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Making light weapons soften in one attack, making Maximum Might function like it's past self but still letting it go up to 50% Affinity at Max Might 5, and restoring Weakness Exploit back to its old self so it's just a free 50% Affinity you can slot in any set, even though with the softening mechanic it's actually stronger than it was because softening comes with free Part Breaker?
Salt. Endless salt. From people who don't know how to play or suck at the game, or are simply too stubborn to accept change, or too lazy to bother learning and changing their formula, and use mods like this to compensate. It's unfortunate that I'm never going to be able to tell if people are using these mods or not, because if I did it would be an instant kick from me, lol.
Which is why I'm generally against gameplay altering mods. If only Monster Hunter World had two launch versions like Halo Reach, one that was strictly uncompromising and the other which was malleable and allowed mods. Then I wouldn't have to risk meeting up with salty people using mods like that, etc.
I guess it does, in the form of Singleplayer vs Multiplayer, but let's be real here, how many people who uses these kind of mods are nice enough to stick to singleplayer gameplay? You know most of them will just join multiplayer games or fire SOS flares, etc.
Also, the guy who made those three mods is also working on a mod that flat out removes the item limit on items, so I guess we'll soon be seeing people joining quests with 100 Mega Potions and Cluster Bomb ammo. Sad times ahead, but hopefully the type of people who use these mods get bored and leave the game quick
But this is pretty much cheating, people complaining about monsters fight going from 5min to 30min means they just sucked at the game. Its obvious a help for people who can't play.
RE engine, bud, different in house engine to what the MH team works with, which is MT Framework.
One does not just switch game engines on a working formula.
As always, stay away from online when you use these mods from the legit players.
You act like WEX and jmax might where needed in MHW for starters.
All it took is shave 1 minute of a hunt time off at end game in vanilla MHW. I dont think I slotted much of those skills at all. On my 'support'; build I didnt take longer then 5 mins per hunt on MHW... that includes elder dragons with the etxeption of tempered Kushala.
Who carers?
Game evolve = good for games.
I always see the same type of complaints for you and every single time someone argues you, you just wont 'change' your mind despite people bneing right and you're wrong.
We get it, you brag about how you ddid arch tempered nergigante solo.... like it was ment to be played solo in the first place, in under 10 minutes.
Why do you care if someone takes 2-3 minutes longer in said same situation?
You speedrun peeps always are a small and silly community.
"More Like This:
This mod is part of a series of mods looking to make the Iceborne experience less grating (and follows complaints by high level players and general community consensus about undesirable changes):"
This should tell you something. This says the mod is intended for ICEBORNE players, wanting the old system back.
You're however on numerous occasions throwing in the vanilla mhw arguement. Please go away.
except when the ♥♥♥♥ was blatantly overpowered before, making things even MORE powerful is not "balance". sometimes you have to sacrifice progression if you ♥♥♥♥♥♥ the balance. too bad.