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Great Jagras
Kulu Ya Kus
Jyuuratodus
Pukei Pukeis
Kushala Daora
And Kelbis.
Enjoy your short stay
It has a rather fun coop, if you don't take into account the cutscenes you need to unlock before being able to join. All in all, a great experience if you get into it, completely understandable if not tho.
I recommend just skimming through the MWH and getting to the end game. There's like a mod to skip cutscenes if you're not into it.
And for me, the difficulty is just right. Not too hard (yet), but not a cakewalk either.
Each time I meet a new monster, I think: hmm.. not sure if I can do this. Beating them feels good. To me this game is a perfect challenge.
I'm halfway into Iceborne (not rushing) and I don't feel I'm overpowered yet. Maybe even little underpowered, but in a good way.
Normally this is not really my thing either. I'm more into strategy games or things like ONI or Kerbal Space Program.
Not sure why, but this game just clicks with me.
The immersion and the antecipation of preparing on astera hub for the monster,getting to the map, looking for tracks, finding the monster, and murdering it, over and over and over again until you have enough materials to make his armor set/weapon set.
every large monster in this game has an armor set with different stats/passive skill/Special Passive skills (For wearing 3 parts of the same set out of 5 after anjanath). Mix and matching armor parts and different weapons with different stats, to get the upper hand on the next monster.
the more i play and explore, the more i get used to monster routines,resources and hazards strong against them, and as your character gets more stuff and better, so does you.
plus the fighting and the combat itself, i get a huge dopamine hit whenever i manage to stun the monster, stagger the monster and make him exhaust, eventually tripping him and seeing his death animation as the monster twitch violently at his lass breath, so you can carve his parts.
Grinding is fun, even though its repetitive, you are always getting new stuff on a regular basis to try out (new elemental weapons,new armor sets, new skills for charms and decorations), investigations make the process way faster by giving you a challenge, rewarding excelence in play for more loot
there's a good variety of weapons(14) which means if u get bored of ur main weapon, u can always try something new, plus the intricate number of combos that each weapon has.
Plus u can help other fellow hunters, which is always a joy responding to SoS flares,
I have nearly 2000 hours into this game, so i'll list some of reason why this game is addicting for me:
- Grinding factor
As much as i hate RNG in this game, i can't deny everytime i manage to get things i want after a long grind it becomes a dopamine for my brain.
- Tons of various builds
This game has a lot...and i mean A LOT of weapons, armors, and skills. You beat one monster then you get 14 different varieties of weapons and new set of armor from that particular monster, each of them even have their own advantages and disadvantages as well, not to mention the skill set depend a lot on weapon you choose. For example, using focus skill will make your life as greatsword user easier or having offensive guard skill will make your shield weapons more lethal, in the end it makes crafting and building your set almost endless.
- Large amount of monster varieties
Having a good build is useless without good monsters to hunt, this game has 94 total of monsters with 23 Small monsters and 71 Large monsters to be more precise. It gives you an insight how much replayability this game has with those amount of monsters and weapon builds you can create.
- Siege Monsters and Festivals
One of reason people keep coming back to this game is siege monsters and festivals, and possibly one of main reason why a lot of sessions always full. This game mainly has 2 siege monsters, which is Kulve Taroth and Safi'jiiva and they reset every two weeks. Defeating them would unlock tons of new weapons and new set of armor, and hunting them require precise strategy unlike other monsters.
- SOS feature
This is probably my personal choice why this game is so addicting, which is helping people through SOS and co-op with strangers. Playing alone would be boring for a while, but with SOS feature it kinda solves it. Legit i made a lot of new friends on Steam simply by just responding their SOS and end up helping them through their journey in the game.
Other than that though, this is a game where you need to grind and kill the same monsters repeatedly to get armour, weapons, upgrades, etc. If you don’t like to grind, you won’t enjoy this game, or monster hunter in general because grinding and killing the same monsters is kind of a key element to the games. Think that’s why a lot of MMO players enjoy this series, they love the grind.
its a grind game, a lot of things to collect, a lot of different weapons, a lot of different monsters with different attacks and random movement
the weapons feels realy nice and smooth u can combine so mutch how u want
the grafic style is realy nice
The combat is really slow but still has nuance. Once I got into the rhythm it was way more fun.
It's a game that rewards skill and having knowledge of its many quirks and that's enjoyable. Monster that used to give me a hard time I roll over now.
That said, there's a bunch of obscure info and mechanics around, so if you're really struggling it might be good to hit up the Wiki or Reddit.
And yeah, it's nothing like DS, only on at a glance. I came into it with that mentality too and it was awful. You can't play as fast as you can play DS. Trying to do so will only lead to frustration.