Monster Hunter: World

Monster Hunter: World

Ver estadísticas:
Crayzus 7 DIC 2023 a las 11:18 p. m.
6
2
Why is World more popular than Rise?
What made Rise so much worse than World?
< >
Mostrando 196-210 de 677 comentarios
MegaDuck 11 DIC 2023 a las 11:18 a. m. 
Publicado originalmente por Tenz:
Publicado originalmente por MegaDuck:

I mean It's not really a town, It's more of a trading hub. It's just a pier.




An entire continent is not fully colonized overnight you know. It's not like the US was completely colonized when people started growing food in delaware.

Field team leader(if you don't know who this is not my problem) was born in the new world and never left. He's he full grown ass man you meet him.

That means the "new world" has been colonized well over 14 'Japanese' years by the time you got there!


Uh... buddy do you know how long it took to fully explore the US? I really don't understand why you're having such a meltdown about this.

Do you think the guild keeps sending ships of hunters and researchers over because they don't want to bother the people that live there?

I mean, they call it "the new world" for pete's sake. Even the people that LIVE there.
Taiga 11 DIC 2023 a las 11:29 a. m. 
Rise was a weird experiment.

World made some things easier, I think it was a good middle ground between old and new MH. Rise turned that up to eleven, streamlining and making it even easier. Now you need to farm less, don't need to track monsters, environment means jack, get hit? wirebug to safety, did you aggro another monster? who cares, ride it and deal thousands of damage in seconds to your actual target. Then the awful insects/bugs whatever scattered around the map that gave you free buffs.

They also tried to be like GU but failed spectacularly. Wirebug are knockoff version of Hunter Arts from GU. The whole Deviants system is a knockoff version of the one in GU. They failed so massively with that system, they just tossed it out the window with the expansion rather than fixing it.

Weapons don't have any weight anymore. Compare a Greatsword hit or a Longsword Helm Breaker in World to Rise. In World you feel like you are dealing massive amounts of damage, the sound, the way the monstyer reacts, the slight slowmo effect, it feels amazing. ALl of that gone in Rise.

Awful endgame compared to Wold too. On release Rise didn't even have an ending, it was patched in like 2 months later. Vanilla Rise endgame was Rampages, which is the absolute worst thing MH has ever added. No contest. I'd rather go back to underwater combat, as janky, buggy and awful as it was, than ever seen Rampages again. Sunbreak added Anomalies, which was better but still awful.

I don't know man, it just wasn't for me nor most people from what I can tell. I played release Rise fo only like 30 hours before putting it down because there was 0 to do but the vomit inducing sh*t that was Rampages. Then Sunbreak came out, I got it, and only put an extra 60 hours into it. For some of you, 90 hours may sound like a lot of time, and it is, but for MH? Nah man, that's awful. For comparison, I have 800 hours in GU, 600 on 4, 700 on Tri and 700 on World. Rise bored me at 90 and no, I wasn't burned out of MH, as I went back to GU and World. I even replayed 4 and had way more fun than in Rise. Hell, I ended up putting about 150 hours into that replay alone.

Man, even the food was a huge downgrade not just from world but most MH. We went from tons of different food, amazingly looking ones in World, to fkn dangos in Rise. With the same obnoxious song on repeat. Like, come on.

Here's hoping MH Wilds is more like World than Rise.
Última edición por Taiga; 11 DIC 2023 a las 11:38 a. m.
MegaDuck 11 DIC 2023 a las 11:40 a. m. 
Publicado originalmente por Taiga:
Then Sunbreak came out, I got it, and only put an extra 60 hours into it. For some of you, 90 hours may sound like a lot of time, and it is, but for MH? Nah man, that's awful. For comparison, I have 800 hours in GU, 600 on 4, 700 on Tri and 700 on World. Rise bored me at 90 and no, I wasn't burned out of MH, as I went back to GU and World. I even replayed 4 and had way more fun than in Rise, hell ended up putting about 150 hours into that replay alone.

Her's hoping MH Wilds is more like World than Rise.

Not to mention they completely delayed the game on steam until it got It's expansion, which was really dumb. They delayed world by like 6 months because they said they needed extra time but with Rise I don't even think they gave an excuse. All that delay and for what?

But yeah I put time into rise and It's xpac and uninstalled. I definitely do go back to world though just because It's one of those generation defining games. Definitely have a lot of memories with it too playing with friends. Whereas with Rise all my friends quit just because no one really liked it near as much as world.
JPM岩 11 DIC 2023 a las 11:53 a. m. 
Publicado originalmente por Dasginosis:
Publicado originalmente por Power:

I never collect birds and can play just fine. So maybe skill issue?
I never collect birds in base game. Hate it. And don't "skill issue" here pls. Not everyone a godlike being who kill Lvl.200 without getting hit.
I dont get oneshot when I fight Special Investigations at 300. It sounds like youre undergeared for where youre at, and not as good as you think you are.

