Monster Hunter: World

Monster Hunter: World

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Nudelauflauf 18 ENE 2020 a las 7:27 p. m.
Master Rank is just a joke
MR monsters shall be rework or get buff in swiftness and its agility. As an Veteran player, this DLC did not give any punishing and challanging quest to impress old or even a new player. MR new feature with free megapotions and also ability to restock in a mid game is really unnecessary. I love about the monsters act as a big damage dealer to faint a player, but i think that is not a good idea.

I supposed that the monsters will give a rapid attack to stun and give debuff to player, that would give a player to learn more about timing to strike.

I do not know about you guys. In my opinion, Every monsters in MHW feels so easy and so slow
Última edición por Nudelauflauf; 18 ENE 2020 a las 7:52 p. m.
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Mostrando 16-30 de 117 comentarios
Smug Kot 18 ENE 2020 a las 8:07 p. m. 
Publicado originalmente por Pepsiman:
This people... they don't remember that 90% of the quest in MH4U, with a good armor, monsters only could kill you with more than 6 attacks. Only 140 Guild Quest were trully challenging, but they were a pain in the ass to get.

I suppose he isn't playing end game content, where you can die in 1-3 shots, and be stunned with only 2 strong attacks or comboed to death by some monsters if you get caught in a bad spot.

This

Publicado originalmente por nvmvoidrays:
Publicado originalmente por Gen:
It's been made quite easier for the mainstream audience. It's not a bad thing.

tbh, the difficulty is about the same, if you account for the general increase in the Hunter's mobility and ability to not be a ♥♥♥♥♥♥♥ potato. MHW monsters did get much faster compared to old games.

and this.

MR you can take 3-4 weak attacks if you dont get stunned (stun its crazy in world) those are you tipical bumps or nimbles, get insta killed by they slowest and most powerful moves, or take 2-3 normal moves.

So damage its about the same if not higher than other MH, what we have other MH dont are the QoL changes like decent movility, no 10 seg loading every time monster moves and a freacking CAMP to restock.

Mr. Orion Quest 18 ENE 2020 a las 8:09 p. m. 
MHW and Iceborne didn't actually change much of the series over all. Some things have been streamlined, others changed slightly due to every map being 1 large area instead of a bunch of smaller zones you had to load into.

As far as difficulty, nothing really changed here either. Some familiar monsters had a few changes but this was mostly due to Capcom not having to worry about such a limited game size anymore. Some monsters actually got harder. (Rajang).

People and their rose tinted glasses, every pair comes with free memberberries.
Nudelauflauf 18 ENE 2020 a las 8:11 p. m. 
Publicado originalmente por Pepsiman:
This people... they don't remember that 90% of the quest in MH4U, with a good armor, monsters only could kill you with more than 6 attacks. Only 140 Guild Quest were trully challenging, but they were a pain in the ass to get.

I suppose he isn't playing end game content, where you can die in 1-3 shots, and be stunned with only 2 strong attacks or comboed to death by some monsters if you get caught in a bad spot.

Now u started to get my point. If the MHW monsters is designed to hit you very often with 5-6 hits, it would be better than 1-2 hits but that rarely happens like we see now in MHW. With that situation too, u would use your inventories more often and u might be more careful to launch a combo to the monsters.
Smug Kot 18 ENE 2020 a las 8:13 p. m. 
Publicado originalmente por Nudelauflauf:
Publicado originalmente por Pepsiman:
This people... they don't remember that 90% of the quest in MH4U, with a good armor, monsters only could kill you with more than 6 attacks. Only 140 Guild Quest were trully challenging, but they were a pain in the ass to get.

I suppose he isn't playing end game content, where you can die in 1-3 shots, and be stunned with only 2 strong attacks or comboed to death by some monsters if you get caught in a bad spot.

Now u started to get my point. If the MHW monsters is designed to hit you very often with 5-6 hits, it would be better than 1-2 hits but that rarely happens like we see now in MHW. With that situation too, u would use your inventories more often and u might be more careful to launch a combo to the monsters.

they arent ? remember in world getting stunned actually happens something almost you never see on Gen unless you get blighthed.
Nudelauflauf 18 ENE 2020 a las 8:19 p. m. 
Anyway, this topic has a lot fckin controversy HAHA. Im still not finding any difficulty tbh ... Now, i already fought Yian Garuga but still i did not find any difficulty againts that monster. But yeah, in that time i fainted 1x because i didnt know the moves at the 1st time, but after that, Yian Garuga just doing monotonous move with less deadly attack.
Última edición por Nudelauflauf; 18 ENE 2020 a las 8:20 p. m.
SolusiRadikal 18 ENE 2020 a las 8:21 p. m. 
Tempered Ebony Odogaron does relatively small damage (except some attack) due to velocity and mobility wise. You need to remember that monster size and mobility determine it's damage on MHW instead of just slap everything all time high.

