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There's quite a few good armors, and while there's an obvious best damage build (Listed earlier in the thread), it's also extremely squishy, brings nothing but damage, and tends to die to a stiff breeze. It's also a Master's Touch build. Gold Rathian has miles upon miles of white sharpness, so you can actually get away with just slapping on protective polish and some Handicraft/Whatever combo decos if you've got em and you're golden. Hell, if you've got a few of em or Handicraft Charm 4, you can skip prot polish, you're good. Personally, I like running Lunastra for that sweet sweet Tool Spec 5 but you do you.
Yian Garuga Beta legs are outright gonna be mandatory. Seriously, what was Capcom thinking, they're straight up overpowered.
Health boost is outright mandatory for a few fights (Lunastra can 100-0 you without it pretty easily, as can Tempered Black Diablos), so I'd look into it. Critical boost and Weakness exploit are amazing as well, and critical eye 7 is also top tier goodness.
Hellish slasher
Teo A
Teo B
Teo B
Kirin B
Garuga B
Will upgrade sword to goldian when I unlock her but you can get this almost as soon as you reach guiding lands.
Gives
Crit Eye 7
Crit Boost 3
Weakness Exploit 3
Latent Power 3
Health Boost 3
Stun Res 3
Blight Res 3
Fortify
Geologist 1 (always use this in guiding lands, only need level 1, lets you pick up shinies twice there)
Heat Guard
Non Elemental Boost
Masters Touch
With either goldian or arena longsword, you have plenty of white that you don't need any other sharpness skills and you can't get to purple even with 5 handi. Masters touch and high crit should be enough. The kirin legs are mostly for slots. You could replace it with anything that has a single slot to finish health boost/stun res. Set looks hideous though IMO. Use layered armor.
so longsword in iceborne update no longer have augmentation?
longsword got nerfed so hard @_@
Becouse its a "True" skill, we are talking about 60-50% damage increase on elemental crits. Also no elemental SnS now thats a meta sin.
Hellish Trasher isn't very good as more than filler. Shara hits purple which makes it better for masters touch/weakness exploit builds. Teo packs blast on a viable chassis, and blast got seriously buffed in iceborne. I've personally tested Teo vs Shara and Teo was busting out around 2100-3000 damage from blast alone per run.
Kirin Beta isn't really worth using. Yeah, the two slots are nice but if you're running the Teo LS, you can instead get even better slots and skills by using teo waist. Acidic Glavenus Coil Beta can be run if you're running Shara to get Handicraft for Wex Masters Touch.
If I didn't care about comfort I'd use hellish slasher with the same damage skills+peak performance+some agitator which gives it a higher damage boost than purple gives radiant flow.
Hellish slasher is the 2nd best farming LS in the base game and it's super convenient to use as well. Goldian is better but I'm only MR 47 right now so thats off the table till later. Arguably the acid glav LS is the best for masters touch speed run purposes but ♥♥♥♥ running only 10 hits of purple. Even then Goldian's poison would often put it on top.
elemental still sucks for LS because both helm breaker and iai slashes have a ♥♥♥♥ elemental motion values tho
And I do agree. WIth meta+some comfort you are generally getting around a 40% dps increase (100% crit with crit boost) over literally no skills. That's big, but not THAT big. Running something pretty suboptimal still gives you room for like 15% overall dps increase and thats just another 2-3 minutes per solo hunt which isn't a big deal.
The games not remotely hard enough to need to min max (sadly).
Shara gets purple at 3, not at 5. You can just equip Handicraft charm and get it, or handicraft charm + one of the many 2x handicraft armors. There's a lot more good sources of Handicraft atm. Protective polish decos aren't super rare since they're in the base drop pool for level 4 decos, and Master's Touch is still meta.
You get more damage out of Shara in purple. The same damage in white, and less when/if you hit blue. Likewise, if you want to avoid that stuff, Teo LS pulls better hunt times than Hellish Slasher because of the blast buffs and apoth mantle. Again, I've seen values as high as 3000 blast damage over the course of a hunt (10 procs) coupled with sub 10min clear times running it.
It's a decent LS, but you get better options that kill faster. One that has better raw but needs master's touch and handicraft, and another that needs apoth mantle. Both just plain perform better though.
With teo's LS, it's quite a bit lower in raw (34 true lower after NEB) but it does get more affinity. You need handicraft to make it worthwhile and again thats just points Hellish Slasher can spend upgrading it's damage instead. Maybe against super blast weak monsters it'll come out on top, but in no way is it gonna compete most of the time.
All this comparing under speed run conditions. In casual play, the massive white sharpness of hellish slasher as well as not needing to run handicraft makes it so much more convenient than either of the options you offered up.
The only LS's worth talking about are Hellish Slasher, acid glav, and goldian. Goldian wins but you have to wait a while to make it. With the other two pick acid glav to speed run or hellish to farm. It's very simple.
One thing to note is that you can get the Health Augment for Hellish Slasher much sooner than you can for Radiant Flow due to Hellish being a R11 weapon. This gives the Hellish Slasher an edge in the comfort department earlier on. Also, not having to fit in Handicraft with the Hellish Slasher lets you build a lot more comfy and the damage difference between the two isn't too large.
While yes Radiant Flow can achieve a higher DPS, it does require you to slot in Handicraft and you want Handicraft 5 because you are only getting 10 hits of Purple with Handicraft 3 and Weakness Exploit requires you to use the Clutch Claw to get the full effect so you likely won't have 100% affinity for those clutch claw attacks and that can drop sharpness down big time.
The two main draws for the Hellish Slasher is the early health augment and how it has no need for Handicraft, letting you slot in other skills that can add even more comfort to the build. Fun fact: Purple Sharpness is only an ~5.3% damage increase for raw (while not insignificant, is not game breaking) and while it does let you never bounce, many longsword attacks already do not bounce and if you are really that worried you can use a single Mind's Eye deco which is less intensive then getting Handicraft 5.