Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I... won't touch frontier discussion.
I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.
In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.
If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.
In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.
You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.
I have played plenty of Rise. You can click my profile and see.
You know, you don't have to use the counter in Rise if you don't like them, i never liked counter or i-frames, i prefere dodging and attacking when i can, and this is what i do in Rise, and it works great
It's literally like saying you "don't have to" wear shoes to walk across Lego blocks.
And also why World is bad has been explained well. What is your point?
Way ahead of you, I don't waste too much time on tourists these days. As soon as you notice they are not interested in having a discussion and are just here to whine, just ignore them and they will leave eventually. Best way to handle things from my experience.
I like to think you have the ability to differentiate between something being built for you to use a tool, and the ability to beat something without using that same tool.
Like Dark Souls. You CAN beat Dark Souls without ever leveling up. Is that what the developers intended? No, of course not. They accounted for you leveling up as you played the game. Sames goes for Hunter Arts in GU, and same goes for counters in Rise.
Artificially limiting yourself has, and never will, be a valid argument for game difficulty. I shouldn't have to limit and dumb myself down to make a video game harder. The developers should balance it and create a cohesive gameplay loop. World does this much better than Rise/GU, and the fact you tell me to "Just don't use all the features available" kind of proves my point.
Which features should I avoid again? The ones... not present in World/Older games and the ones introduced in GU/Rise? Those features? At that point why not just play World/The Older Games?