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For skills, your standard Atk +4 with WE3, CB3, MM3, basically your run of the mill critmeta clout chaser. Some good skills to keep an eye on, Power Prolonger is good to help maintain your Amped State for longer, and Evade Extender 1 is a good skill if you have a hard time keeping up with monsters, as they do move A LOT in World.
https://steamcommunity.com/sharedfiles/filedetails/?id=1591169533 I wrote a guide moons ago.
Order to do list.
1. Max tool specialist
2. spam zsd
3. beat the game
Elemental weapons are great, but the main endgame activity of world is expeditions where you fight random monsters. So you can change your weapon for every single monster which can be fun but extremely tedious. It's alot more relaxing to just use a raw weapon and not have to return to camp so much.
I gotta say though, I think other SAs can also be fun. I remember some hunters using exhaust phials in multiplayer endgame and I like paralysis SA since my first hunt with one.
You still have a lot of non elder monsters in guiding lands for instance. I asked them the same thing and they were aware.
Uh, yeah, that's kind of what I would imagine endgame is
Interesting, how do you call everything after the story ends and credits roll?