Monster Hunter: World

Monster Hunter: World

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Crayzus Dec 7, 2023 @ 11:18pm
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Why is World more popular than Rise?
What made Rise so much worse than World?
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Showing 451-465 of 677 comments
Nyxtus Dec 17, 2023 @ 4:37pm 
Originally posted by JPM岩:
Originally posted by Nyxtus:
IG did get a counter, It's a switch skill not a silkbind though. Not sure if this is you tattling on how little you know about the game you think is so great or not.

I don't like MHGU for the record. I like MH4U/3U/FU, never cared for the game that gave every weapon a sharpening tool attached to a universal iFrame on an extremely short "cooldown", nor Valor/Adept style.

What weapon doesn't have a counter in Rise? Virtually every single weapon has one. If they didn't have it in base Rise, Sunbreak sure as hell handed them out.
What's interesting is that the only weapons that were given counters in Rise was hammer, great sword, and glaive, all other weapons with counters in Rise/SB, had them in previous games. Switch Axe had a counter in Frontier, but it was a lot faster compared to the counter in Sunbreak.
By other games you mean GU? Because that's not a good baseline for what has had what throughout the series.

I... won't touch frontier discussion.
TuskSpin Dec 17, 2023 @ 4:42pm 
Originally posted by Nyxtus:
Originally posted by TuskSpin:
"Gathering is too easy" are you insane? If you're afraid of gathering being "too easy" how about the older games where gathering was not only slower, but you couldn't hold down the button, and you had to bring consumable nets/pickaxes which took up physical space in your inventory with a chance of either breaking or getting nothing. World was the first to make gathering "too easy"

Not all weapons get counters, for instance the insect glaive. But what it does get is aerial viability with the new kinsect slash and elemental buffs. If you want a game that actually gives all the weapons counters, look no further than monster hunter generations ultimate, a REAL monster hunter game.

Rise might be a boss rush, but that's better than a glorified zoo. If you hate fighting monsters, then the sims might be more your pace.
IG did get a counter, It's a switch skill not a silkbind though. Not sure if this is you tattling on how little you know about the game you think is so great or not.

I don't like MHGU for the record. I like MH4U/3U/FU, never cared for the game that gave every weapon a sharpening tool attached to a universal iFrame on an extremely short "cooldown", nor Valor/Adept style.

What weapon doesn't have a counter in Rise? Virtually every single weapon has one. If they didn't have it in base Rise, Sunbreak sure as hell handed them out.
Sounds like you have an unnatural hatred for iframes, to the point where having an option determines whether or not you'll play a game. Why don't you admit you're the problem?
Nyxtus Dec 17, 2023 @ 4:50pm 
Originally posted by TuskSpin:
Originally posted by Nyxtus:
IG did get a counter, It's a switch skill not a silkbind though. Not sure if this is you tattling on how little you know about the game you think is so great or not.

I don't like MHGU for the record. I like MH4U/3U/FU, never cared for the game that gave every weapon a sharpening tool attached to a universal iFrame on an extremely short "cooldown", nor Valor/Adept style.

What weapon doesn't have a counter in Rise? Virtually every single weapon has one. If they didn't have it in base Rise, Sunbreak sure as hell handed them out.
Sounds like you have an unnatural hatred for iframes, to the point where having an option determines whether or not you'll play a game. Why don't you admit you're the problem?
I'm the problem? How so?

I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.

In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.

If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.

In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.

You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.

I have played plenty of Rise. You can click my profile and see.
Last edited by Nyxtus; Dec 17, 2023 @ 4:51pm
TuskSpin Dec 17, 2023 @ 4:56pm 
Originally posted by Nyxtus:
Originally posted by TuskSpin:
Sounds like you have an unnatural hatred for iframes, to the point where having an option determines whether or not you'll play a game. Why don't you admit you're the problem?
I'm the problem? How so?

I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.

In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.

If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.

In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.

You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.

I have played plenty of Rise. You can click my profile and see.
647 in Rise VS 478 in World. It looks like you recognize Rise as the better game.
vaanomega Dec 17, 2023 @ 5:00pm 
Originally posted by Nyxtus:
Originally posted by TuskSpin:
Sounds like you have an unnatural hatred for iframes, to the point where having an option determines whether or not you'll play a game. Why don't you admit you're the problem?
I'm the problem? How so?

I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.

In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.

If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.

In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.

You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.

I have played plenty of Rise. You can click my profile and see.

You know, you don't have to use the counter in Rise if you don't like them, i never liked counter or i-frames, i prefere dodging and attacking when i can, and this is what i do in Rise, and it works great
Nyxtus Dec 17, 2023 @ 5:06pm 
Originally posted by TuskSpin:
Originally posted by Nyxtus:
I'm the problem? How so?

I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.

In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.

If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.

In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.

You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.

I have played plenty of Rise. You can click my profile and see.
647 in Rise VS 478 in World. It looks like you recognize Rise as the better game.
Nope. Just more modding in Rise because it's a lot easier to mod for. My mods got popular, so I made more. Modding was more fun than playing it.
D. Flame Dec 17, 2023 @ 5:07pm 
Originally posted by vaanomega:
Originally posted by Nyxtus:
I'm the problem? How so?

I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.

In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.

If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.

