flinch free are all one point wonders.
https://i.imgur.com/e6IeHZD.png
Practically unkillable.
For other weapons just get divine blessing 5 and a few levels of evade window.
having health boost and only positive elemental resistances is pretty good.
I'd also swap the attack charm for defence charm and try to get to defence 4 for the elemental resistances(or 6 if you can).
also most of those decos, like hungerless 4 or resistor for example, aren't really helping you much. if you have a pheonix deco they're really good.
4 levels of attack is giving like 15 pure and 5% affinity for 4 slots
you basically get that attack with a single weapon upgrade and that's the same affinity as a single affinity deco.
not to mention the game artificially limits defence upgrades...
He's mainly talking about Rise, but it applies to World and other MH Games
On that note, health boost offers more protection from carting than the defense skill ever will. Would you rather survive 5-8% more damage, or 33% more damage? It's not a difficult choice.
Raging Brachy Helm Beta+
Raging Brachy Mail Beta+
Gold Rath Braces Beta+
Gold Rath Coil Beta+
Kulve Taroth Leggings Beta+
Agitator Charm
you seem to be missing the point that it's not as much about the defence as the elemental resistances, tho at that point in the game the defence is very much useful. I didn't just say "put points in defence", I specifically said to get defence 4; it's not arbitrary.
your advising people like they're speed runners is honestly ridiculous. the vast majority of people are not playing the game at a top level and are going to get hit and that's just a fact. you can still practice playing better without dying every 10 seconds... probably better since you're not constantly having to re-start things and get back to where you were.
also what other survival skills do you recommend?
Best defensive option in the game is don't get hit. Next is block.
For whose who can't play without getting hitted (like me) - health boost and divine blessing is exist. This two skills is best survival combo. If you add to them elemental resistances and defence boost - you 100% lose some space for damage skills and because of that create more situations where defence options is needed.
Elemental resistances has low priority. But if you need immune to specific blight effect - 20 to respective resistance is the way to go.
Defence boost has least priority in whole game, because this skill itself do almost nothing. You need it only with other skills and parameters. Like, you can get some resistances from it and hit 20 of needed one. Or up your defence from 1100 to 1200 which can result taking more hits until cart, but rarely.
but there are quite a number of monsters and situations that the better-best options are to avoid being hit
trying to max out a couple defensive skills + divine blessing and getting high element resist on multiples at a time etc.. is just going to make hunts take longer and make every time you get hit instead of doing damage.. that more annoying and irritating.
got to find a comfy zone where you can take a punch or two in case of the mistakes that will be made.
defence especially after like 1000-1200 points the returns you get after that point are so diminished you might aswell try and buff up something else
health boost > divine blessing > stun resistance are three good skills to have if you feel your having survival troubles