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Iceborne was too much focused on it, so monsters felt like they had too much health to compensate for how powerful the clutch claw is, range was pretty short as well and the hitbox of it wasn't really accurate.
I just don't want tenderizing to be mandatory like iceborne .
I play cb or gs, it's not as fun imo. Doesn't always feel fluid to me, and like i've said iceborne monsters have bloated hp to compensate for how much damage you can get out of it.
Wall slam and tenderizing are mandatory if you want to do good, and I don't like that.
Wallslam is awful, something that definitively shouldn't come back at all, turning monsters into pinnatas is a big no...but on this note, the tenderizing mechanic...it is a pain but it has grown on me, as long as it lasts for a decent amount of time and it's done without diapers, it can be quite cool, gotta work the mechanic but it's not completely awful, could make for a nice alternative skill instead of a main gimmick.
Hope the slinger make it availabe in Wilds
And tenderizing would be fine as an OPTIONAL was of making non-weak points into weakpoints.
Like if you are using DBs, and you bounced on a Monster's back legs and they are a bad hit zone, then tenderizing those back legs could remove the bounce effect and then make them count as a weak point for you DBs.
Tenderizing, however, should NEVER be a requirement like it was in IB.
Then to make matters worse, it broke the flow of the hunts. You had to open EVERY SINGLE HUNT with the claw or you were just nerfing your own performance. That's not even mentioning claggers.