Monster Hunter: World

Monster Hunter: World

View Stats:
Alitro Dec 12, 2023 @ 1:00pm
Riding monsters
Hey guys, I have a question regarding mounting monsters in the game. I've noticed that it doesn't work all the time because there are instances where I am clearly landing on the monster and attacking it, but I just can't mount it, are there some prerequisite that I have to fulfill?. Another thing I've noticed is that after mounting it once, there seems to be a cooldown period before I can do it again. Does anyone know how long this cooldown time is?
< >
Showing 1-8 of 8 comments
Zukabazuka Dec 12, 2023 @ 1:12pm 
Yes there is a chance in it and the more often you trigger it the less chance you have to trigger it again. There are skills that will help with this and a mantle. The monster will also get up faster after each time you knocked it down.
Ember Dec 12, 2023 @ 1:20pm 
There is no cooldown, just higher thresholds.

To mount, all you need to do is get that threshold maxed while doing aerial attacks. It increases each time you max it out, so consecutive mounts will be harder for you to achieve.

Again. No cooldowns.

Glider Mantle + other skills can help with this, but I consider it a complete waste of time. Since the opening isn't even that big to begin with. Not really a good thing you should be focusing on tbh.

Once in a while it's nice for sure, but don't rely on it too much. You could be getting a topple or a partbreak which is a lot more rewarding for the party/yourself instead of making frustrating attempts trying to mount them.
Alitro Dec 12, 2023 @ 1:29pm 
Oh thank you, that's very clear
M.V.Petra Dec 12, 2023 @ 2:09pm 
To hijack the thread a bit, one thing I've always wondered; I was under the impression doing damage in the air did not count as health damage to the monster, but even while mainly using the Insect Glaive and aerial attacks, I can still break parts and hurt monsters. Either aerial attacks are doing health/part damage, or my Kinsect is hard carrying me.
Lin Dec 12, 2023 @ 2:23pm 
Originally posted by M.V.Petra:
To hijack the thread a bit, one thing I've always wondered; I was under the impression doing damage in the air did not count as health damage to the monster, but even while mainly using the Insect Glaive and aerial attacks, I can still break parts and hurt monsters. Either aerial attacks are doing health/part damage, or my Kinsect is hard carrying me.

If you see damage numbers pop up, that is decreasing the monster's HP + doing part damage. So yes, it's doing health + part damage. And your kinsect can still fly around and hit the monster while you're flying around if you have marked the monster.

Since you brought up IG, going to add a tiny bit: IG is the primary exception as far as aerial attacks and mount threshold. I'm pretty sure most or all of the mount "buildup" for the helicopter move is on the final hit. Then the dive thrust with IG doesn't build up any mount status, but is strong, marks the monster, and lets your bug do a strong piercing hit if it's not already out.
J.M. Dec 12, 2023 @ 3:28pm 
There is a mount value to each individual aerial attack, and each monster has a mount gauge. Once you fill that gauge with aerial attacks, you can mount the monster. After the monster is mounted, the mount gauge will increase, making it harder to mount the next time. All bright works in the same way, be it stun, sleep, paralysis, poison, or blast. The gauge is also affected by the number of players in the party, it’s more difficult to fill the gauge in multiplayer.

As long as you are seeing damage number popping up, you are doing damage to the monster’s health bar, and the amount is exactly equal to the damage number you see. However, when monsters are attacking each other (not turf war), you can’t see damage number but the monster is still taking damage. This damage number is invisible in world but visible in rise.

Part health is a different matter. When the part health goes to zero, the part is broken. Damage to part health is equal to damage number times part break multiplier. Part break multiplier is usually 1, but not all attack movements have a part break multiplier of 1. The skill “part breaker” can increase the part break multiplier of all your attacks. Some attacks have part break multiplier greater or smaller than 1. E.g. LS helmbreak 0.9, first hit of LS spirit lai slash 0, second hit of LS spirit lai slash 1.3, Switch Axe zero sum discharge 0.3, GS true charge slash 1.5, and some others.
]"] Dec 12, 2023 @ 4:36pm 
You can see the mount value of attacks on kiranico. Select the weapon type at the top, then "Damage Data" in the table https://mhworld.kiranico.com/en/weapons

The mount buildup threshold for monsters has a starting amount, an increase, and a max. E.g. for Anjanath, it's 50+100->550 (first mount is 50, second is 150, etc until a max of 550). This is the most common value, that's why most monsters are easy to mount the first time and seem to take 2-3 tries the second time. https://mhworld.kiranico.com/en/monsters/ZqptN/anjanath

IIRC the easiest monsters to mount are 30+50 and the hardest around 100+200 (maybe more)
Bobucles Dec 12, 2023 @ 7:25pm 
Mounting is a status ailment and works just like all the others. When you fill up the status, it activates and the actual mount begins.

Most weapons deal mounting damage when they attack from the air. Some weapons can do aerial attacks on demand. The lance has a charging leap attack with 360 coverage and huge reach. Aim for the head, tail and back side.

The mount itself has 3 major actions. You can attack, move or brace. Most monsters can be beaten by spamming attack, and moving when they do anything. A few monsters have full body shake attempts and must be braced.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 12, 2023 @ 1:00pm
Posts: 8