Monster Hunter: World

Monster Hunter: World

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Alatreon Weapon Dissapointment
Anybody else was hoping Capcom introduced a line of dual element type weapons that's not the fire ice DB's? Only the Alatreon LBG got special treatment.
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Showing 16-30 of 37 comments
Shpeeno Jul 20, 2020 @ 4:16am 
Originally posted by Kazemaru:
Originally posted by Fat Pigeon:
But those arent as good as people think, thanks to how its calculated
But they're sick as ♥♥♥♥. Not everything has to be meta to be fun.
Eh, i don't really see the appeal. You're doing way less damage than you otherwise could, but oh hey you're seeing two different particle effects when you hit the monster? If that's really a worthwhile tradeoff, then you do you, but i think the rewards from such a major addition to the game should have at least some practical use. As is, alatreon dual blades are at least the best craftable dragon weapons by a long shot.
RedViper Jul 20, 2020 @ 4:16am 
Originally posted by Fat Pigeon:
Originally posted by Shpeeno:
Wrong. In old games, there were dual blades that had two elements on the same weapon. In world, there are none, but there are still dual blades that have both an element and a status.
But those arent as good as people think, thanks to how its calculated
Wait, they aren't? I assumed something was wrong when I brought both fire/poison and ice/blast to the alatreon fight and struggled hard to even break the eschalon at least once.
Shpeeno Jul 20, 2020 @ 4:19am 
Originally posted by RedViper:
Originally posted by Fat Pigeon:
But those arent as good as people think, thanks to how its calculated
Wait, they aren't? I assumed something was wrong when I brought both fire/poison and ice/blast to the alatreon fight and struggled hard to even break the eschalon at least once.
You don't get both the status and element with every hit. One of the blades has the element, and the other has the status. So the amount of fire/blast you're dealing is actually half of what you would expect, because you're only hitting with that particular sword half of the time.
Last edited by Shpeeno; Jul 20, 2020 @ 4:20am
DJukor Jul 20, 2020 @ 4:19am 
Dual element weapons are pointless especially if it's opposing elements.
I can see Dragon+Other elemnt working vs elder dragons if the weapon has elder seal.
What people actually want is Element+Ailment weapons.

I still think Teostra and Lunastra should have been Fire+Blast weapons.

Capcom really needs to buff elemental damage and elemental weaknesses in the sequel.
Maybe even add a new mehanick whare if you hit the monster enough time with elemental damage of its weakness it triggers an additional CC efect. Or it counts as an adtional level of sharpness when calculating damage on top of the lemntal damage if the monster is weak agaisnt it.
Greb Jul 20, 2020 @ 4:21am 
I wish the weapons had a built in skill called "Elemental Instability" or whatever, causing the weapon to randomly change elements (dispersing a blast of dragon damage) every 1000 damage you deal, or something like that.

Dragon element sucks, and they don't even have High Elderseal, why anyone would ever use them outside of the Alatreon fight I don't know, lol.

Bowguns get a pass due to actually being able to use all of the elemental ammo, of course. Screw melee users though, you can have another Nergigante weapon, only this time with plenty of purple sharpness instead of white!

Man, what a disappointment awaits these poor MR 24's who have beaten Alatreon and got his weapons only to find out when they beat Ruiner Nergigante at MR 100 that his weapons are already completely outclassed lol :steammocking:
DJukor Jul 20, 2020 @ 4:25am 
Originally posted by Greb:
Man, what a disappointment awaits these poor MR 24's who have beaten Alatreon and got his weapons only to find out when they beat Ruiner Nergigante at MR 100 that his weapons are already completely outclassed lol :steammocking:

Layerd weapons require you to craft a fully upgraded wepon.
If anything you can resskin bland meta weapons to look like alterations weapons.
Especialy Kajar weapons.
So if you wont want to use Aletreons wepons but like how they look you still have to craft them for the cosmetic.
Last edited by DJukor; Jul 20, 2020 @ 4:25am
Sekaro Jul 20, 2020 @ 4:28am 
Originally posted by Greb:
I wish the weapons had a built in skill called "Elemental Instability" or whatever, causing the weapon to randomly change elements (dispersing a blast of dragon damage) every 1000 damage you deal, or something like that.

Dragon element sucks, and they don't even have High Elderseal, why anyone would ever use them outside of the Alatreon fight I don't know, lol.

Bowguns get a pass due to actually being able to use all of the elemental ammo, of course. Screw melee users though, you can have another Nergigante weapon, only this time with plenty of purple sharpness instead of white!

