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As for the sieges, each session has its own separate siege progress. You can do several hunts as long as you don't leave the session.
Like the Ur Dragon you mentioned, you fight the monster multiple times to "wear it down" and lower its total health until one of the groups can finally kill it before it retreats. Once it has been killed, everyone will be able to obtain rewards from the quest counter, and the process repeats.
The event version of Kulve Taroth is the master rank version, and is scaled as a normal fight. It is not a siege.
Safi is a giant punching bag, a pain to solo but it can be done, however for max rewards you do want to go on a team and work to break everything ideally, also remember to equip whatever kind of weapon you want to get as a reward once you reclaim them (if you want Hammer, equip hammer, if you want GS equip GS) because the last 2 or 4 slots will always correspond to whatever weapon you are holding at the moment.
Master Rank Kulve Taroth is like a normal quest with dps check. If you don’t do enough damage, it will go away. It’s one of my favorite hunts is more efficient than the high rank KT siege. You can easily find people with SOS.
For the question about weapons, it depends on the weapon a lot. For instance, DB ice kjarr is great but fire not so much. Safi and Kulve rotate every 2 weeks.
Kulve Taroth siege: Break enough different parts on her to make her dig, and do it again. Make sure you break enough to not let her run away. After armor is shed, you have to fight her without her armor. At which point, I believe it's primarily horn damage (you can damage it up to a certain point in the 3rd area). Then, in the final area, only damage to the horns count; you must break it for successful completion of the siege. Partbreaker doesn't help with breaking this part. Must have broken each armored part at least once for KT to go into "AT" mode.
Completing siege objectives I believe just makes it easier to break her various parts by lowering their HP. I also think she sheds her armor in area 2 instead of area 3 or something as well. I forget the specifics..
Overall, just do the MR event quest version, which is just a strict damage rush. Note that siege KT takes a lot of element damage, not as much raw. The opposite is true for the event quest version.
Safi siege: Safi has something like ~10000 HP solo, ~20000 HP in full group. You can win/slay after safi drains the energy from each area a fixed number of times. Twice in the first area, 3 times in the second, 4 times in the last(?). Each drain refills Safi's HP by something like 50% or more, to full? So yes, this means Safi has that much HP in total you must do in one 20-minute run. The siege gauge in the lobby determines how many of those health refills are eliminated from the next run. Gauge decreases per player in the run + lobby, only certain thresholds actually lower the number of safi energy drains per run (half or full, each 3rd, each quarter... you get the idea). Thus, you really want to 1-round it solo, otherwise it's going to be tedious to actually win. Since you won't drain much of the gauge alone.
Safi comes back in like 2 days, and will stay for 2 weeks.
Might be spoilers, hope it's not too much:
Safi weapons are barely worth it. Kulve taroth kjarr/taroth weapons are better in most cases for element damage, but is pure RNG to obtain what you want from the melder (or the siege itself). Alatreon covers the majority of dragon element needs.
There is at least 1 exception; Safi aquashot built for water ammo is the best water element damage LBG you can get (and thus the best to use for Safi's siege itself; lets you solo it). But alatreon's LBG is a good enough second option overall. Conditional use for safi's spread/pierce HBG too, but fatalis' HBG is so powerful that it makes it kind of pointless. If you want to have a very gimmicky setup though, you can slap a set bonus part onto the safi weapon... but then fatalis' armor set basically covers most cases of that too.
Run safi for the armor if you want it to pair with kjarr weapons for maximizing your element damage. Even then, you don't need Safi armor to do good element damage. Just you will do notably more if you're playing well.