Publicado originalmente por Tenz:
God have mercy on the people replaying Monster Hunter World for the plot.
World's story is literally the same as previous titles, they follow the EXACT SAME formula.

Publicado originalmente por MegaDuck:
Publicado originalmente por Taiga:
Then Sunbreak came out, I got it, and only put an extra 60 hours into it. For some of you, 90 hours may sound like a lot of time, and it is, but for MH? Nah man, that's awful. For comparison, I have 800 hours in GU, 600 on 4, 700 on Tri and 700 on World. Rise bored me at 90 and no, I wasn't burned out of MH, as I went back to GU and World. I even replayed 4 and had way more fun than in Rise, hell ended up putting about 150 hours into that replay alone.

Her's hoping MH Wilds is more like World than Rise.

Not to mention they completely delayed the game on steam until it got It's expansion, which was really dumb. They delayed world by like 6 months because they said they needed extra time but with Rise I don't even think they gave an excuse. All that delay and for what?

But yeah I put time into rise and It's xpac and uninstalled. I definitely do go back to world though just because It's one of those generation defining games. Definitely have a lot of memories with it too playing with friends. Whereas with Rise all my friends quit just because no one really liked it near as much as world.
World got delayed because Sony wanted exclusivity, it's why they had some exclusive collabs from even the XBOX version, and technically, the Playstation Version has some quests locked behind it's exclusivity, being the HZD quests, which included the strongest LBG in the game, some really funky armor, and the dual golden jho quest. And Rise on PC wasnt delayed, it was that Nintendo bought temporary exclusivity.
one-room survival 11 DIC 2023 a las 12:04 p. m. 
Publicado originalmente por Lucky:
To be honest, i liked both games but:
- For many players MHW was their first introduction into MH universe, which is bad.
- Rise is much faster than MHW so boomers cannot play it because they all have parkinsons and cannot think fast
- People need to realize both game are good and have some things done better than other
- For some reason MHW players just crybabies who like to ♥♥♥♥ of Rise because "THEY GOSH DARN IT BETTER RELEASE MHW2 OR I FINNA GONNA BE MAD!" on top of that people got mad about graphics in MHR

That's pretty much it, i like changes in MHR especially Hunting Horn, i like how we get 2 companions, i didn't like wirebugs tbh, so yeah that's pretty much it, MHW community is 96% filled with people who never touched any other game in MH series outside of MHW, so you pretty much can ignore their opinions and play both games because both are good and we do not need some kind of "civil war" between 2 ♥♥♥♥♥♥♥ absolutely same communities but somehow MHW playerbase took it on another level trying to split everyone up (they did fail though)

What you said doesn't add up cause most of the complaints list "easy" as one of their issues with Rise lol.
JPM岩 11 DIC 2023 a las 12:09 p. m. 
Publicado originalmente por Taiga:
Rise was a weird experiment.

World made some things easier, I think it was a good middle ground between old and new MH. Rise turned that up to eleven, streamlining and making it even easier. Now you need to farm less, don't need to track monsters, environment means jack, get hit? wirebug to safety, did you aggro another monster? who cares, ride it and deal thousands of damage in seconds to your actual target. Then the awful insects/bugs whatever scattered around the map that gave you free buffs.

They also tried to be like GU but failed spectacularly. Wirebug are knockoff version of Hunter Arts from GU. The whole Deviants system is a knockoff version of the one in GU. They failed so massively with that system, they just tossed it out the window with the expansion rather than fixing it.

Weapons don't have any weight anymore. Compare a Greatsword hit or a Longsword Helm Breaker in World to Rise. In World you feel like you are dealing massive amounts of damage, the sound, the way the monstyer reacts, the slight slowmo effect, it feels amazing. ALl of that gone in Rise.

Awful endgame compared to Wold too. On release Rise didn't even have an ending, it was patched in like 2 months later. Vanilla Rise endgame was Rampages, which is the absolute worst thing MH has ever added. No contest. I'd rather go back to underwater combat, as janky, buggy and awful as it was, than ever seen Rampages again. Sunbreak added Anomalies, which was better but still awful.

I don't know man, it just wasn't for me nor most people from what I can tell. I played release Rise fo only like 30 hours before putting it down because there was 0 to do but the vomit inducing sh*t that was Rampages. Then Sunbreak came out, I got it, and only put an extra 60 hours into it. For some of you, 90 hours may sound like a lot of time, and it is, but for MH? Nah man, that's awful. For comparison, I have 800 hours in GU, 600 on 4, 700 on Tri and 700 on World. Rise bored me at 90 and no, I wasn't burned out of MH, as I went back to GU and World. I even replayed 4 and had way more fun than in Rise. Hell, I ended up putting about 150 hours into that replay alone.

