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I played Lost Ark early and ended up spending 22 hours on it in just 3 days. I don't do that sort of thing and knew it would of ♥♥♥♥*ed my life up if I continued, so I stopped. I do miss it and HOPE that there will be another game like it without the pay to win BS.
Anyways, there are people who play this game religiously while others don't. it is what it is. I never understood why people played boring simulator games like American Truck Simulator..... then I played it and got hooked. chillest game I've ever played, right next to Signal Simulator. if Signal Simulator was an actual job that you can do remotely, then I'd switch from studying software engineering to that in a heart-beat. so good...
A: Weapon/Playstyle. The amount of weapons gives a lot of options. Watch videos on individual weapons. The in game tutorial isn't sufficient.
B: Monsters. You get to a point where fighting the monster feels like a casual walk. The monster is like the main attraction of the hunt, like it's the whole level, the reason you're playing the game. So learn to embrace the monster in your arms and capture it with your heart.
I play on Xbox. Sometimes here.
The environement, the different weapon more or less long to master, all the armor skin you unlock with each new monster you find, the exploration you need to do to fill your inventory and craft things, the special rewards from event quest and challenge arena etc... I like the fact you don't have huge Iframe like in Dark soul games which make combat look so stupid and easy (you need a specialized build to get that)
But i don't like Iceborn 'cause monsters combat design are for the most part really bad. They are not difficult but they are annoying and not satisfying. They looks like Mmo raid boss but with less opening which doesn't translate well at all in an action game like MH, imo.
For me, personally, its the artistic view of: the monster design, the evolution of the armor and weapons and how they change from the first to last form.
Sadly, for World, almost all of the weapons are a slap on monster part onto the base weapons
Armor wise, its sad to see most of them be the same as well, just pallette swaps.
Most of the two are in basegame, the expansion/DLC/Iceborne has some that are more unique
As for why people love it, you'd have to ask every single player that loves it because there's as many reasons as people that play it, but a wild guess maybe because if offers a simple world with interesting enough creativity in monsters and a methodical gameplay that's particularly rare for an action game, one that values knowledge and premeditation instead of reaction and speed, easy to play but hard to master.