Monster Hunter: World

Monster Hunter: World

View Stats:
PatrickDJ Dec 27, 2023 @ 1:29am
Why choose World over Rise?
This is just a question of interest as I am wondering why people stick to World what is a older game then Rise in the Monster Hunter franchise.

I know that newer isnt always better but most people do generally go to the later version in a franchise especially when a game is no longer recieving updates.

This is just out of curiosity and nothing more.
Originally posted by Meenik (ミー二ク):
Monster Hunter World was developed by the "main" team at Capcom, whilst MHR was developed by a handheld team. Rise was originally released for the Nintendo Switch, with toned down graphics and biome diversity. Rise is more user-friendly, with more opportunities to recover from monster attacks. Functions like drinking a hot or cold drink in an environment to stave off health or stamina reduction, and collecting ores, or bones from bonepiles, were streamlined to make the experience of rise faster. Rise also introduced Palamutes, which you can use to zip around the various maps faster. The monsters are also automatically located on a map, or are at least marked as a question mark so you know where to find them straight away.

World is a more realistic, down-to-Earth experience, with weapon animations feeling and being heavier, less recovery time, more punishing attacks from monsters, and overall just making the experience of fighting monsters harder as a whole because of that. World also has greater biome diversity, and the graphics are less cartoony than Rise. World has an arguably better endgame. World catapulted the Monster Hunter franchise into mainstream gaming. World does have mounts, but they are slower compared to Rise. You collect ore and bones manually one-by-one instead of all at once.

This is just a some things, but there is probably more points I have missed. Both are still great games, but numbers wise, World is better, which is why the MHWilds is likely to head into the World approach again.
< >
Showing 1-15 of 56 comments
The author of this thread has indicated that this post answers the original topic.
Meenik (ミー二ク) Dec 27, 2023 @ 1:46am 
2
3
1
Monster Hunter World was developed by the "main" team at Capcom, whilst MHR was developed by a handheld team. Rise was originally released for the Nintendo Switch, with toned down graphics and biome diversity. Rise is more user-friendly, with more opportunities to recover from monster attacks. Functions like drinking a hot or cold drink in an environment to stave off health or stamina reduction, and collecting ores, or bones from bonepiles, were streamlined to make the experience of rise faster. Rise also introduced Palamutes, which you can use to zip around the various maps faster. The monsters are also automatically located on a map, or are at least marked as a question mark so you know where to find them straight away.

World is a more realistic, down-to-Earth experience, with weapon animations feeling and being heavier, less recovery time, more punishing attacks from monsters, and overall just making the experience of fighting monsters harder as a whole because of that. World also has greater biome diversity, and the graphics are less cartoony than Rise. World has an arguably better endgame. World catapulted the Monster Hunter franchise into mainstream gaming. World does have mounts, but they are slower compared to Rise. You collect ore and bones manually one-by-one instead of all at once.

This is just a some things, but there is probably more points I have missed. Both are still great games, but numbers wise, World is better, which is why the MHWilds is likely to head into the World approach again.
Abacus Dec 27, 2023 @ 1:47am 
If practical, you want to play both. Expect to see a lot of people strangely intimidated by one or the other games.

One is not better then the other as a game, nor are they sequels.

Rise, you are an experienced "Shinobi" style hunter. The region is Japaneses themed.

World has you as an inexperienced "Shradian" hunter (think more European knights.), who have embarked o essentially a one way trip to the new world.

In Rise you have a larger (2nd largest of the games, not including frontier.) With a much more varied set of monsters.

In World you have a heavy emphases on Wyverns. There is some variety but like 90% are a form of Wyverns. So lots of dragons.

Another aspect of worlds theme is sub species, which isn't new, but iceborne particularly focuses on it.

I will say as an owner of both.

You get more variations and more monsters by quite a bit in Rise. More regular monster fights.

In World you get more event fights and sieges then Rise, unfortunately the large monster roster of 71 is kinda less, more like ~61-65 if you don't like the sieges and also some monsters never made it to master rank (unless they changed this.)

Both have great fights and you will be missing out if you only played one. I will recommend world first.

If you only could play one. I would probably give the edge to Worlds as a game overall, but Rise wins on monster combat as a whole....There are just more mechanics there.

Also World endgame...ends and you become an OP equipment collector. a LOT of the same fights endgame. As many monster and equipment will no longer matter.

