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Rajang just keeps attacking so unless you have health augment it's really hard to find time to put away your weapon and heal
Velkhana keeps kiting the player around so unless you find a way to close the distance it can be really hard to lands hits on it
I hear Alatreon is a hard counter to lance but especially gunlance due to low elemental damage. Plus Alatreon likes to run away and shoot from afar which is a pain for such slow weapons
Tempered Rajang is actually a whole different matter. I can manage, but it's really challanging. As an aside, Lance seems to be pretty well suited for flinch shotting any Rajang into walls, because of counter clutching one of the regularily incoming fists.
(Funnily enough, Furious Rajang seems a bit easier for me.)
As for Velkhana, I never had any issue with the Lance. Closing the distance is really easy. If V is really far away, just charge for a bit or even put the weapon away and jog. On middle distance, V likes to use her own inferior (mwahaha) version of a Lance and tries to poke you with her tail...
... which you can easily clutch counter onto, doing free hits, tenderizing and closing the remaining distance all rolled into one tasty package. Also Lance can block almost all of the moves except for the ground freeze and regarding that... well it's the same as with Frostfang: if you get stuck, you will get stung.
Be as the glue and stick with the stick.
Lance will have some hard counters in late game (unless you don't use your shield at which point, heh, why play lance?)
That double diablos arena quest people say it's perfect for lance? I couldn't stay in the fight for 2 minutes
I remembered doing that quest before IB & it was a breeze. I imagine it's even easier with CC counter.
I agree with this, light bow gun is considered real easy mode. Not only are you mostly safe at range you are always hitting the desired weak point.
Though it's fun to stand your ground and just stab relentlessly relying on counters most of the time for most blocks. Than treat it like an iron wall and just hold block.
I hated playing the bow because you had to move like crazy to keep your charge level. The difficulty was staying alive.
The difficulty with lance is dealing enough damage. Once you understand the monster's attack pattern you can pretty much attack never stop attacking during 90% of the fight when other people have to evade.
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Lance works best when you make close to zero mistakes. You follow the monster around and poke when it's safe. You counter attack to get a damage boost to immediately attack right after the last attack frame of many monster attacks.
The pokes are very fast which means overall 95% of your attacks are safe. I think the problem you are having with lance is between your keyboard and chair. On that note... when i first tried lance I thought : yuck. Later I wanted to change from bow and I found a tutorial on how to play lance that really opened my eyes.
https://www.google.com/search?client=firefox-b-1-d&q=arekkz+lance+guide#kpvalbx=_fLM8X-jJDcOO5wLR0qCgAQ28
Long story short... lance play is as follows:
poke poke poke counter guard+cancel (repeat)
or
poke poke poke hop back (repeat)
When the monster is too far away.... CHARGE!
For most of MHW playing HBG or LBG have been easy mode. The only thing that makes it "hard" is that you use up ammunition.
I stopped playing bow when I was fighting Tempered Teostra. Since Switching to lance the only monster that feels like a hard counter to lance is : AT Lunastra.
If you are bad against AT KT you might also feel that fight is a counter to lance. With the right setup you can guard through the fire and live.
When the new elemental badboy came out recently I had to carry my friend who is a gunlance main through.