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It sounds to me like you're doing just fine so far.
Everything before getting to endgame can be considered as a tutorial, since the pacing is not as bad as it was in the older games. You could legit be skill gated at LOW RANK back then. It can still happen here if you legitmately lack patience to play a videogame or just weren't interested on it, but it's not really as difficult.
Better pacing like this allows casual players to stop at the right time, instead of the early stages of the playthrough like mentioned above.
The reviews you described are from people who refuse to learn and improve themselves, which you didn't after facing Anjanath and Rathian. Since you have not been using the OP gear that was provided beforehand, you have been improving yourself for quite some time now and that most likely won't be changed in Iceborne.
You will be fine. The difficulty exists, but it's not something that requires people to join you. It's actually better to do it solo, since you will have more control over the AI.
My first time playing i solo/duo -ed most content and it was pretty simple. the biggest challenge will be learning how to abuse the clutch claw, which is VERY important end-game. You should be fine until the 'final' (story) monster which will hit like a truck. Until you get to MR 100 and can augment, like you can in HR, most monsters will hurt a LOT, that's why its important to take your time to rank up. Especially the DLC monsters that assume you have augmented gear.
There's only a handful of end-game monsters you need to be online for, one of which is a siege like Kulve Taroth and the other couple are just insane to fight for your first time, but every monster can be soloed. My weapon I used is Insect Glaive, so you do not need meta gear for solo play, just whatever you're comfortable with. Fights will take longer, but its not an insane jump in difficulty.
From this point on health boost and at least one defense skill depending on the weapon (evade extender, guard, evade window, etc) is mandatory to avoid being punted like a chew toy, especially for your first time. Defense Boost or Recovery Up are solid skills if you find yourself being hit too much, because most fights will feel on par with tempered monsters being able to kill you in 2 or 3 hits until you unlock better upgrade levels.
Just a little edit here, but I actually completed the game solo and I didn't ever really think that upgrading my weapons or armor was worth it. I kept the same Barioth armor with the same poison insect glaive that did 450 poison. I was actually kinda bummed that the new armors or weapons didn't give me any incentive to upgrade my gear. It made the monsters feel like a slog, instead of a reward, but I'll tell you what, slogging through all of those monsters was so worth it for the final story monster. That monster is so damn cool and intimidating, that Iceborne is worth the money, just for that fight alone.
I have played through both the base game and Iceborne beating each monster solo for the first time.
The ONLY exceptions are Behemoth/Extreme Behemoth, Kulve Taroth, Safi Jiiva, and Ancient Leshen, because they're special event monsters tuned to be fought by four players.
Otherwise, it's entirely doable solo.
That is what I really hate about this game, if you want to upgrade your armor or weapon, you have to FARM those high level "bosses", the thing is that farming one "boss" might take you even 25+ minutes and you have to farm them like 4-5 times to get everything you need for new weapon or armor.
Also, another thing is that you might faint during the farming so you basically lose 15+ minutes for nothing.
If at least there was some kind of invincibility during dodges, at least if you time it perfectly, the game would have been much better because the dodge will actually be useful, now if you dodge, you might get hit anyways because of some monsters' stupid hitboxes, especially during tail attacks.
The next thing that might fix this annoying farming is that after you defeat the boss in the main quest, the boss' HP will be reduced in optional quests. Let's say, you defeat a boss with 15k HP in main quest, if you then want to farm this boss again in investigation or optional mission, the boss' HP will be 10-12k.
Bosses shouldn't be farmable imo, boss should only be one and that is it, like in Souls games.
You are not supposed to dodge through other attacks like in souls games. You should be using the roll to reposition yourself out of them. Ever wondered why some attacks have insanely bad tracking? The game rewards you for proper positioning. People have even killed one of the endgame monsters without rolling once.
Get the souls mindset out of your head. You are playing a game completely different. Once you do, your experience will get a lot better.
Learn how your weapon and clutch claw works. Your hunt times will get faster and you'll be clearing stuff quickly enough once you master them. All that will be left is for you to be more aggressive as you learn monsters patterns.
You can also try running Evade Window to get some of the souls iframes if you are hard struggling to adapt. Might help you out.
I dunno, maybe I should hit the steamworks again