Man, what a disappointment awaits these poor MR 24's who have beaten Alatreon and got his weapons only to find out when they beat Ruiner Nergigante at MR 100 that his weapons are already completely outclassed lol :steammocking:
Yeah lol. Ive beaten Alatreon before reaching the MR100 quest to hunt Ruiner Spiky Boi & it was quite sad comparing his newly unlocked weps vs the Alatreon weps I alrdy have. Even his armor isn't that great. At least, Alatreon gauntlets have full power prolonger with attack boost as a bonus.
RedViper Jul 20, 2020 @ 4:32am 
Originally posted by Djukor:
Layerd weapons require you to craft a fully upgraded wepon.
No, they don't. And I can confirm since I decided to make a gunlance set out of a safijiva gunlance and have never made a single gunlance ever, yet I have access to every single layered weapon option.
Shpeeno Jul 20, 2020 @ 4:34am 
Originally posted by RedViper:
Originally posted by Djukor:
Layerd weapons require you to craft a fully upgraded wepon.
No, they don't. And I can confirm since I decided to make a gunlance set out of a safijiva gunlance and have never made a single gunlance ever, yet I have access to every single layered weapon option.
this is specifically for alatreon layered weapons.
Ortaign Jul 20, 2020 @ 4:34am 
Originally posted by Shpeeno:
Originally posted by Kazemaru:
But they're sick as ♥♥♥♥. Not everything has to be meta to be fun.
Eh, i don't really see the appeal. You're doing way less damage than you otherwise could, but oh hey you're seeing two different particle effects when you hit the monster? If that's really a worthwhile tradeoff, then you do you, but i think the rewards from such a major addition to the game should have at least some practical use. As is, alatreon dual blades are at least the best craftable dragon weapons by a long shot.

He said in his opinion something doesn't have to be meta to be cool. If you only find things that are meta to be cool, then hey, whatever floats your boat. Besides, who's to say they wouldn't decide to make dual element just better than dual element+status weapons we currently have? No one can really say for certain. There's a chance that they could've been a bit godlike, considering Alatreon is involved
Greb Jul 20, 2020 @ 4:35am 
Thinking about it, having Alatreons weapons change element randomly would make them even more useless than they already are so I guess instead they should randomly change elemental power from like 50% - 200% everytime you trigger the effect, and have the weapons themselves merely change to the element you have the skill for in your set bonus.

I.E you'd slot in Fire Attack 1 and your Alatreon weapon would now be Fire Element in nature, otherwise without any elemental attack up skills in your set it would revert to its "inert" Dragon element nature? That sounds interesting at least to me, lol. A powerful elemental weapon with pools and pools of purple sharpness for that juicy elemental bonus, that'd be nice right?

Randomly the weapon gets dimmer or brighter during the hunt based on whatever you think would be best at triggering the weapons baked in "Elemental Instability" skill, causing its base element damage to change - could be worse, could be normal, could be better than ever!
DJukor Jul 20, 2020 @ 4:37am 
Originally posted by RedViper:
Originally posted by Djukor:
Layerd weapons require you to craft a fully upgraded wepon.
No, they don't. And I can confirm since I decided to make a gunlance set out of a safijiva gunlance and have never made a single gunlance ever, yet I have access to every single layered weapon option.

Maby its an Aletreon specific thing then becouse i can use layers for only aletreon wepons i crafted.
Greb Jul 20, 2020 @ 4:39am 
Unlocking the Alatreon layered weapon for other weapons of that type requires you to craft the weapon itself, it is unique to Alatreon (thus far) for some reason. Not sure if you need the R11 or the R12 version to unlock it, but I made them all anyway regardless.
AfLIcTeD Jul 20, 2020 @ 6:01am 
Wouldn't elemental be better if you could inflict blights on monsters too.
DJukor Jul 20, 2020 @ 6:16am 
Originally posted by AfLIcTeD:
Wouldn't elemental be better if you could inflict blights on monsters too.
Depends on what the blight would do.
I can only really see fire blight being useful as an alternative poison that can stack on top of poison.
While the other blight don't seems as useful vs monsters.
Assuming Lighting made it easier to KO and Ice made it easier to exhaust the monster and Water made exhaust last longer.
But unless you bring KO weapons or exaust wepons or ammo its jsut not as good.
Monsters also can't crit so i don't see what dragonblight would do.
Last edited by DJukor; Jul 20, 2020 @ 6:19am
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Date Posted: Jul 19, 2020 @ 7:13pm
Posts: 37