Monster Hunter: World

Monster Hunter: World

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Rukashu Jan 7, 2024 @ 5:31am
glaive, hammer or longsword?
i'm switching between those 3 idk which one is "better" overall
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Showing 1-15 of 22 comments
Jack Demon Jan 7, 2024 @ 5:39am 
Hammer makes you feel LIKE The Incredible Hulk and longsword makes you feel like a samurai.
I haven't used IG yet.
Do you want to be fast and cool or strong and barbaric?
I prefer long sword because it's more satisfying when you do a perfect counter.
Last edited by Jack Demon; Jan 7, 2024 @ 5:40am
PandaSav Jan 7, 2024 @ 5:40am 
Originally posted by Jack Demon:
Hammer makes you feel LIKE The Incredible Hulk and longsword makes you feel like a samurai.
I haven't used IG yet.
Do you want to be fast and cool or strong and barbaric?
Long sword is more satisfying because I love doing a perfect counter.
Hammer, Bonk is strong, Bonk is fun. Too many long swords already, and too many flinching XD
Last edited by PandaSav; Jan 7, 2024 @ 5:40am
Rukashu Jan 7, 2024 @ 5:43am 
i'm a noob with all weapons, just reached 8 star missions, still learning how to play
Rukashu Jan 7, 2024 @ 5:44am 
one thing i can't find is what weapon types are better
i'm playing with paralysis with all weapons
hammer i'm making the barroth line

for longswords which one should i craft?
Jack Demon Jan 7, 2024 @ 5:45am 
Originally posted by PandaSav:
Originally posted by Jack Demon:
Hammer makes you feel LIKE The Incredible Hulk and longsword makes you feel like a samurai.
I haven't used IG yet.
Do you want to be fast and cool or strong and barbaric?
Long sword is more satisfying because I love doing a perfect counter.
Hammer, Bonk is strong, Bonk is fun

I'm a hammer main and I think it's too op! 😂😂😂
Long sword feels more balanced.
Ash Jan 7, 2024 @ 5:59am 
there is no better weapon type, due to different monsters been weak to other types so you have to change it up, also main multiple weapons is fun, i use Dual Wield and Bow and mix it up depending on the type of monster, for example i use bow on the Radobaan but Dual swords on the Nergigante, and also use hammer on other elder dragons.

have fun with them, eventually youll just find the one you main the most, theres no op weapon, the best you can find is the speedrun list to see what speed runners used, apart from that most if not all are really balanced.

Hope this helps ^^
Rukashu Jan 7, 2024 @ 6:12am 
Originally posted by Jack Demon:
Originally posted by PandaSav:
Hammer, Bonk is strong, Bonk is fun

I'm a hammer main and I think it's too op! 😂😂😂
Long sword feels more balanced.
i liked it too, feels really simple to play.
IG is fun because of jumping but having to send the insects all the time for buffs made me wanna change.



Originally posted by Ash:
there is no better weapon type, due to different monsters been weak to other types so you have to change it up, also main multiple weapons is fun, i use Dual Wield and Bow and mix it up depending on the type of monster, for example i use bow on the Radobaan but Dual swords on the Nergigante, and also use hammer on other elder dragons.

have fun with them, eventually youll just find the one you main the most, theres no op weapon, the best you can find is the speedrun list to see what speed runners used, apart from that most if not all are really balanced.

Hope this helps ^^
thanks, i tried all of them, when joining other games i sometimes go with bow.
i tried playing longsword just now but i think if very complex so i need to watch videos or something to understand how to play
i'll mainly stick to hammer because is very simple
D. Flame Jan 7, 2024 @ 6:16am 
Originally posted by rukashu:
i'm switching between those 3 idk which one is "better" overall
Longsword is objectively the best. The hammer is still decent. IG exists.
Airaniiel Jan 7, 2024 @ 6:25am 
Greatsword :cozybethesda:
Longsword isn't actually that complex in iceborne. It does get slightly complex in rise/sunbreak.

You've got normal attacks which are just filler. You use em when you only have time for a quick poke, to fill the spirit bar, or you use the poke so that you can counter or go into Iai stance.

Then you've got spirit combo the R2 combo which costs spirit bar on each hit. This is a single hit, single hit, triple hit, finisher. The finisher sheathes your weapon after and increases your spirit level by 1. You can cancel the automatic sheathing by going into iai stance after you get more comfortable with the weapon. After hits 1 and 2 of the spirit combo, you can do 1 normal attack and still keep your place in the spirit combo. This is useful to gain enough spirit to actually finish the combo.

Landing a spirit finisher (the last hit of spirit combo) increases your spirit gauge (not bar) one level. It starts at nothing, then goes to white, then yellow, then red. Each level gives you a passive damage boost and the bar drains over time.

Those are the basic moves. Then we have the special moves.

Spirit helmbreaker (R2+triangle) is the big finishing move the weapon is now based around. You can use it any time but it's pretty weak unless you have red spirit gauge. Using this consumes 1 level of spirit gauge. The move consists of a stab and if that connects you jump into the air and then come back down with a slash dealing relatively high damage 7 times. You can influence where you jump by holding a direction during the jump. You can't influence it backwards though so just play around with it to get a feel for where you can angle it. Once in the air, you can press any attack button (including R2) to immediately do the slash and you will do it in the direction you are holding.

