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World is a more realistic, down-to-Earth experience, with weapon animations feeling and being heavier, less recovery time, more punishing attacks from monsters, and overall just making the experience of fighting monsters harder as a whole because of that. World also has greater biome diversity, and the graphics are less cartoony than Rise. World has an arguably better endgame. World catapulted the Monster Hunter franchise into mainstream gaming. World does have mounts, but they are slower compared to Rise. You collect ore and bones manually one-by-one instead of all at once.
This is just a some things, but there is probably more points I have missed. Both are still great games, but numbers wise, World is better, which is why the MHWilds is likely to head into the World approach again.
One is not better then the other as a game, nor are they sequels.
Rise, you are an experienced "Shinobi" style hunter. The region is Japaneses themed.
World has you as an inexperienced "Shradian" hunter (think more European knights.), who have embarked o essentially a one way trip to the new world.
In Rise you have a larger (2nd largest of the games, not including frontier.) With a much more varied set of monsters.
In World you have a heavy emphases on Wyverns. There is some variety but like 90% are a form of Wyverns. So lots of dragons.
Another aspect of worlds theme is sub species, which isn't new, but iceborne particularly focuses on it.
I will say as an owner of both.
You get more variations and more monsters by quite a bit in Rise. More regular monster fights.
In World you get more event fights and sieges then Rise, unfortunately the large monster roster of 71 is kinda less, more like ~61-65 if you don't like the sieges and also some monsters never made it to master rank (unless they changed this.)
Both have great fights and you will be missing out if you only played one. I will recommend world first.
If you only could play one. I would probably give the edge to Worlds as a game overall, but Rise wins on monster combat as a whole....There are just more mechanics there.
Also World endgame...ends and you become an OP equipment collector. a LOT of the same fights endgame. As many monster and equipment will no longer matter.
In Sunbreak, The game scales for like 1000 more hours. No monster or equipment becomes irrelevant. You will burn out on Rise before the potential to become OP. IIt's i the design.
I mean the game's final boss and ending had to be patched later as it didn't release with them...
For investigations not working properly, It was to the point that several monsters had glitched unbreakable orb spots like Khezu(Lightning leech thing) whom would quickly get all orbs into these unbreakable spots.
This made a 5-12 minute long level 1 investigation Khezu take over 40 minutes to kill and made high investigation level Khezu's nearly unkillable.
I'm certainly not starting to deal with a handheld port.