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I've found that far more than regular mhw the monsters like to spaz out, run, fly, swim, and generally avoid you during a fight so you spend most of the time chasing it for most of the new monsters.
I take a group just so the damn thing will get distracted and pause to hit them every once in a while so I can catch up to it.
As for the expansion, as long as you didn't do something silly like faceroll the base game with the defender gear, absolutely.
There's more monsters, more challenge, and more gear to collect.
You don't HAVE to do Kulve or Safi at all.
The devs just like to hype up the fights. Yeah, the monkey does a lot of damage, but, again, completely soloable.
But, other than a few outlier fights(Kulve, Safi, Behemoth, the tree thing from Witcher 3), the entire game scales based on player count.
Base game has Kulve Taroth (Gold Dragon) and Behemoth as not solo friendly (though doable for some) while Iceborne has Safijiva and the recent Alatreon. So it is more or less the same formula so i don't know where the "huge emphasis on massive raid style bosses" came from.
Difficulty "may" feel higher compared to base game but thats a given the playerbase does need a challenge so don't be surprised at first for finding monsters being "cheap" but eventually you will get the hang of it and push though solo or not.
There are a few monsters that are much more difficult jumps in challenge than ever happened in the base game. You can still finish the hunts but it is good advice to suggest that you just go ahead and group for them.
To keep it simple, end of base game, you could take a single monster hunt and likely kill the other monsters and then finish your hunt probably all withing thirty minutes if you decide to. Even if you can do that regularly, your first hunts in iceborne are likely to take you forty minutes or more for just one monster. Then a few hunts later, some monsters will be so fast and chain so many attacks together that they will likely keep you from doing enough damage the first few times you try to do the hunt.
The learning curve on monsters and their much larger health values will slow your hunts down to a crawl if you stay solo in iceborne. It will get easier as you get better armor and weapons, but everything slows down.
Why? Because it's fun and mhw is build heavy for supporting it.
If you enjoyed the base game go for Iceborne as otherwise you'll run out of things to do.
Currently you still got a lot of people playing the base game from the steam summer sale but that ain't gonna last.
Groups also reduce the monotony of the grind, too. It's a lot more fun grinding in the late game with a friend or two than it'll ever be going alone, - plus in the case of the absolute end game it's nice having another friend to play with that has a different region level set up to yours, so you can fight the right monsters a lot easier.
There's definitely a part in the game where suddenly you need a million different monster parts to get the really juicy end game stuff, and having people to work alongside can really help reduce the "what the hell am I even doing?!" situation that comes from that, lol.
There's only a handful of monsters you can't fight in solo, and most of those are stuck in High Rank anyway and can typically be solo'd no problem with Master Rank gear anyway, so yeah. Safi'Jiiva is a special case since he's a Siege but also you can just join a lobby dedicated to him, literally never say a single word, and still walk away with something...depending on the quality of the randoms you join, anyway.
Just a theory of mine is that people are more likely to cheat to skip the grind if they're stuck playing the game in solo or without friends, which is fine I guess if they stick to singleplayer forever, but in my opinion regardless of any controversy that cheating generates, it really defeats the purpose of actually playing the game if you do that, so trying to remain a solo player in this game kind of also defeats the purpose, especially with the Gathering Hub set up like it is...but that's just my opinion I guess, not fact.
yes
first, the fights are longer than the main game. The monsters seem to have a lot more health, I think the clutch claw tenderizing mechanic was implemented to counter that but in my mind, they basically created a problem so they could use the claw, seems strange, but just make sure you clutch claw when you can.
Second, large monsters seem to run away a LOT more in iceborne. I've only done 3 MR hunts (Beotodus, that big horned guy and a MR kulu ya ku) and they all ran away at least 4 times, which is sort of annoying but as a HH user, it lets me rebuff myself.
Oh, and the handler talks a lot more and is still as annoying as ever. I'm just waiting for her next 'run off ahead of me and get attacked by something' episode, it seems to be capcom's only way they know of creating drama in the story.