Monster Hunter: World

Monster Hunter: World

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TheOrangeBoy Feb 18, 2020 @ 2:19pm
Unpopular opinion: Remove clutch claw
Honestly, the game became nothing but clutch claw fest. Maybe it's just me who is old school, but if you don't clutch grab the monster, then you lose out the damage. And since monster always rages out because of clutch claw, the skills boils down to Agitator if not crit build. In other words: Clutch claw is broken and makes the game less variable.
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Showing 196-210 of 275 comments
Wickedj Feb 20, 2020 @ 8:26am 
Originally posted by Nauct:
Originally posted by Sinistra:
ALSOOOOOOOOO there is a new Silhoette fucntion in the options
Adds a see through whiteout image of your char where you can not see it

yeah I turned that on, sometimes the camera zooms way the ♥♥♥♥ out when I'm clutched and it's still hard to see
hmmmmm there may be some new mods now that change the color of the sil, not sure though. but they have def made my clutch claw game better
Wickedj Feb 20, 2020 @ 8:28am 
And also for people getting thrown off during clutch clawing
you can swap positions just before a toss just like in mounting minigame to avoid the toss (on most monsters) just have to manage stamina to maintain the grab to get the right timing for an attack

there are guides on Reddit on where and how to grab specific monsters to maintain max time held on for best chances at one clutch tendies
Last edited by Wickedj; Feb 20, 2020 @ 8:29am
Wickedj Feb 20, 2020 @ 8:30am 
Oh and rocksteady mantle during a clutch is Broke as hell cant be tossed off "ALMOST" anything
Nauct Feb 20, 2020 @ 8:32am 
Originally posted by Sinistra:
And also for people getting thrown off during clutch clawing
you can swap positions just before a toss just like in mounting minigame to avoid the toss (on most monsters) just have to manage stamina to maintain the grab to get the right timing for an attack

there are guides on Reddit on where and how to grab specific monsters to maintain max time held on for best chances at one clutch tendies

Didn't occur to me that you could do that, I guess I'll just have to git gud.
DJukor Feb 20, 2020 @ 8:36am 
They cant realy remove it at this point.
Best you can hope is that they balance the next game around it better.
Like make the monster more reistant to Slinger burst so it reauires one adional burst to wall slam after each consectrive one.
Wickedj Feb 20, 2020 @ 8:37am 
that is the BEAUTY of the monster hunter games and their MANY MANY gameplay mechanics

Also why i love JP games in general. everything is not known you have to find out a lot of the games juicy hidden mechanics
Wickedj Feb 20, 2020 @ 8:38am 
Originally posted by Djukor:
They cant realy remove it at this point.
Best you can hope is that they balance the next game around it better.
Like make the monster more reistant to Slinger burst so it reauires one adional burst to wall slam after each consectrive one.
also remember different monster hunters add different things

Liek the hand held versions have a playable palico and multiple offencive and defensive stances

Like Arial play where every weapon gets a jump attack like Insect glaive in MH3-4

https://www.youtube.com/watch?v=XS5z0_wqBv0
Last edited by Wickedj; Feb 20, 2020 @ 8:39am
Wickedj Feb 20, 2020 @ 8:57am 
damn 123 got so silent. I'm lonely now /cry
Ajukreyzi Feb 20, 2020 @ 9:00am 
Originally posted by Flip_Light:
None of these points are true. At all. You do NOT lose that much dps output by ignoring the clutch claw entirely. Yes, it helps immensely. But it's not 10000000% necessary, which is what everyone seems to say.

I know it's not necessary. I said it's frusttrating. As a player you don't get that satisfaction out of it if it doesn't work out perfectly.
If i blast the monster with 2 of my strongest combos an a non wounded head while it's staggered or flinch shot or trapped it feels wrong. Brain goes: You should`ve wounded that part first.
If you wound a monsters head, and then don't get the opportunity to attack that part properly it also feels wrong. Brain goes: Should`ve done damage when you had the chance.
Also: Someone grinding hundrets of hours for materials and decos, to finally max out his build also wants that last bit of it. Since one week I´m grinding for a Phoenix/CritEye Jewel 4 just to get that last 5% crit I'm missing. So much time and so much effort just for the build completion of 5% crit, you can't tell me, that after so much dedication and time you put in you do not care if a part is wounded or not :D.
Nauct Feb 20, 2020 @ 9:02am 
Originally posted by Ajukreyzi:
Originally posted by Flip_Light:
None of these points are true. At all. You do NOT lose that much dps output by ignoring the clutch claw entirely. Yes, it helps immensely. But it's not 10000000% necessary, which is what everyone seems to say.

