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To mount, all you need to do is get that threshold maxed while doing aerial attacks. It increases each time you max it out, so consecutive mounts will be harder for you to achieve.
Again. No cooldowns.
Glider Mantle + other skills can help with this, but I consider it a complete waste of time. Since the opening isn't even that big to begin with. Not really a good thing you should be focusing on tbh.
Once in a while it's nice for sure, but don't rely on it too much. You could be getting a topple or a partbreak which is a lot more rewarding for the party/yourself instead of making frustrating attempts trying to mount them.
If you see damage numbers pop up, that is decreasing the monster's HP + doing part damage. So yes, it's doing health + part damage. And your kinsect can still fly around and hit the monster while you're flying around if you have marked the monster.
Since you brought up IG, going to add a tiny bit: IG is the primary exception as far as aerial attacks and mount threshold. I'm pretty sure most or all of the mount "buildup" for the helicopter move is on the final hit. Then the dive thrust with IG doesn't build up any mount status, but is strong, marks the monster, and lets your bug do a strong piercing hit if it's not already out.
As long as you are seeing damage number popping up, you are doing damage to the monster’s health bar, and the amount is exactly equal to the damage number you see. However, when monsters are attacking each other (not turf war), you can’t see damage number but the monster is still taking damage. This damage number is invisible in world but visible in rise.
Part health is a different matter. When the part health goes to zero, the part is broken. Damage to part health is equal to damage number times part break multiplier. Part break multiplier is usually 1, but not all attack movements have a part break multiplier of 1. The skill “part breaker” can increase the part break multiplier of all your attacks. Some attacks have part break multiplier greater or smaller than 1. E.g. LS helmbreak 0.9, first hit of LS spirit lai slash 0, second hit of LS spirit lai slash 1.3, Switch Axe zero sum discharge 0.3, GS true charge slash 1.5, and some others.
The mount buildup threshold for monsters has a starting amount, an increase, and a max. E.g. for Anjanath, it's 50+100->550 (first mount is 50, second is 150, etc until a max of 550). This is the most common value, that's why most monsters are easy to mount the first time and seem to take 2-3 tries the second time. https://mhworld.kiranico.com/en/monsters/ZqptN/anjanath
IIRC the easiest monsters to mount are 30+50 and the hardest around 100+200 (maybe more)
Most weapons deal mounting damage when they attack from the air. Some weapons can do aerial attacks on demand. The lance has a charging leap attack with 360 coverage and huge reach. Aim for the head, tail and back side.
The mount itself has 3 major actions. You can attack, move or brace. Most monsters can be beaten by spamming attack, and moving when they do anything. A few monsters have full body shake attempts and must be braced.