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becouse would be boring if every speedrun was just exploiting bow wall-jump or just straight insane elemental damage.
The switchaxe gets more powerful the more people there are around you. Everything around you make the phials proc, even the little bugs around what you're hitting.
If you take that in account, it overpower every other weapon, in terms of damage.
https://youtu.be/Y35I309xqmA
I'm one of the people who share theorycrafting information with the Tuna boys. Even after Safi, SA is still the 2nd highest DPS weapon in Iceborne, regardless of monster position and disposition.
Still the switchaxe is, imo, a really powerful and underrated weapon by players, especially after iceborne.
Also for other people, just because a weapon doesn't perform well in speedrun doesn't mean it's bad, speedrun have very specific situation and setup that are mostly never used in a normal gameplay, please don't compare speedruns and normal gameplay.
The math gurus have shown before the balance patch that SA and DB where the top DPS weapons vs the training pole.
Take that as you want considering its not a moving target, but it still gives you an idea of its output.
Claiming its a trash weapon is deniable. Numbers dont lie. Its not a brain dead weapon and doesnt have a lot of defensive options, although the new Morph Slash helps and so does the new slinger burst after an Axe attack if you have ammo that can flinch.
Not sure why you'd post bad info?
Folks who say that have done legwork (or link videos of those who did) to support the claim, what do you have to show? Can you prove the claim is false?
On a static target without bodies around to trigger phial explosions SA has been shown to hold the second highest dps combo after DB (excluding aerial GL and Hammer).
On a real target all boils down to personal skill and experience in the matchup, it's quite hard to establish an objective metric. That's why in the end talking about potential dps, weapon tiers and so on is meaningless: normal players can't consistently reach ideal dps, speedrunners (who can achieve ideal dps by scripting hunts and restarting after a single mistake) only compete against the same weapon class.
As usual the TL,DR is "every weapon is viable. If you find a weapon interesting try it, if you tried it and liked it put in some time and learn it. If you learn it you can achieve good clear times".
Edit: typo :)
My point was that "in practice" is impossible to compare: when I play CB, a weapon with very high potential dps and guard points that allow you to keep combos going through monster's attacks, I can't land a single SAED to save my life and whiff all the GPs. Take DB or bow, very strong, very popular weapons. How often do you see DB chasing around, slicing thin air? Or bows spamming KOconuts everywhere but on the monster's head while being too far away to deal meaningful damage, making the monster run around like a headless chicken on crack?
Until you, or someone else, provides a reliable way to objectively compare weapons in actual hunts we have three metrics: ideal dps against the dummy, speedrun clear times and anecdotal evidence :)