Monster Hunter: World

Monster Hunter: World

Statistiche:
the difference in gameplay between World and Rise is insane
So World is my first monster hunter game (i'm not too fond of solo/coop games) and spent hundred of hours on the base game. Still didn't touch Iceborn that i just bought through a big sale.

My main weapon was the Heavy bowgun which made me rage a lot during some of my first hunt 'cause you have a lot to learn regarding long animtion lock, and positioning.

So after a long hiatus i bought Rise and the game felt almost boring for me. I tried all weapon even the Hunting horn to try to feel somethng like i did in World but everything was too smooth, quick and braindead.

So some days ago i decided to come back to World to understand the difference and the difference is crazy.

Even against noobstomper like Anjanath i was having difficult times maintaining a good dps with the bad reflex i got from rise.

The gameplay is really immersive : you're slow, all your move feel heavy, every time you decide to relaod your HBG or shoot a heavy ammo you take the risk to get killed by a stun combo.

I tried different guns to see if the difficulty of the bowgun decrease with the level of your gear and not really. In term of ammo thebest gun are zorah and devil joe but they have extremely huge recoil and reload time which make them extremely hard to use against elder dragons without a team. Having only 3 mod on Bowgun in World doesn't allow you to improve both stat. In addition guns in World have small magazines which make long reload times an even bigger issue.

I ended up checking the defender havy bowgun to see how they were able to make it op (since defender gear in general is awfully op for the base game) and what is funny is that when you use the defender heavy bowgun you are actually playing something that looks like Rise gameplay. Big magazines, almost no recoil, small reload times, huge type of ammo to choose from... That really make you feel dirty.

So yea, there is definitely a huge difference between both games in term of difficulty and part of that comes from the weapon design.

Using regular gear I had to remake every missions and elder dragons fight alone 'cause no one would join my sos and i can tell you that contrary to Rise where you go in without connecting your brain, i definitely had to try hard some fight.

Fooking Devli joe alone with Heavy bowgun with recoil +3/4 and huge reload time is nasty.
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I have never played HBG without an optimized build so I can't really feel your pain but I understand what you mean.

Combat in Rise is more reactional since players are given tons of mobility and combo option, which in turn the monsters also attack faster and have longer combo. Meanwhile combat is more methodical in World which you have to calculate before committing a move.

To me HBG is an extremely tricky weapon to use and I've never played it properly since Gen 1 until the current Gen 5 (W/IB, Rise), where the massive DPS is too good to let go. And due to my bias towards the difficulty of handling a massive ballista I never once recommended a newcomer to play HBG from start. So kudos to you for sticking to it from start to end game.

According to my experience across multiple MH games, the only way to play a bowgun is to focus specifically on 1~2 ammo type (elemental/spread/normal/pierce etc). Most bowguns are designed in a way that there are good for a specific ammo type but rubbish for others, plus the fact that your armor skills are very limited so you can't boost dmg for each ammo at once.

Just a bit of rant, I'm personally quite bored of how bowguns currently work. The soft restriction on building makes a lot of guns unused, and create a huge difference in difficulty between early game and end game.
Yee boi, i have like 1k+ usage on hbg and before iceborne it felt like a game of math to me lmao. I mostly used clust or spread without shield in base game and it felt easier than other weapon when you figured out how to reload effectively
Messaggio originale di CookedMeat:
According to my experience across multiple MH games, the only way to play a bowgun is to focus specifically on 1~2 ammo type (elemental/spread/normal/pierce etc). Most bowguns are designed in a way that there are good for a specific ammo type but rubbish for others, plus the fact that your armor skills are very limited so you can't boost dmg for each ammo at once.
That's how I do it too. If it's a long monster like a Rathian I stick to pierce, and shoot head to tail or wing to wing. It's designed like that, same thing for bows. You look like a ♥♥♥♥♥♥ weirdo if you use pierce on a Kirin.
idk but I do like to think that MHW is prolly way easyer with HBG due to the fact monsters stand still longer then Rise so I find that one comparrison rather weird?
Ultima modifica da GamingWithSilvertail; 7 giu 2022, ore 16:31
If certain things are keep in Rise after the DLC releases then I think World is a better game. World currently feels more responsive to me then Rise and by that I mean my actions are more responsive, not my character is quicker. Rise also has a worse quest board, instead of like in world I can see what quests are open I got to click on a quest and hope someone else is doing it, unlike World which just shows me what everyone else is up to.

I've dropped nearly 350 hours and have mained long sword and sided Chargeblade. Touched into greatsword, but got bored with it quickly. Everytime I see a heavy bow gun user, it's usually someone just spraying explosive shells are the head trying to get consistent knockdowns.

Agree World is harder.
Monster hunter for the PS2 was just as fun and challenging in it's day.
That is where they got half the large monsters from Rathalos - kirin - diablos - rathian

I don't see why bragging about how many hours in a game someone puts matters.
You make it sound like a narcissism race of who has the higher numbers.
sounds like you guys are not enjoying the game but just basing things on a useless single thing that never mattered in the gaming world. Where is the part on how much you've enjoyed playing a game and felt that it gave you some sort of entertainment etc?

geez this trend of talking like a member of the third reich these days.. ugh yeah I had to point that out cause I hardly see anyone comment without mentioning some sort of egonazi style trend..
Messaggio originale di Viper:
Monster hunter for the PS2 was just as fun and challenging in it's day.
That is where they got half the large monsters from Rathalos - kirin - diablos - rathian

I don't see why bragging about how many hours in a game someone puts matters.
You make it sound like a narcissism race of who has the higher numbers.
sounds like you guys are not enjoying the game but just basing things on a useless single thing that never mattered in the gaming world. Where is the part on how much you've enjoyed playing a game and felt that it gave you some sort of entertainment etc?

geez this trend of talking like a member of the third reich these days.. ugh yeah I had to point that out cause I hardly see anyone comment without mentioning some sort of egonazi style trend..
Nowadays people believe that a longer playtime means you really enjoyed the game, I hate that.

