Monster Hunter: World

Monster Hunter: World

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Knowsome May 22, 2023 @ 6:24pm
Is slugger skill good on hammer?
title.

i've heard some say that it dosen't increase the number of KO's through the whole fight, and only how fast you get your 1st or 2nd KO's.

but not the whole fight due to the monster getting increasingly more resistent to stun the more times you KO it.
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mighty May 22, 2023 @ 6:38pm 
in my experience, it´s nice to have in solo play, but not necessary. you get your KO´s faster and sometimes can "KO-Lock" Monsters.
In Multiplayer it´s not that good, because of the higher threshold.
ChubbNutt May 22, 2023 @ 6:40pm 
You might get one or even two more KO's but most likely the monster will die before then. And in multiplayer it's unlikely to happen at all.
Generally I've heard it isn't worth it.
DaBa May 22, 2023 @ 6:42pm 
Because that stun threshold increases with each KO, just like other status effects, the most you can expect is an extra KO each hunt since Slugger allowed you to reach the next threshold for a stun that you otherwise would not be able to reach. a 2nd extra KO is completely unrealistic, you'd have to actually reach the point when stun resistance stops increasing and then get a couple of stuns, and I cannot imagine a situation that would produce this outcome.
Last edited by DaBa; May 22, 2023 @ 6:52pm
DaBa May 22, 2023 @ 6:50pm 
Here's some actual match to put it into perspective, let's look at Anjanath for reference.

Let's say without Slugger you KO'd Anjanath 3 times during a hunt, that sounds like a reasonable amount. That means you must've dealt at least 810 Stun damage to it in perfect circumstances. Now let us assume you are using max Slugger, which is +60% Stun damage. Which puts your new stun value at 1296.

Is that enough for the 4th Stun? After the third stun, you need 510 stun with Anjanath to proc it. Add 810 and 510, that leaves you with 1320 which is actually more than your new stun value, but assuming you had time for some extra attacks before it died you should just get an extra stun out of it. The Fifth Stun is 600 stun value away, so not even a chance.

BUT that's not all! Stun actually decays and that is not taken into the consideration here. Let's say you scored a second stun, then hit Anjanath a bunch in the head and then it ran away. All that Slugger increase is basically useless then because the stun will decay before you get to Anjanath (most likely) resulting in the extra stun being wasted. If you are not on top of the head all the time and making sure there is no Stun decay, you might not even get that 4th stun!
Last edited by DaBa; May 22, 2023 @ 6:52pm
DaBa May 22, 2023 @ 6:58pm 
There ARE some niche things you can do with Slugger though. A person above mentioned stunlocking, which Slugger makes much easier to do. If you play Hammer well, Slugger should allow you to get the first stun incredibly fast, and then the stun recovery and roar animation should be just enough time for you to build up enough stun to almost get a second KO right away, might have to dodge a single attack and follow up. This means you can take the monster to like half of it's HP before it even has a chance to fight back, and then the third stun should be enough to win you the fight.

With good execution of this the monster should spend the majority of the fight on the ground, unable to do anything to you. This can also be done without a slugger obviously, the only difference is that the monster will have some time to attack you before you stun it the second time, and the third stun might not even happen due to how fast it dies.

Is this an optimal tactic? Hahaha, nope. Is it fun? Yep. If you want maximum degeneracy, run Slugger with a paralysis hammer, with some luck you should be able to get a paralysis between the second and third stun, making the whole thing even more stupid.
Last edited by DaBa; May 22, 2023 @ 7:01pm
Knowsome May 22, 2023 @ 7:03pm 
Originally posted by DaBa:
Here's some actual match to put it into perspective, let's look at Anjanath for reference.

Let's say without Slugger you KO'd Anjanath 3 times during a hunt, that sounds like a reasonable amount. That means you must've dealt at least 810 Stun damage to it in perfect circumstances. Now let us assume you are using max Slugger, which is +60% Stun damage. Which puts your new stun value at 1296.

Is that enough for the 4th Stun? After the third stun, you need 510 stun with Anjanath to proc it. Add 810 and 510, that leaves you with 1320 which is actually more than your new stun value, but assuming you had time for some extra attacks before it died you should just get an extra stun out of it. The Fifth Stun is 600 stun value away, so not even a chance.

BUT that's not all! Stun actually decays and that is not taken into the consideration here. Let's say you scored a second stun, then hit Anjanath a bunch in the head and then it ran away. All that Slugger increase is basically useless then because the stun will decay before you get to Anjanath (most likely) resulting in the extra stun being wasted. If you are not on top of the head all the time and making sure there is no Stun decay, you might not even get that 4th stun!

i see, thanks for the theoretical scenario, i guess unless im playing perfectly peek performance, im probably not getting that 4th stun.

i see, also as far as i know, slugger level 5 (60%+ stun) is a set bonus skill, so i'd have to commit to a 3-setpiece diablos armor(slugger secret). right now im running slugger 3(40%+ stun)
Last edited by Knowsome; May 22, 2023 @ 7:13pm
Knowsome May 22, 2023 @ 7:07pm 
Originally posted by DaBa:
Is this an optimal tactic? Hahaha, nope. Is it fun? Yep. If you want maximum degeneracy, run Slugger with a paralysis hammer, with some luck you should be able to get a paralysis between the second and third stun, making the whole thing even more stupid.

i do run girros paralysis hammer, "on 3-star weak to paralysis monsters" like odogaron, it makes the fight incredibly easy, heheheh.
Last edited by Knowsome; May 22, 2023 @ 7:07pm
Hammer Of Evil May 22, 2023 @ 7:46pm 
Originally posted by Kanashi:
title.

i've heard some say that it dosen't increase the number of KO's through the whole fight, and only how fast you get your 1st or 2nd KO's.

but not the whole fight due to the monster getting increasingly more resistent to stun the more times you KO it.

ya.

you can use impact mantle to get a big boost to this for an almost instant knockout if you're solo.

even as it starts gaining resistance, it will still cause more knockout states than a hammer without any knockout improvements.

hammer can be built to disable - combine slugger and paralysis, with a paralysis hammer, and the monster will get hard cc'd every uhh.. idk 3 combos for the first 10 minutes of the fight. which is hilarious. and doesn't account for normal knockdown state either. can use apothecary mantle to boost the paralysis state too lol.

you can build a team synergy around a disabler hammer user and some dps guys that can take easy advantage of those stun states that have long windups.
Jaevwyn May 23, 2023 @ 12:29am 
i bring it as a luxury in my end game build, i wouldnt prioritise it at any point in the gamer though.
overmage May 23, 2023 @ 2:05am 
useful in solo for specific run strategies (being able to frontload stuns can help you dictate the pace of the fight more accurately), probably not very useful in solo if you are just playin casually, also nigh-useless in multiplayer
Astrallight May 23, 2023 @ 8:29am 
Just go for more dmg insteed. Both Slugger and Stamina thief are bad since you will only trigger it once in a whole fight and threashole will keep rising for each.
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Date Posted: May 22, 2023 @ 6:24pm
Posts: 11