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keep up the good work
I agree that using them in multiplayer is bad manners, but still who cares? You'll see a cheater once every a couple hundred hunts if you're lucky (I haven't seen a single one in my 250+ hours). And even if you do, you're not even going to feel nor notice that they tenderized in a single hit. It's absolutely inconsequential for you as a result. Making a big deal out of this is absolutely stupid. Even if the cheater killed the monster in a single hit, who cares? Just move on to another quest.
Also, what about HP bar mods? They are silly, yes, and if you use them then I will make fun of you. But again, what is it to you? How does that affect yo? It doesn't. So stop making such a big deal out of nothing. Just play your own game and enjoy it, none of this affects you.
Yes cheaters are very rare but OP is basically advertising cheating which leads to more cheaters in Multiplayer.
Just get your cheat, shut up, play singleplayer
It turns hunts into mere boss fights.
Don't even get me started on DPS mods.
That stuff brings elitism into the game which is not welcome here.
Dude use a HP mod and you will see its nothing.
its 1:1 the same game .
And Damage Interface mods are very good to understand if you are performing good atm or bad.
Without those mods I would have never found out how strong I can get in this game.
The Stuff which brings elitism into games are humans not tools.
Its like saying Videogames create Psychopaths lets not allow videogames anymore so there are no Psychopaths anymore.
don't want cheats - go sit with your stuttering and cpu melting, while we actually play the game, lol.
Uhm, simple : stop using said weapon if you dislike its gameplay or find it unenjoyable. Some weapons are made to be HARD to use PLUS rather MP based. LS for example. Shure it can be used in SP to great effect, yet MP is where a LS user realy shines. You have free roaming to cut of the tail while the enemy is distracted OR to deal a ton of dmg. Something wich requires luck in SP or carefull planing.
Its as simple as that : you dislike a weapons gameplay then dont use it.
Ok when you start like this go play your MHW on easy mode because you cant play the game.
Also only because you code something not every code is a cheat you genius.
It was fine base game. And since Iceborne includes single player scaling, it should actually ♥♥♥♥♥♥♥ scale to single player. Because some just can't find a match cause of server divison, or playing not in a prime time, or thousand other reasons really. Light weapon AT LEAST should wound if you are the only player, or the wound should stick 4 times longer.
After soloing white fatalis for literal five hours, same with Kulve, i won't tolerate capcom's ♥♥♥♥♥♥♥, you are free to continue doing so
Thus must be your first ever monster hunter game....
Typical 'PC' players like you are the reason these games hsould of stayd exclusive.
I dont want to see monster HP. It was never in an MH game.
I dont want see what my dps was.
Was never in any MH game too.
Go stick your mods to singleplayer and stop announcing in chat that information. It ruins it for me, and I can tell if a monster is weak or not because of visual cue's. I have had two people like you allready annoy the heck out of me, I kicked a dps announcer and I kicked a health announcer because he carts to teostra's burn blight....
Softening grants you the old version of Weakness Exploit and more damage to monsters parts, as well as a small amount of bonus damage on top of that - and perhaps a reduction in bouncing on a monsters hard parts if you lack the sharpness. It's definitely nice to have, but it's also definitely not essential at all.
Weakness Exploit still gives you +30% Affinity, there's so many end game weapons that give +20% or more, and Critical Eye has been buffed to the point that it is instantly useful instead of wasting the first four levels etc, and caps at 40%.
I understand your suggestion and I get where you're coming from, but you may as well be asking that pitfall traps last 400% longer when in solo than in multiplayer because there's not four players stacking damage at once and / or you can place four times as less without restocking etc. You don't need pitfall traps, just like you don't need to soften monsters to kill them.
It's literally just a quality of life bonus you can pull off. Heavy Bowguns and Light Bowguns utterly ruin monsters once they've been softened, it's not even funny. Heavy Bowguns at least take a long time to pull off a softening attack, I can't remember what Light Bowguns are like but I assume they're penalised in some way too, etc. Can't speak for other weapons, admittedly.
People are getting so worked up over this because I guess their main weapon is less effective than another one, but the bonus you get just isn't worth all the fuss lol.
Counting datamined flinch values is sooooo much better, right