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If you're gonna cuckold a Safi Shatterblade by removing an attack V awakening on it, then it loses to lightbreak even more. That's also a pretty rare mod to roll. That's like saying yeah, flippin' hell, I'm gonna burn a bunch of dracolite and engage in RNG mechanics to make something that's not even the best, instead of using a ticket to meld an immortal reactor and make the actual meta with no RNG involved. Lightbreak even has an extra deco slot on the Safi weapon, so there isn't even an argument for using Safi over Lightbreak even for comfy builds. That extra slot is flinch free if you need it, or coalescence if you want more damage.
If you are just playing normally, it is not important at all unless your weapon sharpness is so little that you need to sharpen mid-fight often.
In general, white or purple sharpness are acceptable sharpness levels, the difference from white to purple is much smaller than from blue to white.
So, as long as your weapon can stay white sharpness for the duration the monster stays in the area before moving to another one, Master's Touch is not needed.
There are also alternatives like Protective Polish, Razor Sharp or simply Handicraft to extend sharpness.
Using a Great Whetfish Scale will also reduce impact of sharpening.
So, unless you are speed running, it is completely optional.
Yeah, but that's wasting a bunch of time when the game gives you the meta weapon easily. I don't think Raging Brachy is any harder to kill than Safi is. Even if you don't get your immortal reactor, you can kill him once and melt it with a ticket. Only weapons meta from Safi anymore are the Burstcannon, Snipecannon, Aquashot, and maybe a hunting horn?
FYI, you can backup your safe file before you roll a bunch of Kjarr weapons, and then restore it if you burn up all your resources if you don't get what you want. One thing I will say, is the RNG might be partly predetermined. I started to notice patterns after doing this about 10 times, and then I started to count amounts I got of certain weapons after using all my rolls, and noticed that I got high amounts of certain specific weapons every time I rolled, and that hints that it's not really RNG at all. Anything predetermined cannot be random. Random is spontaneous, on the spot. Each individual roll being different. If there's a recognizable pattern, it's not random. My response to that was to meld a few decos before melding kjarr weapons, and then suddenly I noticed dramatically different results. Because I've seen this kinda thing in games before, and know how to beat it.
Before I decided to make that build, though? Never used master's touch once. My philosophy is that nearly any skill can be useful if it is added with purpose, and likewise no skill is so powerful that you MUST have it. If you're making a build that master's touch doesn't fit into, you'll just be wasting your loadout kit.
So to answer your question, no, master's touch is in no way necessary to make a useful build. If you are fine with sharpening, go without it.
For the melding Immortal Reactor part, unfortunately I think you need to get the item once before you can meld it.
For the save scumming, if I am not wrong, assuming it still works like the deco save scum in base game, the rolls are indeed sorta pre-determined.
They are sort of already sequenced but how the save scum works is the player will do the rolls and then take note of what they get until they get something they want.
If I remember correctly each mission the player does progresses this sequence by 2 and so if the player knows by which roll they will get what they want, they can calculate the number of missions they have to do before they get what they want and reload their save file to do just that.
And let's be honest, those brachy weapons are gorgeous ;D