Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But put very simply: elemental damage is a flat bonus added to every hit. Therefore, faster weapons benefit more from it; mainly dual blades, bows, and some charge blades.
then there are multipliers for sharpness, the body part of the monster you hit, the difficulty of the quest, the rage status of the monster as well as additional damage from armor skills (or decorations)
Ele. DMG/10*Sharpness*Monsterpart you hit (Head, Tail etc.)
Based on Kirin Thundersword the math looks like this:
Weapon DMG Calculation:
Display DMG: 720 Thunder (->Number you see ingame)
Real DMG: 720/10= 72
72 is the real dmg
Sharpness Calculation:
Sharpness of the Kirin Greatsword is "White". That means a 15% dmg increase to your Elemental DMG thanks to white Sharpness.
Bodypart Calculation:
That depends on what part of the monster you hit with your weapon and how high the resistance of the monster is to your element. For my example, I hit Jagras on his head with my Kirin Thundersword.
Jagras Thunder Resistance: 20
Additionally the dmg is influenced by Quest Difficulty and Rage Status.
The Formula looks like this:
720/10*1.15*0.20 ~ 16,56 Elemental DMG
So my Kirin Thundersword hits with additionaly 16,56 dmg.
The General rule is, that RAW DMG is always better except weapons with really low RAW DMG. As far as i remember that goes for Bows, Glaives and Doubleswords.
Happy hunting
https://steamcommunity.com/sharedfiles/filedetails/?id=2611978060
Dual Blades and SnS have 0.7x on their standard attacks (if I'm remembering correctly) - and SnS Shield attacks have 0.0x because it's the shield hitting instead of the sword.
The sheet has this step, but it's using a 1.0x attack in its example.
The 30 raw + 30 elemental is wrong btw. Or specifically, the raw is wrong. It's true that the elemental damage rating is divided by 10 to get the true damage value, and elemental damage is fixed for each strike, which means that it's more effective with fast weapons and multi-hit attacks. However, raw damage is calculated differently. The damage rating is divided by different values depending on the weapon, and is further adjusted by the motion value of the specific attack used.
For more detail, read here:
https://monsterhunterworld.wiki.fextralife.com/Weapon+Mechanics#Attack-Power
https://monsterhunterworld.wiki.fextralife.com/Elemental+Damage
The system is a bit abstract. I suspect it's an attempt to hide overcomplicated specifics and attempt to represent a weapon's rough power with a single number to keep players focused on the fun of hunting instead of number crunching.
Yeah, there's more numbers going around but it was adequate as a very reduced version of the formula. Exactly like the displayed number when comparing between weapon classes - a GS usually does more damage per-hit than an LS.
Impact Phial Sav-Axe tick: 9% raw, 25% element; AED Sav-Axe tick: 11% raw, 25% element.
Element Phial Sav-Axe tick: 5% raw, 80% element; AED Sav-Axe tick: 5% raw, 120% element.
You get about 3-5 ticks per attack.
So no need to worry about element-phial sav-axe - it's savage.
Can find all the element/attack modifier here if you really care https://docs.google.com/spreadsheets/d/e/2PACX-1vTEYb4wGpijtIpFVopiYl1V83m48d7g1AHmTwOBKJ5RXdlz1sfxCyEmnhbgHLWQsGiXnodyBsUlPzc3/pubhtml#.
The tl;dr though is for DB and bow, you really want to use the correct elements. Everything else, you can farm the best raw weapon and it will almost do as well as a properly built elemental set.