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In Multiplayer it´s not that good, because of the higher threshold.
Generally I've heard it isn't worth it.
Let's say without Slugger you KO'd Anjanath 3 times during a hunt, that sounds like a reasonable amount. That means you must've dealt at least 810 Stun damage to it in perfect circumstances. Now let us assume you are using max Slugger, which is +60% Stun damage. Which puts your new stun value at 1296.
Is that enough for the 4th Stun? After the third stun, you need 510 stun with Anjanath to proc it. Add 810 and 510, that leaves you with 1320 which is actually more than your new stun value, but assuming you had time for some extra attacks before it died you should just get an extra stun out of it. The Fifth Stun is 600 stun value away, so not even a chance.
BUT that's not all! Stun actually decays and that is not taken into the consideration here. Let's say you scored a second stun, then hit Anjanath a bunch in the head and then it ran away. All that Slugger increase is basically useless then because the stun will decay before you get to Anjanath (most likely) resulting in the extra stun being wasted. If you are not on top of the head all the time and making sure there is no Stun decay, you might not even get that 4th stun!
With good execution of this the monster should spend the majority of the fight on the ground, unable to do anything to you. This can also be done without a slugger obviously, the only difference is that the monster will have some time to attack you before you stun it the second time, and the third stun might not even happen due to how fast it dies.
Is this an optimal tactic? Hahaha, nope. Is it fun? Yep. If you want maximum degeneracy, run Slugger with a paralysis hammer, with some luck you should be able to get a paralysis between the second and third stun, making the whole thing even more stupid.
i see, thanks for the theoretical scenario, i guess unless im playing perfectly peek performance, im probably not getting that 4th stun.
i see, also as far as i know, slugger level 5 (60%+ stun) is a set bonus skill, so i'd have to commit to a 3-setpiece diablos armor(slugger secret). right now im running slugger 3(40%+ stun)
i do run girros paralysis hammer, "on 3-star weak to paralysis monsters" like odogaron, it makes the fight incredibly easy, heheheh.
ya.
you can use impact mantle to get a big boost to this for an almost instant knockout if you're solo.
even as it starts gaining resistance, it will still cause more knockout states than a hammer without any knockout improvements.
hammer can be built to disable - combine slugger and paralysis, with a paralysis hammer, and the monster will get hard cc'd every uhh.. idk 3 combos for the first 10 minutes of the fight. which is hilarious. and doesn't account for normal knockdown state either. can use apothecary mantle to boost the paralysis state too lol.
you can build a team synergy around a disabler hammer user and some dps guys that can take easy advantage of those stun states that have long windups.