Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. A vast majority of ammo can be directly purchased from shop at a rather cheap price. I would say the cost for ammo per hunt is roughly less than 1000z in low rank.
3. Ammo costs (money and materials) varied greatly in between ammo.
In general, raw ammo like normal, spread and pierce are DIRT CHEAP and you will almost never need their crafting materials (except gunpowder).
Elemental ammo are MATERIAL-EXPENSIVE, as they run out quickly during a hunt, and if you don't want to return to camp for restock, you'll need to carry extra materials to craft them mid hunt.
Fixed damage ammo like Sticky, Wyvernammo and Cluster are both money and material expensive. But they are very unlikely to be the main source of damage during progression. Once you reached a point where you can get good enough builds to use these ammo as main ammo, you wouldn't even need to worry about ammo cost at that point.