In Sunbreak, The game scales for like 1000 more hours. No monster or equipment becomes irrelevant. You will burn out on Rise before the potential to become OP. IIt's i the design.
Last edited by Abacus; Dec 27, 2023 @ 1:52am
Jethro Dec 27, 2023 @ 1:50am 
Rise is bloated with mechanics, gadgets, screen effects and the endgame isn't fun even for an RNG system.
Last edited by Jethro; Dec 27, 2023 @ 1:51am
Zodee Dec 27, 2023 @ 1:54am 
worlds has better graphic
lupus.ferus Dec 27, 2023 @ 2:12am 
Some people have played Rise to the death and are jumping back to World (or Generations Ultimate). Some dislike the more action-oriented design of the mobile team and prefer the slightly more grounded design of the console team. Some don't have a strong preference and are just playing whatever their mates are playing. Some want to play the game they spent hours to become good at and are not really interested in becoming good at another game (where you hunt more or less the same monsters with the same weapons, but with enough differences to need to relearn most of the stuff), so they either avoid it or play to completion without really engaging with the endgame.
Backstabba Dec 27, 2023 @ 2:20am 
Rise burned a lot of people with its horrible (and at launch unfinished) base game end game and its launch investigation mechanics not working properly.

I mean the game's final boss and ending had to be patched later as it didn't release with them...

For investigations not working properly, It was to the point that several monsters had glitched unbreakable orb spots like Khezu(Lightning leech thing) whom would quickly get all orbs into these unbreakable spots.

This made a 5-12 minute long level 1 investigation Khezu take over 40 minutes to kill and made high investigation level Khezu's nearly unkillable.
Last edited by Backstabba; Dec 27, 2023 @ 2:25am
kuwumi tokisucky Dec 27, 2023 @ 2:35am 
its cheaper
王小花 Dec 27, 2023 @ 4:17am 
better picture quality
Wiegs Dec 27, 2023 @ 4:22am 
Landing a good dragon piercer with a bow feels a lot more satisfying in World.
Last edited by Wiegs; Dec 27, 2023 @ 4:23am
IxianMace Dec 27, 2023 @ 4:32am 
I see Rise as a downgrade graphically and mechanically compared to World.
Qua2ar Dec 27, 2023 @ 6:25am 
Originally posted by Backstabba:
Rise burned a lot of people with its horrible (and at launch unfinished) base game end game and its launch investigation mechanics not working properly.

I mean the game's final boss and ending had to be patched later as it didn't release with them...

For investigations not working properly, It was to the point that several monsters had glitched unbreakable orb spots like Khezu(Lightning leech thing) whom would quickly get all orbs into these unbreakable spots.

This made a 5-12 minute long level 1 investigation Khezu take over 40 minutes to kill and made high investigation level Khezu's nearly unkillable.
Khezu is the final boss of MH confirmed.
Last edited by Qua2ar; Dec 27, 2023 @ 6:26am
Uvirith Dec 27, 2023 @ 6:29am 
Originally posted by PatrickDJ:
This is just a question of interest as I am wondering why people stick to World what is a older game then Rise in the Monster Hunter franchise.

I know that newer isnt always better but most people do generally go to the later version in a franchise especially when a game is no longer recieving updates.

This is just out of curiosity and nothing more.
For me its the ♥♥♥♥♥♥ graphics of Rise. Perfectly fine on Smartphones or Switch, but not on PC.
Tin Can Kat Dec 27, 2023 @ 7:10am 
One is fun to play and the other is Rise.
pRaX Dec 27, 2023 @ 7:53am 
I'm already dealing with a console port here.
I'm certainly not starting to deal with a handheld port.
NiamhNyx Dec 27, 2023 @ 3:29pm 
Originally posted by Meenik (メー二ク):
Monster Hunter World was developed by the "main" team at Capcom, whilst MHR was developed by a handheld team. Rise was originally released for the Nintendo Switch, with toned down graphics and biome diversity. Rise is more user-friendly, with more opportunities to recover from monster attacks. Functions like drinking a hot or cold drink in an environment to stave off health or stamina reduction, and collecting ores, or bones from bonepiles, were streamlined to make the experience of rise faster. Rise also introduced Palamutes, which you can use to zip around the various maps faster. The monsters are also automatically located on a map, or are at least marked as a question mark so you know where to find them straight away.

World is a more realistic, down-to-Earth experience, with weapon animations feeling and being heavier, less recovery time, more punishing attacks from monsters, and overall just making the experience of fighting monsters harder as a whole because of that. World also has greater biome diversity, and the graphics are less cartoony than Rise. World has an arguably better endgame. World catapulted the Monster Hunter franchise into mainstream gaming. World does have mounts, but they are slower compared to Rise. You collect ore and bones manually one-by-one instead of all at once.

This is just a some things, but there is probably more points I have missed. Both are still great games, but numbers wise, World is better, which is why the MHWilds is likely to head into the World approach again.
well, world or rise selling more actually has very little to do with the direction wilds would take, main series is always much more grounded than the portable series.
< >
Showing 1-15 of 56 comments
Per page: 1530 50

Date Posted: Dec 27, 2023 @ 1:29am
Posts: 56