Publicado originalmente por Nudelauflauf:
Anyway, this topic has a lot fckin controversy HAHA. Im still not finding any difficulty tbh ... Now, i already fought Yian Garuga but still i did not find any difficulty againts that monster. But yeah, in that time i fainted 1x because i didnt know the moves at the 1st time, but after that, Yian Garuga just doing monotonous move with less deadly attack.

Scarred version is pretty much assault gunship tbh
Última edición por SolusiRadikal; 18 ENE 2020 a las 8:22 p. m.
Juno Brier 18 ENE 2020 a las 8:22 p. m. 
Publicado originalmente por Nudelauflauf:
I do not know about you guys. In my opinion, Every monsters in MHW feels so easy and so slow
Looks like you haven't fought Kirin yet.
Smug Kot 18 ENE 2020 a las 8:29 p. m. 
Publicado originalmente por Juno Brier:
Publicado originalmente por Nudelauflauf:
I do not know about you guys. In my opinion, Every monsters in MHW feels so easy and so slow
Looks like you haven't fought Kirin yet.

smallest weakpoint ever, AoE moves with half map range (remember getting carted at the camp becouse you forget something but kirin agrooed you ? kirin remembers) and moves from border to border in a fraction.

op would love that stupid horse.
SolusiRadikal 18 ENE 2020 a las 8:30 p. m. 
I though kirin was easier on iceborne due to wound system
Waffles 18 ENE 2020 a las 8:32 p. m. 
Publicado originalmente por Undertale: SHRIFTED Edition:
Publicado originalmente por Juno Brier:
Looks like you haven't fought Kirin yet.

smallest weakpoint ever, AoE moves with half map range (remember getting carted at the camp becouse you forget something but kirin agrooed you ? kirin remembers) and moves from border to border in a fraction.

op would love that stupid horse.
laughs in sticky ammo
Smug Kot 18 ENE 2020 a las 8:34 p. m. 
Publicado originalmente por SolusiRadikal:
I though kirin was easier on iceborne due to wound system

in the old days was sticky cheese, draw GS or hammer, all other weapons has to suffer but bow, becouse bow was bow and bow its no even a weapon but "command: kill X monster"
SpectralFX 18 ENE 2020 a las 8:58 p. m. 
I'm getting real sick and tired of those dudes that grinded all the damn best gear in the game, that min-maxed all their build and have learned everything there is to learn about this game calling it "easy"

I've been playing this series since Trii and let me tell you this, you can always "cheeze" your way to victory by doing easy to pull of strats, or you can try to engage the monsters one on one and use lesser gear like in arena fights instead.

What I hate about MR right now is artificial difficulty, where hitboxes sometimes feel like its bugged or monsters just chain spamming the same move over and over again until something eventually connects and stun-chain combo your ass.

Its lame, it makes fights feel infuriating and or somewhat dull.

for all try-hards out there, if you really want a damn challenge, just go do the extreme Behemot in boxers and leave the rest of the player base alone dammit.
Sifer2 18 ENE 2020 a las 9:01 p. m. 
Publicado originalmente por Undertale: SHRIFTED Edition:
Publicado originalmente por SolusiRadikal:
I though kirin was easier on iceborne due to wound system

in the old days was sticky cheese, draw GS or hammer, all other weapons has to suffer but bow, becouse bow was bow and bow its no even a weapon but "command: kill X monster"


I actually just used some kind of fire Lance. Upwards poke the horn over an over. Block the Lightning with lightning Mantle on. Even worked on Arch Tempered. Wonder if it works on MR version.

Anyway so far Master Rank just feels like High Rank but monsters have more health so it takes forever. I already felt they were fast, and spastic enough in the original High Rank. I just wanted to see them get more interesting moves.
Fenrir_El 18 ENE 2020 a las 9:21 p. m. 
you haven't reached end game, yet. When you start fighting tempered and archtempered elders, then come back about difficulty. the campaign difficulty is introductory and many new players do have problems defeating some monsters.

I found many fights easy too in both world nad iceborne and met a true challenge with arch tempered elders, where you really have to know when you can attack and you gotta have 2-3 skills to counter specific elder
Valinov 18 ENE 2020 a las 9:39 p. m. 
Publicado originalmente por Undertale: SHRIFTED Edition:
"if ThEy DoNt inSta Gib YoU ThEn Is Ez MoDe !1!1!1"

wtf with the suddenly elitist rise ?
♥♥♥♥♥ hella common with games like this. Super annoying.
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Publicado el: 18 ENE 2020 a las 7:27 p. m.
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