In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.

You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.

I have played plenty of Rise. You can click my profile and see.

You know, you don't have to use the counter in Rise if you don't like them, i never liked counter or i-frames, i prefere dodging and attacking when i can, and this is what i do in Rise, and it works great
The game is actively built around using counters, so you will be nerfing yourself needlessly if you don't use them.

It's literally like saying you "don't have to" wear shoes to walk across Lego blocks.
JPM岩 Dec 17, 2023 @ 5:11pm 
Originally posted by D. Flame:
Originally posted by vaanomega:

You know, you don't have to use the counter in Rise if you don't like them, i never liked counter or i-frames, i prefere dodging and attacking when i can, and this is what i do in Rise, and it works great
The game is actively built around using counters, so you will be nerfing yourself needlessly if you don't use them.

It's literally like saying you "don't have to" wear shoes to walk across Lego blocks.
Sunbreak is NOT designed around counters, idk where you get this idea.
D. Flame Dec 17, 2023 @ 5:32pm 
Originally posted by JPM岩:
Originally posted by D. Flame:
The game is actively built around using counters, so you will be nerfing yourself needlessly if you don't use them.

It's literally like saying you "don't have to" wear shoes to walk across Lego blocks.
Sunbreak is NOT designed around counters, idk where you get this idea.
I don't know where you get the idea that it's not.
Rager Dec 17, 2023 @ 5:41pm 
Originally posted by D. Flame:
Why Rise is bad has been explained countless times, and the reasons are more than just, “it’s different.”

And also why World is bad has been explained well. What is your point?
Consudo Dec 17, 2023 @ 5:46pm 
Just block them, there was a thread made last week that was peaceful and talking about a feature some people liked in an older game and they came in with the purpose of ♥♥♥♥♥♥♥♥ on everyone for liking it.
DaBa Dec 17, 2023 @ 5:50pm 
Originally posted by Consudo:
Just block them, there was a thread made last week that was peaceful and talking about a feature some people liked in an older game and they came in with the purpose of ♥♥♥♥♥♥♥♥ on everyone for liking it.

Way ahead of you, I don't waste too much time on tourists these days. As soon as you notice they are not interested in having a discussion and are just here to whine, just ignore them and they will leave eventually. Best way to handle things from my experience.
D. Flame Dec 17, 2023 @ 5:50pm 
Originally posted by Rager:
Originally posted by D. Flame:
Why Rise is bad has been explained countless times, and the reasons are more than just, “it’s different.”

And also why World is bad has been explained well. What is your point?
And nearly every point has been patch fixed, or was never a problem in the first place. Like what issues does MHWI still have?
D. Flame Dec 17, 2023 @ 5:51pm 
Originally posted by Consudo:
Just block them, there was a thread made last week that was peaceful and talking about a feature some people liked in an older game and they came in with the purpose of ♥♥♥♥♥♥♥♥ on everyone for liking it.
A very vocal minority like underwater combat, and the vast majority of the fan base hated it.
Nyxtus Dec 17, 2023 @ 5:52pm 
Originally posted by vaanomega:
Originally posted by Nyxtus:
I'm the problem? How so?

I found Rise insanely easy. If you can time iframes and counters, the game is utterly trivial. High level affliction or not. It reduces every weapon to nonstop aggression and countering right as you're hit. That's the majority of the weapons' playstyle.

In older games, and World still, you have to think a lot about positioning. Each monster, depending on their movesets, will have you adjusting how you position yourself. Each weapon will have different positioning it will have to keep in mind. This is what the older games (before GU) were about.

If you don't understand that, or can't grasp that, that's fine. But there's nothing "unnatural" about me disliking the route Rise took.

In the older games, you're fighting Tigrex. You're using Greatsword! Neat! You have to think about its charges and attacks if you want to get a charged slash off. In Rise? Nope! Just Strongarm Stance, counter, and get an instant charge with no real risk.

You can strawman me, move the goalpost, do whatever you really want. It doesn't change my argument. Rise is less like the older games than any other entry, and World is ironically more like the older games than GU is.

I have played plenty of Rise. You can click my profile and see.

You know, you don't have to use the counter in Rise if you don't like them, i never liked counter or i-frames, i prefere dodging and attacking when i can, and this is what i do in Rise, and it works great
Ah, just like GU wasn't built around Absolute Readyness, right?

I like to think you have the ability to differentiate between something being built for you to use a tool, and the ability to beat something without using that same tool.

Like Dark Souls. You CAN beat Dark Souls without ever leveling up. Is that what the developers intended? No, of course not. They accounted for you leveling up as you played the game. Sames goes for Hunter Arts in GU, and same goes for counters in Rise.

Artificially limiting yourself has, and never will, be a valid argument for game difficulty. I shouldn't have to limit and dumb myself down to make a video game harder. The developers should balance it and create a cohesive gameplay loop. World does this much better than Rise/GU, and the fact you tell me to "Just don't use all the features available" kind of proves my point.

Which features should I avoid again? The ones... not present in World/Older games and the ones introduced in GU/Rise? Those features? At that point why not just play World/The Older Games?
Last edited by Nyxtus; Dec 17, 2023 @ 5:56pm
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Date Posted: Dec 7, 2023 @ 11:18pm
Posts: 677