Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically, World is harder compared to Rise in my experience.
So it all comes to what game do you prefer? More methodical and deep combat like in World or fast-paced, flashy combat with flying around and stuff like in Rise.
I myself stopped enjoying rise a long time ago and came back to world bc world is just for me and I love it
Rise is a big change in the gameplay, a lot more arcade'ish with reactionary gameplay instead of premeditative, and a lot less hunting and more fighting. Avoid at all costs.
MHW especially Iceborne is like cranked up to 9000
To give you a taste of Iceborne how insane it gets
https://www.youtube.com/watch?v=HJZBnLT8_ZQ
It makes total sense. I'm more the gamer looking for a new genre to bite into, rather than a Monster Hunter that's more more tolerable to me.
Thanks again!
And you've made the right call. I have no idea why everybody keeps saying things like "Rise is more beginner friendly" or "Rise is easier" where that is completely untrue and provably false. Since you've chosen World already this probably doesn't matter to you, but I just want to post it here because I don't want other people to get their expectations coloured due to some people spewing nonsense.
Rise does not do onboarding well. It has an onboarding experience similar to that of an MMO, it's all tutorial windows with no actual onboarding for new players. You're literally thrown into a game with it's own unique progression system and mechanics, and all you're given is some pop up windows that explain the theory. That is NOT how you onboard new players, anybody saying this is a better new player experience either has no idea what they're talking about, or they are judging this as people who already know how MH games work, and no trying to look at it from a perspective of somebody who doesn't know what going on.
As was already stated by others as well, Rise is mechanically very different from other MH games, and has mechanics that heavily modify how the game is played. They also add even more depth to what is already a very mechanically intense game. You do not recommend new players start their journey with what could be considered a borderline experimental MH game.
And lastly, the difficulty. Objectively speaking, Rise has a higher difficulty floor than World, and it also scales it's ceiling higher with it's current end game. There are maybe 3 fights in the Iceborne's end game that are more difficult than whatever Sunbreak has to offer right now with anomaly and event quests. Overall both games are still comparable difficulty wise in the end, the differences aren't nearly big enough to matter, but claiming Rise is somehow significantly easier is plainly wrong and completely untrue.
I am 100% certain that most, if not all people who claim otherwise and people who barely or never played Monster Hunter before World, so it was a much harder game for them at the time, and now that they are experienced they look at Rise and think it's too easy. I have played hundreds of hours of Monster Hunter before I even touched World, and I don't think there is even a question that World's start is incredibly gentle and by far the easiest start out of all MH games, the first few fights are basically impossible to die in unless you have never played a video game before. Meanwhile in Rise, the beginnings of Low rank are also really easy, but even the earliest monsters are faster and hurt more than the likes of Great Jagras, Pukei or BIRD UP.
Yeah, that's because they are not weaker at all. I don't even understand where that weird belief comes from when there is absolutely nothing to base it on. If you look at the actual numbers it's completely the opposite... Monster are stronger and harder to kill. And as for your observation, parts also have higher break thresholds too IIRC, breaking parts in World was laughably easy.
People simply got better at the game and they fail to account for that fact. Rise does not have weaker monster, and in case of playing Hub Quests solo they are significantly harder to kill.
Rise makes it easier to understand, and become acquainted with the hub mechanics, but the combat will likely overwhelm anyone who isn't already familiar with the weapons old movesets.