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The block is typically used to get into Backhop when sheathed, Claw Uppercut when sheathed, and is another button needed to use items from the Itembar(IIRC if Radial you don't need to block to use items) so you can use items when weapon is out.
The shield can also deal blunt damage, from moves like Falling Shield Bash.
It's also your blunt weapon. The combos for it aren't particularly strong, but it does mean you can bash a monster's head in and deal KO damage. Another bonus is that this doesn't consume sharpness, but the downside is it also doesn't apply the element/status if your weapon has one.
As for general playstyle, if you have Iceborne, then you focus on using the Perfect Rush attack when possible since it just hits so hard. Otherwise, general quick swipes and infinite combo to deal damage when possible, with backhops and normal dodges as your main defensive options.
With all that said, the shield can still be quite a strong defensive option if you pick up some points in the Guard skill. Maxed Guard allows you to shrug off even some of the strongest attacks with barely a reaction and then quickly get your attacks in afterwards. Certainly not meta in the slightest, but I've made great use of it against dangerous and aggressive monsters like Black Diablos or Tigrex.
What? There's a word limit for Steam comments?
Well long story short, it is not meant to be used to block many things other than moments when you are absolutely desperate. With how World gave rolling and backstep a much longer i-frames, it would actually be better to just i-frame evaded through attacks rather than blocking and lose DPS uptime due to knockback.
Take a look at the best SNS guide on the internet
https://youtu.be/emmIGYeKpuk?list=LL
https://youtu.be/sxt6oiHD_q4?list=LL
https://youtu.be/lz624ugG4Lg
https://youtu.be/P8tNJVuktCA
@Suzaku and @CookedMeat, I see that you guys are still active in this community 👀and still helpful as always.
It looks fun (TBH I think most melee weapons looks fun), I agree 🙂. My main concern though is that I didn't understand it, like the point of the shield being to cover for your mistakes instead of counter attacking like with the Lance and CB as pointed out by Suzaku.
Anyway I'll try it out when I find time. These days it's just hard to find time to play games. But really do look forward into trying out the SnS.
Lance/gunlance have low mobility, low quality dodges and a high quality shield.
You CAN invest shield points into SnS to have a decent guard value. But those points can also go into making your good dodges even better. Try to focus on your class strengths.
The light shield is still handy for turning a nasty hit into a nasty chip. It may be worth 1 or 3 points of guard for that reason alone. Don't count on it doing more than that, especially because SnS blocking negates your greatest strength, mobility.
Are Raw Damage SNS worth building or should I go with Elemental SNS? I know that some weapons like the Charge Blade for example excel in Raw Damage, while weapons like Bow excel on Elemental Damage. I think longswords are good with both? (Not sure).
Which side does SNS leans towards again? Raw Damage or Elementals?
As for preference, I am lazy with building multiple weapons for specific encounters and prefer flexibility, which is why I tend to build Raw Damage, but I will adjust accordingly to which is "META" or close to it at least.