We also have fade slash. This is both normal attack buttons and optionally a direction. This does a slash and moves you in the direction you hold (can't go forward though). Not the greatest move but can help you reposition while doing damage instead of rolling. If you use R2 to spirit combo right after, it will do a rising slash that replaces the 1st and 2nd hit allowing you to get to the triple hit quicker (but not quicker than just not using fade slash to begin with).

Then we have foresight slash (R2+circle). This consumes spirit bar and moves you backwards with counter frames (if there was spirit bar to consume) and then causes you to dash forwards a bit and slash. If something hit you during the counter frames then you get full spirit bar when the slash connects and can hit R2 again to do a spirit finisher skipping the entire spirit combo. You can only do this after another attack which is why the quick poke normal attack is useful. This is by far the fastest way to level up your spirit gauge. A neat trick is that you can cancel the move before the slash by going into Iai stance or helmbreaker.

That's what base world had. Iceborne added Iai stance.

Iai stance (R2+X) sheathes your sword by your waist and gives you access to two attacks. Triangle will do a quick double slash. This will not give spirit bar like most attacks but instead give a spirit bar regen effect for like 20 seconds that will cause your spirit bar to fill by itself over time. R2 while in iai does Iai spirit slash (or ISS for short). This moves consumes one spirit gauge level and gives it back if you successfully counter a move with it. It has tiny counter frames right when you use it and does high damage. It's not that useful in iceborne because of the risk and lack of canceling after the fact. In rise/sunbreak you can cancel a successful counter right back into iai stance and you can roll out of the stance at any time and doing the counter doesn't cost a gauge but still gives you gauge level AND it does like twice as much damage. It's pretty nutty in that game.

General playstyle revolves around getting red spirit gauge and then using helmbreaker for big damage. You get the spirit gauge up by either doing spirit combo or ideally by countering with foresight slash. Normal attacks > Spirit combo > repeat until red spirit gauge > helmbreaker > repeat.

When learning the weapon you can basically forget that fade slash and iai stance exist and just focus on normal attacks to build bar to use spirit combo to level the gauge to use helmbreaker, throwing in foresight counters whenever you can. It sounds more complicated than it actually is in practice. Once you get used to that, add in the occasional fade slash and frequent iai stance. Iai stance's main use here is to reorient yourself since you can choose which direction you face as well as cancel endlag of many moves like spirit finisher.
Last edited by awanderingswordsman; Jan 7, 2024 @ 6:43am
D. Flame Jan 7, 2024 @ 6:43am 
"Longsword isn't that complicated. Now, please read this novel to understand the basics."
Last edited by D. Flame; Jan 7, 2024 @ 6:43am
Originally posted by D. Flame:
"Longsword isn't that complicated. Now, please read this novel to understand the basics."
You should see what charge blade or gunlance would look like. For a game where you spend hundreds of hours playing 1 weapon, thats really fairly basic. it also has a simple flowcharty playstyle of build spirit bar to do spirit combo to get red gauge to use helmbreaker so theres never a time where you should be wondering which move to use like with say, hammer and it's various charges and modes.
D. Flame Jan 7, 2024 @ 6:56am 
Originally posted by awanderingswordsman:
Originally posted by D. Flame:
"Longsword isn't that complicated. Now, please read this novel to understand the basics."
You should see what charge blade or gunlance would look like. For a game where you spend hundreds of hours playing 1 weapon, thats really fairly basic. it also has a simple flowcharty playstyle of build spirit bar to do spirit combo to get red gauge to use helmbreaker so theres never a time where you should be wondering which move to use like with say, hammer and it's various charges and modes.

Charge Blade:
[start]
Attack until you phials are all red then store them
[is you shield charged?]
No: charge it then return to start
Yes: SAED then return to start

Gunlance:
1. Charged shot twice
2. Quick reload
rinse and repeat

Optional: Fire and stake when the monster falls down
Mander Jan 7, 2024 @ 7:11am 
There is no best weapon in MHW. Only better builds and what you enjoy more.
IG, LS and Hammer have all their niche and their strengths and weaknesses, sure, but what you specifically enjoy as a playstyle?
If you only care about DPS, neither is the top choice. That would be Spread 3 HBG.
Last edited by Mander; Jan 7, 2024 @ 7:12am
Mander Jan 7, 2024 @ 7:15am 
Originally posted by awanderingswordsman:
Originally posted by D. Flame:
"Longsword isn't that complicated. Now, please read this novel to understand the basics."
You should see what charge blade or gunlance would look like. For a game where you spend hundreds of hours playing 1 weapon, thats really fairly basic. it also has a simple flowcharty playstyle of build spirit bar to do spirit combo to get red gauge to use helmbreaker so theres never a time where you should be wondering which move to use like with say, hammer and it's various charges and modes.

Only with the intent of making you smile, let me add that to properly learn to use CB (guard points included), I needed to start a new character from scratch and play CBs only for at least… 200 hours? XD
It is the only weapon that still is capable of teaching me something from time to time. And I love it for that.
Last edited by Mander; Jan 7, 2024 @ 7:15am
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Date Posted: Jan 7, 2024 @ 5:31am
Posts: 22