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the difference is too many to list..
sorry if not helpful
- Rise has better gameplay, faster, more aerial (thanks to the wirebug), and is more forgiving for beginners. Loading times are also super fast. In general, it's quickly very fun to play, and less time-consuming.
-World is a lot more immersive, with its gigantic and beautiful maps, or the use of the terrain features (destruction of a dam to unleash a river, triggering an avalanche in the mountain, etc...). It's slower and more punishing, but some people prefer it like that.
Both games are great, it depends on what you want: immersion or pure gameplay.
On a sidenote, World has a lot more content for now (it's in it final state with a huge extension, Iceborne, mandatory if you want to dive really deep into the game). You can clean Rise's current content in 100hrs, but World is a much bigger piece (took me nearly 500hrs to beat the final boss, taking my time though).
I like World a bit more because the world feels more alive and thus is immersive, and the maps are beautiful. The combat DOES feel a lot slower than Rise, but I find that I like it a bit better.
Rise has better gameplay in that it functions a lot more smoothly and responds easily, and there's tons of aerial combat via the wirebug. Which can either be awesome, or annoying. It also feels a "bit" easier than World and so feels like you can just hop in and do things, and shouldn't frustrate new players as much.
(I own Rise on Switch and PC, and World btw)
Rise feels a lot more arcade-y. Lot faster paced, monsters follow very predictable patterns, wirebug mechanics suck, Hunting Horn changes ruined my favorite weapon, wirebug mechanics suck, Rampage quests are awful and pointless, normal maps are extremely devoid of quality, wirebug mechanics suck
World has:
- More deliberate, heavier combat
- Slower-paced with emphasis on tracking and tracing monsters in order to find where they are in a map, barring the hunter stumbling on them while wandering around. Some may enjoy this part more than others
- Currently feature rich and complete with all updates done and over with
- Storyline siege events are slow and kind of clunky, one main monster plus one other interfering. NPC assistance though nothing truly direct beyond a few that man ballista which do bugger all
- Master Rank
Rise meanwhile:Atm, I would wait for SB at the end of the month here and then deliberate which to buy, as both games would be "completed games" by then (although Rise will be getting more updates as time goes by)
These silk bind skills bring variety and limits the users to pick the wirebugs to use as DPS or healing and not just spamming Helm Breaker for LS or TCS for GS.
Either pick more DPS (Helm Breaker) or higher elemental/spirit guage buffing or healing
World is more immersive , slower, and impactful in its gameplay.
If you want to play with your brain disconnected i recommend Rise. If you seek an overall memorable experience go for World without hesitation.
Are you telling me that Rise was made side by side with World but released 3 whole years later without getting even the basic UX elements right? If they were made at the same time why does one of them (the one that released 3 years earlier) do these simple things better than the other? And my problem with the skills is that they made *already existing* skills for some weapons optional instead of bringing in new skills. It's not variety, if anything it reduces variety by making your moveset smaller overall. It makes no sense and it's, in my opinion, lazy.
Really 2 very different games of the same kind, not targeting the same audience, not having the same goals, but I can see how the devs worked hard to improve some aspects of the game, and also tried to implement some new things (like Rampage mode, I really don't enjoy it but they tried something, and some people like it, so it's ok for me).
All we can hope is that they'll keep the best of each game for MH6 (or World 2), maybe even some things from Stories, to bring us a master piece. We all enjoy the same franchise after all, let's not argue too much on which is good or bad, 'cause anyway everybody has a game that fits their preference =)