It's a "you've played the game for X hours" counter, not "you've enjoyed the game for X hours". It's come to the point where I have to preemptively defend myself in my reviews because of how many people care about that number, it's so annoying.

The only time I'll use that number is to represent the replayability of a game, because that's the only time it's ever relevant.
Ultima modifica da Fox; 7 giu 2022, ore 21:11
Messaggio originale di Rail:
Messaggio originale di Viper:
Monster hunter for the PS2 was just as fun and challenging in it's day.
That is where they got half the large monsters from Rathalos - kirin - diablos - rathian

I don't see why bragging about how many hours in a game someone puts matters.
You make it sound like a narcissism race of who has the higher numbers.
sounds like you guys are not enjoying the game but just basing things on a useless single thing that never mattered in the gaming world. Where is the part on how much you've enjoyed playing a game and felt that it gave you some sort of entertainment etc?

geez this trend of talking like a member of the third reich these days.. ugh yeah I had to point that out cause I hardly see anyone comment without mentioning some sort of egonazi style trend..
Nowadays people believe that a longer playtime means you really enjoyed the game, I hate that.

It's a "you've played the game for X hours" counter, not "you've enjoyed the game for X hours". It's come to the point where I have to preemptively defend myself in my reviews because of how many people care about that number, it's so annoying.

The only time I'll use that number is to represent the replayability of a game, because that's the only time it's ever relevant.
Ehhh, even then it gets boring.
Even if I got 1.5k hours, the time I spent fighting Behemoth or playing with random were the best times, but most of the time, it'd just be damn deco grinding
Messaggio originale di Popcorn:
Messaggio originale di Rail:
Nowadays people believe that a longer playtime means you really enjoyed the game, I hate that.

It's a "you've played the game for X hours" counter, not "you've enjoyed the game for X hours". It's come to the point where I have to preemptively defend myself in my reviews because of how many people care about that number, it's so annoying.

The only time I'll use that number is to represent the replayability of a game, because that's the only time it's ever relevant.
Ehhh, even then it gets boring.
Even if I got 1.5k hours, the time I spent fighting Behemoth or playing with random were the best times, but most of the time, it'd just be damn deco grinding
Sorry for being stupid but what's the point being made here? I don't get it
Messaggio originale di Rail:
Messaggio originale di Popcorn:
Ehhh, even then it gets boring.
Even if I got 1.5k hours, the time I spent fighting Behemoth or playing with random were the best times, but most of the time, it'd just be damn deco grinding
Sorry for being stupid but what's the point being made here? I don't get it


You are not being stupid you are pretty much asking the same question as I am

And I dislike when someone has to deal with someone who aggressively has to get on you about said hours and all on a game.

I do not see the point in anyone getting a game that requires the player to constantly rinse and repeat the same thing they complain about then purchasing and playing another game that requires the same and then they go on and repeat the same complaint about it.

The monster hunter series has always been that way.. you hunt you kill you harvest the same monster till you have gathered the those crafting materials

Minecraft - star dew valley - star bound and many other games are the same harvest - farm etc

I don't get why you would place one's self in that annoying loop
this is why I stepped down from being a GM in a game the constant lying the constant
amount of players who complain about not being able to find an NPC or able to complete a quest cause they either do not read correctly or they just don't want too cause they've used so many cheats they have gotten used to hand outs.
Ultima modifica da Viper; 7 giu 2022, ore 22:25
Messaggio originale di Viper:
I don't get why you would place one's self in that annoying loop
Psychologically, every repeating behavior is some kind of self-comforting action. It could be mind numbing to some, but it could also be a calming zen experience.
Messaggio originale di Rail:
Messaggio originale di Popcorn:
Ehhh, even then it gets boring.
Even if I got 1.5k hours, the time I spent fighting Behemoth or playing with random were the best times, but most of the time, it'd just be damn deco grinding
Sorry for being stupid but what's the point being made here? I don't get it
Point is: even in those 1.5k hours, there were plenty of boring times as well and that 1.5k really means nothing unless you're actually enjoying it that entire time.
Messaggio originale di CookedMeat:
Messaggio originale di Viper:
I don't get why you would place one's self in that annoying loop
Psychologically, every repeating behavior is some kind of self-comforting action. It could be mind numbing to some, but it could also be a calming zen experience.


Tell that to League players
Today I had a savage devil Jho chase my tempered ebony odogaron, who fled at the sight of it because it got picked up in the first area, for 6 areas straight. So I killed it. Made me miss rise.
Messaggio originale di Rail:
Nowadays people believe that a longer playtime means you really enjoyed the game, I hate that.

It's a "you've played the game for X hours" counter, not "you've enjoyed the game for X hours". It's come to the point where I have to preemptively defend myself in my reviews because of how many people care about that number, it's so annoying.

The only time I'll use that number is to represent the replayability of a game, because that's the only time it's ever relevant.

Literally my friends' reaction when i gave bad review for Rainbow Six Siege on Steam and Overwatch on Metacritic despite playing them so much.
It has to do with the changes and updates from the developer that lead me to dislike the games but unfortunately i am still addicted playing them.
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Data di pubblicazione: 6 giu 2022, ore 23:21
Messaggi: 18