Man, even the food was a huge downgrade not just from world but most MH. We went from tons of different food, amazingly looking ones in World, to fkn dangos in Rise. With the same obnoxious song on repeat. Like, come on.

Here's hoping MH Wilds is more like World than Rise.
Farm less as in gathering items? Cause in World, you can straight up just buy 1% and 2% items with the weekly tickets, it'd be like, 15 minutes to get rare parts. Players also hated scoutflies with how it would disorientate things, and tracking has basically always been a joke in the whole franchise because monster pathing was so scripted. Wirebugging to safety really isnt any different to superman diving, because monsters dont really combo, Frontier being the only game that even had comboing. You actually cant deal "thousands of damage" to monsters, there's a lot of player scaling and attack dependency. It's rather complex, all things considered. The spiribirds really dont matter much, unless you need them to do well.
Wirebugs really arent at all like Arts, most Arts were already incorporated into the base movesets in World and brought to Rise. Apex monsters fight similarly to Deviants, but both are completely different systems, the Deviant system being a mandatory 48 quests minimum if you were upgrading a full set of armor plus a weapon. Apexes were also featured in Sunbreak, IDK what you mean by them throwing out the system.
Outside of the Slowmo, everything else you said is the same between World and Rise. Granted, Rise added in the weight to animations with the release of Sunbreak, but yeah.
What makes World's endgame better than Rise's? World's endgame was grinding for those augmentation stones vs rampages. Rampages would give you guaranteed results, augment stones were basically a 1% from a 1%. Unless youre comparing Guiding Lands to Afflicted, which a majority of players actually did not like the Guiding Lands (on these very forums I was called a shill numerous times for liking the Guiding Lands), and the afflicted grind opens up much more complex augmentation to weapons vs IB's. Sure, there's a long grind to reach AR300, but the first 200 levels have a 2x XP multiplier for doing quests within your bracket. Plus lots of bonuses for helping lower AR characters. If we were to judge fresh release Sunbreak's AR system, then sure, IB wins. But with each Title Update, they fixed and refined the system, and genuinely made it the best end game grind in the franchise, rewarding players being able to do well, as well as allowing the community to once again police itself.
The fact youre saying there was only Rampages tells me you didnt bother to look at anything else. Quite a few event quests, as well as in previous titles, people would just hunt monsters for fun. I pout 400 hours onto Switch with Base Rise, and on PC, put in another 100 on PC, and with Sunbreak, I just recently hit 600 hours on PC. The game offers a lot, most players apparently need to be told what it is.
I dont watch eating cutscenes, but if it means anything, for how much you praise GU, GU literally only had cheese as the food. So... Yeah.
D. Flame 11 DIC 2023 a las 12:10 p. m. 
Publicado originalmente por Power:
Publicado originalmente por D. Flame:
https://youtu.be/oCzJuF2_c58?si=JX0jP3qPB-fJrf8V&t=35
Almost 4 minutes before he even hits the monster once in Rise.

https://youtu.be/-CHgrVwgaHY?si=pC15TTKL_PvJQlRp
45 seconds to get to and flash Bagel Juice in MHW.
Where is your God now?
I never left.
JPM岩 11 DIC 2023 a las 12:11 p. m. 
Publicado originalmente por one-room survival:
Publicado originalmente por Lucky:
To be honest, i liked both games but:
- For many players MHW was their first introduction into MH universe, which is bad.
- Rise is much faster than MHW so boomers cannot play it because they all have parkinsons and cannot think fast
- People need to realize both game are good and have some things done better than other
- For some reason MHW players just crybabies who like to ♥♥♥♥ of Rise because "THEY GOSH DARN IT BETTER RELEASE MHW2 OR I FINNA GONNA BE MAD!" on top of that people got mad about graphics in MHR

That's pretty much it, i like changes in MHR especially Hunting Horn, i like how we get 2 companions, i didn't like wirebugs tbh, so yeah that's pretty much it, MHW community is 96% filled with people who never touched any other game in MH series outside of MHW, so you pretty much can ignore their opinions and play both games because both are good and we do not need some kind of "civil war" between 2 ♥♥♥♥♥♥♥ absolutely same communities but somehow MHW playerbase took it on another level trying to split everyone up (they did fail though)

What you said doesn't add up cause most of the complaints list "easy" as one of their issues with Rise lol.
Here the thing about folks saying Rise was easy, many of them were the ones that said Goss, Rakna, and Almudron were ♥♥♥♥♥♥♥♥ broken fights. Theyre the same ones that say Amatsu and Primordial Malzeno arent Monster Hunter. Basically, a good chunk of them have gotten good gear, but dont have the skills to match the level they got the gear. Hell, in this thread, one guy was saying Rise's Afflicteds were bad because he needed the birds' boosts to not get oneshot at lvl 200, despite the fact if youre properly geared, you dont get one shot.
Bad players calling harder fights bad, in the same breath as saying the game is easy.
Tenz 11 DIC 2023 a las 12:12 p. m. 
Publicado originalmente por MegaDuck:
Not to mention they completely delayed the game on steam until it got It's expansion, which was really dumb.

