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I mean you still want an endgame build, but I soloed her with lance, which is probably the lowest DPS weapon at the end of Master Rank.
The only prep I would suggest 100% is bringing a rocksteady mantle and/or a temporal mantle for the initial interaction.
Would the non + version of any of these mantles suffice? Aren't kulve taroth weapons like below safi/fatalis in terms of power? So I might as well learn the moves and join a group if I want to get better elemental weapons i suppose.
Kulve weapons are THE elemental weapons , outclassing safi in most cases.
MR-KT gear tends to be the best for elemental
Safi tends to be the best for Raw and for Mixing and Matching set bonuses you could not get otherwise.
The hardest part of MR-KT is the first area (which starts in what was the second area of the original). You don't have access to the cannons and the rocks. So you have to do enough damage to get her to go molten then shed her mantle and move to area two before she leaves the area.
The best way to do this is to tenderize her breasticicles then wall bang her. To prevent her from knocking you off of her while you are tying to do the deed, you need to wear protection. So you cover your head with one of the two mantles mentioned, and they don't need to have the decos to perform this function:
https://youtu.be/tw6qn_UMO9w?si=EUDR7bYxoHfkmSNF
Lance mounting is pretty tricky. The back is beyond leaping distance, and the head frequently lifts up out of range. But one mount is pretty doable, save it for the later stages when the armor is much squishier.
In second part moves a lot, so either a fast weapon, hit and run or CC. Partbreaker is a must overall since it drops loads of materials.
you'll want a damage focused build (so stacking affinity+ crit boost as usual), with health boost 3 or fatalis gear's hp bonus so you don't get one shot by a couple of moves and have time to use a max/ancient potion if you get caught inside magma breath. not much else to mention.
A good strategy could be something like: Phase1, soften head and some parts, flinch shot twice, if you can CC with stun or reach the head with H in the slope or ... just do it. Phase 2, soften head, flinch, drop pillar. Phase 3, same thing, then use the remaining CC like mounts, para or sleep. The last phase is quite a bloody mess.