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dont overcommit, slash n move, slash n move. can use items without sheathing your weapon, dont forget.
as the monster gives opportunities, punish with longer combos.
should try to practice the combos though, and memorize them. you'll get better.
If you happen to over commit, don't be afraid to use that shield defensively. Even without block skill boosts, it is still an effective tool at reducing/negating damage for stamina. Likewise, if you need to get somewhere quickly, don't hesitate to sheath and sprint away, as SnS has some of the fastest drawing/sheathing times of all the weapons, and that can be further boosted
The big reason I use SnS is the versatility. I can switch gear and gems around easily counter any issue (other than reach, need some weakness right?). On larger monster, take out their legs first and you will easily get more knock overs, stuns, and exhausts, works on smaller monsters too but not as necessary. Take items like flash pods to take out flyers. If you can, try to get a sliding attacks in (the slide affinity skill can be useful), as SnS is also a good mount weapon and you will often find yourself on top of the monster if you can get a decent slide going to it and attack at the right time. The safest space for me to commonly stand is in the middle of the monster, back legs roughly depending or under the stomach. From that position I can attack weaker parts or dodge out.
Finally, learn the combos. I don't mean that as a "get gud" so much as the SnS combos can be rather defensive if used properly, such as the back step. You will find with time that SnS is both offensive and defensive, but doesn't really commit to both. That is where the gear and gems come into play, allowing you to adjust how the SnS feels and reacts to situations.
Left click is a decently fast attack that can 3 combo. Right click is a faster, short ranged shield bash that builds up to a 3 combo as well. You can mix and match as needed for quick, smaller damage numbers and slower, harder hits. It takes practice. I used just left click and ctrl for a while as I got the hang of it.
Depends on the situation and where the monster is moving. If you are square in the monster's sights and is about to do a sprint attack at you, either run, roll/dodge, or get ready to block. If it is an elemental attack, I find its better to run/dodge away as you will always take some damage from it, even if you have 20+ resist. On physical creatures like Diablos I readily use the shield, particularly when it does the dig attack but also when I have misjudged a charge and wasn't quite out of the way. Tigrex/Nargacuga is another that gets massive shield use until I take out its front legs.
The best time to attack is right after the monster does so, as it has a few seconds to cool down and then warm back up for the next move. A common tactic is to simply take the monster hit on your shield and riposte in kind, another is to dodge out of the way but close enough to hit back during the monster's attack animation or right after it. Sometimes I roll away a few times and then sprint back to the monster (commonly an elder dragon issue).
If you are talking about the monster moving from on area to the next and is doing so quickly, there are a few ways to deal with that too. Breaking the legs will slow the creature down, if you have the time a clutch claw and shot into something solid or a mounting attack will stop the monster, at least for a few minutes. Bonus time in that area if you can get it to enrage. Flash pods are useful both in combat to take down flyers, but also when they try to go from area to area. You can flash pod a fleeing flyer to send them back to the ground.
These are the two most common examples I can think of as far as fast moving monster. If I did not cover it please let me know and I will try to help further.
Shield attacks do not apply element or status, because it's wepon properties and 'weapon' in this case is sword. Same thing about dual blades that has status + element or status + another status: one blade apply first status and another blade apply second status, each blade can't use both together. Shield attacks also do not drop sharpness.
But shield attacks apply stun or exhaust build up, because all blunt attacks can do that.
And a strong option for evading is the backhop. After any attack, dodge roll, or even while holding block, you can hold S (away from the direction your character is facing) + tap right-click to perform a backhop. This backhop has a lot of i-frames, and then you can perform a wide variety of attacks from it.
After performing the backhop, you can:
Knowing how to use the backhop, and which of your many options it can lead to, is an important part of staying alive and aggressive in a hunt. Countless times I've evaded right through attacks with the backhop, or went over a monster with the charged jumping slash that lead into the launcher, or avoided attacks by choosing the falling shield bash to delay my decent when the sword slash would have dropped me into an attack.
Take advantage of the weapons sheath speed. You can easily avoid certain attacks by simply running and reposition.
Use perfect rush during large openings (monster is paralyzed, toppled, recovering from lengthy attack animation etc)
Use charged slash/falling bash during medium openings or as a followup after evading when perfect rush is too risky. You can avoid some attacks while in the air but vulnerable on the way down. Very matchup dependent because you can get punished midair or the monster has bad hitzones on their back/wings.
Use standard slash combos during small openings so you can roll or backhop to evade quickly. Also great for sticking close to the boss to deal damage. This is matchup dependent because some monsters attack quickly (Rajang) so it's better to wait for them to attack and then counterattack.
Use draw attack/advancing slash to close the distance and to hit higher spots.
Use shield bash on bad hitzones to avoid deflection and preserve sharpness. Shield bash the head to build up stun or shield bash the body to build up exhaust (monster starts drooling and is tired when not enraged).
Use the shield as an emergency block. Evading is always better but sometimes you can't dodge the attack so blocking in most cases is better than taking the direct hit.
Since the sword and shield has no built in special mechanic, mastery of the weapon is knowing what attack to use in any given situation.