Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now you're telling me they managed to make the AT version even worse? Thanks for the warning I'll avoid her like the plague.
i actually stopped a super nova with boulders breaking her wings. then again later a sticky i fired exploded breaking the horns stopping her nova.
as for her quick mini nova, the trick is to get under her, there is a gap at her face that one doesnt affect.
Flash don't work after 1 time for me, so that is just one delay till death
I tried to fight her in the guiding lands, after 7 carts I finally got her health critical and then she just left. I will never ever voluntarily try to fight her again, that fight was the stupidest fight I ever fought in the MH franchise.
so if your fight consisted of, being blown around, holding your ears alot, and otherwise running around like a chicken with your head cut off trying not to die, thats why she left even at critical health.
but i agree, she is not fun to have to fight for any reason.
fast. check.
no windup anmation. check.
does about half your hp on hit. check.
has a huge hitbox. check.
like seriously. all his other attacks are fair and either have a huge tell before he does em or they do little dmg like his jumping around. everytime i carted to him it was THIS ONE ATTACK. all the time. if he hits you before and then decides to follow up with this crap the chance of a cart is stupid. even with health boost 3.
its crazy over tuned for how quick it is and without warning it does way too much dmg for such a move. seems to me devs learned nothing from ATs nergs broken move. sigh. not looking forward to new ATs after seeing this crap again.
lunas nova is pure bs aswell. but atleast windproof shuts it down completly if needed. and soon we have a windproof 5 charm.
The solution to survive is to dive 2-3 seconds after she started the nova, it will prevent you from being hit by the second charge which is the killer here. ofc you're going to be low hp if you survive.
Important, do not dive right after she started, you will get carted for sure because you won't be able to dive again.
(yeah, in case if you don't have your fireproof mantle nor temporal :D )