I know it's not necessary. I said it's frusttrating. As a player you don't get that satisfaction out of it if it doesn't work out perfectly.
If i blast the monster with 2 of my strongest combos an a non wounded head while it's staggered or flinch shot or trapped it feels wrong. Brain goes: You should`ve wounded that part first.
If you wound a monsters head, and then don't get the opportunity to attack that part properly it also feels wrong. Brain goes: Should`ve done damage when you had the chance.
Also: Someone grinding hundrets of hours for materials and decos, to finally max out his build also wants that last bit of it. Since one week I´m grinding for a Phoenix/CritEye Jewel 4 just to get that last 5% crit I'm missing. So much time and so much effort just for the build completion of 5% crit, you can't tell me, that after so much dedication and time you put in you do not care if a part is wounded or not :D.
If you're speed running and the claw allows you to do more damage then it's necessary and anyone with a hardcore mindset knows it's mandatory to use it
Franz Feb 20, 2020 @ 9:06am 
Originally posted by Jyonajona:
Originally posted by Franz:

You missed the parts where I gave advice on alternative playstyles or how to tenderize faster with light weapons to those who don't enjoy the CC and are actually looking for alternatives instead of just goons being goons. Of course to catch that you'd have to read what I wrote instead of assuming "hate" or "♥♥♥♥♥♥♥♥" on my part.
When you and your cavemen friends tell me I don't know the game and CC is mandatory I answer, shouldn't I?

lol nah no one asked for your half ass alternatives, like i said its so strong we're gonna be using cc anyways or just use a sticky or long gl build. hence why i said your comments are useless and our convo is just bloating this thread. go ahead be an immature kid and keep prolonging this discussion pretending you're right with irrelevant information. but at this point replying to you is bring me down to your level and giving me cancer. go on and spew out useless information, no one is gonna be listening anymore anyways.
go ahead and try to get me banned, it'd be worth it anyways

I see only one of us being a kid and spewing nonsense. Getting you banned, for what and what for? Because of your cutesy little tantrum? I'm not your mommy, feel free to use the no-no grown-up words, I won't tell.

I gave viable, meta alternatives, nothing half assed as you put it, but of course if your objective is to make CC feel forced and mandatory then nothing compares to it, it's the equivalent of a tactical nuke, an increase in DPS so big you can wiggle the claw a bit and bring extinction to entire regions of the GL.
Last edited by Franz; Feb 20, 2020 @ 9:08am
Flip_Light (Banned) Feb 20, 2020 @ 9:22am 
Originally posted by Ajukreyzi:
Originally posted by Flip_Light:
None of these points are true. At all. You do NOT lose that much dps output by ignoring the clutch claw entirely. Yes, it helps immensely. But it's not 10000000% necessary, which is what everyone seems to say.

I know it's not necessary. I said it's frusttrating. As a player you don't get that satisfaction out of it if it doesn't work out perfectly.
If i blast the monster with 2 of my strongest combos an a non wounded head while it's staggered or flinch shot or trapped it feels wrong. Brain goes: You should`ve wounded that part first.
If you wound a monsters head, and then don't get the opportunity to attack that part properly it also feels wrong. Brain goes: Should`ve done damage when you had the chance.
Also: Someone grinding hundrets of hours for materials and decos, to finally max out his build also wants that last bit of it. Since one week I´m grinding for a Phoenix/CritEye Jewel 4 just to get that last 5% crit I'm missing. So much time and so much effort just for the build completion of 5% crit, you can't tell me, that after so much dedication and time you put in you do not care if a part is wounded or not :D.

I don't because I don't only play for ♥♥♥♥♥♥♥ dps, and if I'm soloing/speedrunning I know how to clutch claw so it doesn't bother me and actually makes hunts easier and provides a way for my dual blades or hunting horn to easily reach flying monsters.

Nearly 1k hours in the game and even I don't get this butthurt when my dps gets hurt a tiinnnny lil bit because I don't wanna use an actual build, would rather meme or forget to claw.
Juno Brier Feb 20, 2020 @ 9:46am 
Anyway the main problem about clutch claw is that they implemented it in a rather awkward fashion. They just kinda forced it into a game not previously built around it. And they even outright nerfed a skill and multiple monster hitzones because of it.
casdarius Feb 20, 2020 @ 10:23am 
keep clutch claw boot insect glaive.... but only the ones that attack the head and not weak parts like the tail.... those douchebags who dont understand that they can definitely be not standing on top of all of the rest of the party and interrupting them while they try to do damage.... meanwhile the insect glaive did like 300 damage gg.
David Hashougeki Feb 20, 2020 @ 11:32am 
I like the idea someone posted that all weapons should have a "slinger ammo attack" and a "tenderizing heavy attack". Playing my beloved IG has become very tedious, albeit still managable.
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Date Posted: Feb 18, 2020 @ 2:19pm
Posts: 275