Rise came out on steam before Sunbreak. Sunbreak was a world wide release at the same time except for playstation.
D. Flame 11 DIC 2023 a las 12:13 p. m. 
Something can be annoying and tedious and still be easy. Watching paint dry is boring and tedious, but it is still easy AF to do.
JPM岩 11 DIC 2023 a las 12:19 p. m. 
Publicado originalmente por D. Flame:
Something can be annoying and tedious and still be easy. Watching paint dry is boring and tedious, but it is still easy AF to do.
Yeah, which is why SB's endgame was better than World's. World got boring, because monsters in the endgame Temper grind were really basic. Gold and Silver were the same as previous games, Brute Tiggy got Akantor's beam, Yian's changes were nice, I want him to appear more, him and Scarred, but beyond that, the end game monsters of IB were really basic.
Agrix 11 DIC 2023 a las 12:35 p. m. 
Publicado originalmente por 🌸Sött te:
Publicado originalmente por Kors:
This thread is getting toxic really fast.

Rise has a highly defensive community that takes any criticism of the game as a personal attack.

Bois, don't let your hobbies become a personality trait.
You sure it isn't because of World's community which just loves to ♥♥♥♥ on Rise because it isn't World 2?
Ferreus the Umbral Arrow 11 DIC 2023 a las 12:58 p. m. 
Publicado originalmente por Crayzus:
What made Rise so much worse than World?


If I had to sum it up in one sentence, I'd say - "Rise was a video game, but World was an experience"

Then to expand:

World requires far more skill, not just in the fights, but you have to traverse terrain and actually tract down the monsters. In rise, they were visible on the mini-map soon as you loaded in, and traveling around was very easy.
World feels alive with it's endemic life. Rise felt like a level designed by Nintendo lol. Boosts, power ups, whatever you want to call them.

I remember each time I took down a monster in World for the first time. Honestly, I forget most of Rise lol. The fights weren't very memorable.

Plus, um...no haikus XD
vaanomega 11 DIC 2023 a las 1:11 p. m. 
Publicado originalmente por For my Mom:
Publicado originalmente por Crayzus:
What made Rise so much worse than World?


If I had to sum it up in one sentence, I'd say - "Rise was a video game, but World was an experience"

Then to expand:

World requires far more skill, not just in the fights, but you have to traverse terrain and actually tract down the monsters. In rise, they were visible on the mini-map soon as you loaded in, and traveling around was very easy.
World feels alive with it's endemic life. Rise felt like a level designed by Nintendo lol. Boosts, power ups, whatever you want to call them.

I remember each time I took down a monster in World for the first time. Honestly, I forget most of Rise lol. The fights weren't very memorable.

Plus, um...no haikus XD

To me, World was underwhelming, especially the "Hunt" part... Rise had no Hunt... i want them to do it like it was in older games...
But for the fight, i prefere Rise over World, mostly du to switch Skills, don't really care about wire bugs tho, i don't use them much

And... why people says that Rise is easier than World when World was already easy to begin with, in Rise and World, the only time i lose a hunt is because i'm playing in multiplayer and the other players are getting wiped together with one attack
Plus, i felt like Rise was actually harder than World (both without the expansion)

For the endemic life, i was never impressed by World

And i miss the old Sound Effects...
https://youtu.be/ghhrCF3GtHM
Wiegs 11 DIC 2023 a las 1:19 p. m. 
Publicado originalmente por ƒm//:
Publicado originalmente por vaanomega:

You don't need to counter everything, you could just dodge and attack


Publicado originalmente por Wiegs:
While most weapons did get a counter in a form or another, each weapon still feels very unique to use... It's not like we can pop an SAED on insect glaive or start shelling the monster's face after every hit on dual blades. Each weapon still has it's own movement tools, moves and specific attacks/mechanics.

I was being a little hyperbolic there, but something just felt off, I felt like punishing the monster was too easy this time around, why learn and time the monster's movement when you could just press a button for your big attack? I know you could ignore the counters altogether, but some monsters are design around that and you feel handicapped if you don't use it.
Also, the spam cause by some counters also made your big attacks feel less impactful because you spam it so much, at least as CB.
But you still have to learn the monster's moves and time the counters to use them well, on some weapons maybe even more than before now that it allows you to stay closer in situations we couldn't in previous games.
< >
Mostrando 196-210 de 677 comentarios
Por página: 1530 50

Publicado el: 7 DIC 2023 a las 11:18 p. m.
Mensajes: 677