Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have not read all you have written, but there is a lot of general guidance in here that is not really specific for the Fatalis encounter. Sure it can help, but it is likely to be covered elsewhere. Also, some of the simplified explanations can be misleading. E.g. "Unless you are playing dual blades or bow, do not build into elemental damage" is all right, but the reasons are a tad more complicated.
And if you want to see less noobs carting from Fatty, why do you recommend the Rocksteady Mantle instead of Fireproof Mantle?
I did make it into a guide, actually. Someone recommended that I do that. I didn't think anyone actually used steam guides so I initially thought it wasn't going to do much there, but yeah I ended up making it into a guide in the actual steam guides.
As far as "general advice" goes, I think that is what people are missing/lacking and thus why they are struggling. They haven't even grasped the basic fundamentals of the game and are getting to the final boss 500 hours too early.
As far as explaining the math as to why you *generally* shouldn't take elemental damage except on bow and dual blades, I didn't think it was important enough to keep in the guide. Honestly I cut out a LOT of details on almost EVERY section of this, for the simple fact that it's already extremely long.
I figured if people wanted to understand the actual specific reasoning for why "x piece of advice" exists, they could look it up themselves. Knowing how elemental damage calculations works will probably not help them much in beating/learning Fatalis, but knowing when to use it probably will.
Fireproof mantle, according to the wiki, "Reduces fire damage, nullifies fireblight and blastblight, and prevents damage from hot environments." Very little of the damage from Fatalis's attacks, even his fireballs for example, actually comes from "fire damage". And almost nobody is dying due to the dot flame in the 3rd phase.
Even in the extreme case of when people get hit down to 1hp, stand up, and take a tick of fire damage and die, It'd be much better to have 30% damage resistance and no knockback.
In my experience, most people are dying from getting tossed around like a toy from fatalis's attacks, standing up and instantly dying to a 2nd attack for example, or dying in DOT attacks like the crotch spray or cone spray. I don't use rocksteady myself and I think it's pretty bad, but I think it's better than not having a mantle on at all.
Not to endorse all of the advise from this guide (forgoing critrate and recommending handicraft in an endgame where most fatalis-ready sets that don't use any fatalis gear are master's touch based and lightbreak weapons already have max sharpness...) but wow fireproof does basically nothing against fatalis. Elemental resistance is dubious at best in general, the way monster damage is calculated their attacks are usually over 75% physical damage or more. Fatalis is an even more extreme case where almost everything is purely physical damage at 90% or more
As far as the "an endgame where most fatalis-ready sets that don't use any fatalis gear are master's touch based and lightbreak weapons already have max sharpness", this guide is meant for those who are literally approaching Fatalis with NO sensible build. Basically NOBODY that I have met and helped with Fatalis (a few hundred people) have any idea what Master's touch is.
I mean specifically, I'm talking about the players who are doing Fatalis at like less than HR <100.
Ah, that's nice. I should have checked. But isn't it a big pain to maintain the discussion topics and guide for consistency, instead of linking the guide in the legacy topics? Well, whatever works best for you :)
Fair point. I cut plenty of detail in my guide as well, even though it gets a bit technical at times. What I wanted to say, is that you could keep even shorter explanations in some spots, while referencing material for further reading. What I found a bit misleasing maybe helps some to grasp the concept more quickly. If you like it this way, that's up to you.
Ah, that's some interesting insight. Maybe my memory did not serve me well here, as I thought most of the flame or fireball attacks have a considerable fire damage part. Or I can't make sense of the kiranico stats, well possible. I agree that fire resistance is rather useless, but I thought elemental mantles come with an additional damage reduction of 70% (factor 0.3 on remaining fire damage). I had the impression this difference could prevent a KO at times, but maybe I was just stuck with a myth here :)
I have NO idea how to format responses properly in the steam discussions so ya.
"But isn't it a big pain to maintain the discussion topics and guide for consistency, instead of linking the guide in the legacy topics? Well, whatever works best for you :)"
I have no idea what this means :)
"Fair point. I cut plenty of detail in my guide as well, even though it gets a bit technical at times. What I wanted to say, is that you could keep even shorter explanations in some spots, while referencing material for further reading. What I found a bit misleasing maybe helps some to grasp the concept more quickly. If you like it this way, that's up to you."
I could reference material, but this took me long enough and also I'm tired of victim mentality. "How can I eat this pizza without my drink?!?" equivalent when people can't look up stuff on their own.
"Ah, that's some interesting insight. Maybe my memory did not serve me well here, as I thought most of the flame or fireball attacks have a considerable fire damage part. Or I can't make sense of the kiranico stats, well possible. I agree that fire resistance is rather useless, but I thought elemental mantles come with an additional damage reduction of 70% (factor 0.3 on remaining fire damage). I had the impression this difference could prevent a KO at times, but maybe I was just stuck with a myth here :)"
Yes, it seems to be a common myth. Most of the damage from most attacks is purely physical. If you don't have health regen augment or don't want to keep healing or don't want to get 20 (or is it 30?) fire resistance to stop the environmental fire damage ticks, then the mantle isn't a horrible idea. There are definitely situations where rocksteady will kill you whereas not having it on would have meant you lived, but I think overall it saves you more.
Victim mentality? I think that's something for the younger folks out there. When I write a guide, I spend some of my free time because I find it enjoyable to do so. When I reference sources for further reading, I merely point to them for those aspects I don't want to cover in detail. That's all I wanted to say. I think you get the point :)
Correct. The myth I would like to bust are the flame attacks. Maybe you guys can help me get the numbers from Kiranico's database right.
E.g. if we look at large fireballs like 火球着弾 大, the attack power is given as 120 and the fire part as 80. I naively understood that as the ratio of physical and elemental damage, which are then both scaled by defense factors. If that ratio is 120:80, then cutting the fire damage by 70% gives an overall damage scaling factor of 72%, which would not be too bad. For some of the flamer attacks like 最終 強 広範囲火炎放射 外1 the power to element ratio even appears as 60/60. Can someone share some insights on this?