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Uh... buddy do you know how long it took to fully explore the US? I really don't understand why you're having such a meltdown about this.
Do you think the guild keeps sending ships of hunters and researchers over because they don't want to bother the people that live there?
I mean, they call it "the new world" for pete's sake. Even the people that LIVE there.
World made some things easier, I think it was a good middle ground between old and new MH. Rise turned that up to eleven, streamlining and making it even easier. Now you need to farm less, don't need to track monsters, environment means jack, get hit? wirebug to safety, did you aggro another monster? who cares, ride it and deal thousands of damage in seconds to your actual target. Then the awful insects/bugs whatever scattered around the map that gave you free buffs.
They also tried to be like GU but failed spectacularly. Wirebug are knockoff version of Hunter Arts from GU. The whole Deviants system is a knockoff version of the one in GU. They failed so massively with that system, they just tossed it out the window with the expansion rather than fixing it.
Weapons don't have any weight anymore. Compare a Greatsword hit or a Longsword Helm Breaker in World to Rise. In World you feel like you are dealing massive amounts of damage, the sound, the way the monstyer reacts, the slight slowmo effect, it feels amazing. ALl of that gone in Rise.
Awful endgame compared to Wold too. On release Rise didn't even have an ending, it was patched in like 2 months later. Vanilla Rise endgame was Rampages, which is the absolute worst thing MH has ever added. No contest. I'd rather go back to underwater combat, as janky, buggy and awful as it was, than ever seen Rampages again. Sunbreak added Anomalies, which was better but still awful.
I don't know man, it just wasn't for me nor most people from what I can tell. I played release Rise fo only like 30 hours before putting it down because there was 0 to do but the vomit inducing sh*t that was Rampages. Then Sunbreak came out, I got it, and only put an extra 60 hours into it. For some of you, 90 hours may sound like a lot of time, and it is, but for MH? Nah man, that's awful. For comparison, I have 800 hours in GU, 600 on 4, 700 on Tri and 700 on World. Rise bored me at 90 and no, I wasn't burned out of MH, as I went back to GU and World. I even replayed 4 and had way more fun than in Rise. Hell, I ended up putting about 150 hours into that replay alone.
Man, even the food was a huge downgrade not just from world but most MH. We went from tons of different food, amazingly looking ones in World, to fkn dangos in Rise. With the same obnoxious song on repeat. Like, come on.
Here's hoping MH Wilds is more like World than Rise.
Not to mention they completely delayed the game on steam until it got It's expansion, which was really dumb. They delayed world by like 6 months because they said they needed extra time but with Rise I don't even think they gave an excuse. All that delay and for what?
But yeah I put time into rise and It's xpac and uninstalled. I definitely do go back to world though just because It's one of those generation defining games. Definitely have a lot of memories with it too playing with friends. Whereas with Rise all my friends quit just because no one really liked it near as much as world.
World's story is literally the same as previous titles, they follow the EXACT SAME formula.
World got delayed because Sony wanted exclusivity, it's why they had some exclusive collabs from even the XBOX version, and technically, the Playstation Version has some quests locked behind it's exclusivity, being the HZD quests, which included the strongest LBG in the game, some really funky armor, and the dual golden jho quest. And Rise on PC wasnt delayed, it was that Nintendo bought temporary exclusivity.
What you said doesn't add up cause most of the complaints list "easy" as one of their issues with Rise lol.
Wirebugs really arent at all like Arts, most Arts were already incorporated into the base movesets in World and brought to Rise. Apex monsters fight similarly to Deviants, but both are completely different systems, the Deviant system being a mandatory 48 quests minimum if you were upgrading a full set of armor plus a weapon. Apexes were also featured in Sunbreak, IDK what you mean by them throwing out the system.
Outside of the Slowmo, everything else you said is the same between World and Rise. Granted, Rise added in the weight to animations with the release of Sunbreak, but yeah.
What makes World's endgame better than Rise's? World's endgame was grinding for those augmentation stones vs rampages. Rampages would give you guaranteed results, augment stones were basically a 1% from a 1%. Unless youre comparing Guiding Lands to Afflicted, which a majority of players actually did not like the Guiding Lands (on these very forums I was called a shill numerous times for liking the Guiding Lands), and the afflicted grind opens up much more complex augmentation to weapons vs IB's. Sure, there's a long grind to reach AR300, but the first 200 levels have a 2x XP multiplier for doing quests within your bracket. Plus lots of bonuses for helping lower AR characters. If we were to judge fresh release Sunbreak's AR system, then sure, IB wins. But with each Title Update, they fixed and refined the system, and genuinely made it the best end game grind in the franchise, rewarding players being able to do well, as well as allowing the community to once again police itself.
The fact youre saying there was only Rampages tells me you didnt bother to look at anything else. Quite a few event quests, as well as in previous titles, people would just hunt monsters for fun. I pout 400 hours onto Switch with Base Rise, and on PC, put in another 100 on PC, and with Sunbreak, I just recently hit 600 hours on PC. The game offers a lot, most players apparently need to be told what it is.
I dont watch eating cutscenes, but if it means anything, for how much you praise GU, GU literally only had cheese as the food. So... Yeah.
Bad players calling harder fights bad, in the same breath as saying the game is easy.
Rise came out on steam before Sunbreak. Sunbreak was a world wide release at the same time except for playstation.
If I had to sum it up in one sentence, I'd say - "Rise was a video game, but World was an experience"
Then to expand:
World requires far more skill, not just in the fights, but you have to traverse terrain and actually tract down the monsters. In rise, they were visible on the mini-map soon as you loaded in, and traveling around was very easy.
World feels alive with it's endemic life. Rise felt like a level designed by Nintendo lol. Boosts, power ups, whatever you want to call them.
I remember each time I took down a monster in World for the first time. Honestly, I forget most of Rise lol. The fights weren't very memorable.
Plus, um...no haikus XD
To me, World was underwhelming, especially the "Hunt" part... Rise had no Hunt... i want them to do it like it was in older games...
But for the fight, i prefere Rise over World, mostly du to switch Skills, don't really care about wire bugs tho, i don't use them much
And... why people says that Rise is easier than World when World was already easy to begin with, in Rise and World, the only time i lose a hunt is because i'm playing in multiplayer and the other players are getting wiped together with one attack
Plus, i felt like Rise was actually harder than World (both without the expansion)
For the endemic life, i was never impressed by World
And i miss the old Sound Effects...
https://youtu.be/ghhrCF3GtHM