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This
and this.
MR you can take 3-4 weak attacks if you dont get stunned (stun its crazy in world) those are you tipical bumps or nimbles, get insta killed by they slowest and most powerful moves, or take 2-3 normal moves.
So damage its about the same if not higher than other MH, what we have other MH dont are the QoL changes like decent movility, no 10 seg loading every time monster moves and a freacking CAMP to restock.
As far as difficulty, nothing really changed here either. Some familiar monsters had a few changes but this was mostly due to Capcom not having to worry about such a limited game size anymore. Some monsters actually got harder. (Rajang).
People and their rose tinted glasses, every pair comes with free memberberries.
Now u started to get my point. If the MHW monsters is designed to hit you very often with 5-6 hits, it would be better than 1-2 hits but that rarely happens like we see now in MHW. With that situation too, u would use your inventories more often and u might be more careful to launch a combo to the monsters.
they arent ? remember in world getting stunned actually happens something almost you never see on Gen unless you get blighthed.
Scarred version is pretty much assault gunship tbh
smallest weakpoint ever, AoE moves with half map range (remember getting carted at the camp becouse you forget something but kirin agrooed you ? kirin remembers) and moves from border to border in a fraction.
op would love that stupid horse.
in the old days was sticky cheese, draw GS or hammer, all other weapons has to suffer but bow, becouse bow was bow and bow its no even a weapon but "command: kill X monster"
I've been playing this series since Trii and let me tell you this, you can always "cheeze" your way to victory by doing easy to pull of strats, or you can try to engage the monsters one on one and use lesser gear like in arena fights instead.
What I hate about MR right now is artificial difficulty, where hitboxes sometimes feel like its bugged or monsters just chain spamming the same move over and over again until something eventually connects and stun-chain combo your ass.
Its lame, it makes fights feel infuriating and or somewhat dull.
for all try-hards out there, if you really want a damn challenge, just go do the extreme Behemot in boxers and leave the rest of the player base alone dammit.
I actually just used some kind of fire Lance. Upwards poke the horn over an over. Block the Lightning with lightning Mantle on. Even worked on Arch Tempered. Wonder if it works on MR version.
Anyway so far Master Rank just feels like High Rank but monsters have more health so it takes forever. I already felt they were fast, and spastic enough in the original High Rank. I just wanted to see them get more interesting moves.
I found many fights easy too in both world nad iceborne and met a true challenge with arch tempered elders, where you really have to know when you can attack and you gotta have 2-3 skills to counter specific elder