Monster Hunter: World

Monster Hunter: World

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SoDI Jun 2, 2022 @ 6:49am
This or MH:R?
What is the difference between those games?
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Showing 1-15 of 34 comments
Acen___mh Jun 2, 2022 @ 6:53am 
both, support the devs so more mh game on pc in the future.
the difference is too many to list..
sorry if not helpful
cruste Jun 2, 2022 @ 7:33am 
both
Hettar Jun 2, 2022 @ 7:47am 
In my opinion:
- Rise has better gameplay, faster, more aerial (thanks to the wirebug), and is more forgiving for beginners. Loading times are also super fast. In general, it's quickly very fun to play, and less time-consuming.

-World is a lot more immersive, with its gigantic and beautiful maps, or the use of the terrain features (destruction of a dam to unleash a river, triggering an avalanche in the mountain, etc...). It's slower and more punishing, but some people prefer it like that.

Both games are great, it depends on what you want: immersion or pure gameplay.

On a sidenote, World has a lot more content for now (it's in it final state with a huge extension, Iceborne, mandatory if you want to dive really deep into the game). You can clean Rise's current content in 100hrs, but World is a much bigger piece (took me nearly 500hrs to beat the final boss, taking my time though).
Rhyagelle Jun 2, 2022 @ 8:00am 
Honestly, both are great games. I would say get both, but if money is strapped World base game is usually $11-17 on sales through Steam, GMG and Fanatical and is worth every single penny.

I like World a bit more because the world feels more alive and thus is immersive, and the maps are beautiful. The combat DOES feel a lot slower than Rise, but I find that I like it a bit better.

Rise has better gameplay in that it functions a lot more smoothly and responds easily, and there's tons of aerial combat via the wirebug. Which can either be awesome, or annoying. It also feels a "bit" easier than World and so feels like you can just hop in and do things, and shouldn't frustrate new players as much.

(I own Rise on Switch and PC, and World btw)
Last edited by Rhyagelle; Jun 2, 2022 @ 8:01am
Suzaku Jun 2, 2022 @ 8:43am 
World. Better combat, better world design, better monsters, better graphics, way way way more content. I have literally 10x the hours spent in World than I do in Rise, and I want more World.
Zenarkenstin Jun 2, 2022 @ 9:16am 
Personal opinion, World is far superior to Rise. Way more depth, better world building, looks great visually, combat is impactful and attacks require commitment.

Rise feels a lot more arcade-y. Lot faster paced, monsters follow very predictable patterns, wirebug mechanics suck, Hunting Horn changes ruined my favorite weapon, wirebug mechanics suck, Rampage quests are awful and pointless, normal maps are extremely devoid of quality, wirebug mechanics suck
Tustle Jun 2, 2022 @ 10:26am 
You are going to get divided opinions in terms of which has the better gameplay. I've heard they are both the easiest titles to pick up and play to date though Rise has kicked the difficulty curve askew even further. That said,
World has:
  • More deliberate, heavier combat
  • Slower-paced with emphasis on tracking and tracing monsters in order to find where they are in a map, barring the hunter stumbling on them while wandering around. Some may enjoy this part more than others
  • Currently feature rich and complete with all updates done and over with
  • Storyline siege events are slow and kind of clunky, one main monster plus one other interfering. NPC assistance though nothing truly direct beyond a few that man ballista which do bugger all
  • Master Rank
Rise meanwhile:
  • Has
    Originally posted by Hettar:
    faster, more aerial (thanks to the wirebug)
    combat
  • Far less emphasis placed on 'hunting immersion' in that you get a general idea of where all the Large Monsters are in the map at the start. No tracking or tracing required, may or may not be a good thing depending on how you perceive this
  • Still getting updates, not as feature-complete nor as rich an experience as a result
  • Storyline siege events (rampages) are more hectic and chaotic with multiple monsters coming in that need to be driven off. NPC's can be placed on walled defenses in a pseudo Tower Defense fashion firing anything from ballista, to cannons, with a few even placed on the ground to defend a fixed position for a short period of time
  • G Rank is coming soon
Popcorn Jun 2, 2022 @ 10:57am 
Originally posted by Tustle:
You are going to get divided opinions in terms of which has the better gameplay. I've heard they are both the easiest titles to pick up and play to date though Rise has kicked the difficulty curve askew even further. That said,
World has:
  • More deliberate, heavier combat
  • Slower-paced with emphasis on tracking and tracing monsters in order to find where they are in a map, barring the hunter stumbling on them while wandering around. Some may enjoy this part more than others
  • Currently feature rich and complete with all updates done and over with
  • Storyline siege events are slow and kind of clunky, one main monster plus one other interfering. NPC assistance though nothing truly direct beyond a few that man ballista which do bugger all
  • Master Rank
Rise meanwhile:
  • Has
    Originally posted by Hettar:
    faster, more aerial (thanks to the wirebug)
    combat
  • Far less emphasis placed on 'hunting immersion' in that you get a general idea of where all the Large Monsters are in the map at the start. No tracking or tracing required, may or may not be a good thing depending on how you perceive this
  • Still getting updates, not as feature-complete nor as rich an experience as a result
  • Storyline siege events (rampages) are more hectic and chaotic with multiple monsters coming in that need to be driven off. NPC's can be placed on walled defenses in a pseudo Tower Defense fashion firing anything from ballista, to cannons, with a few even placed on the ground to defend a fixed position for a short period of time
  • G Rank is coming soon
Do note that "tracking" in World also becomes obsolete when you max out the research level of said monsters

Atm, I would wait for SB at the end of the month here and then deliberate which to buy, as both games would be "completed games" by then (although Rise will be getting more updates as time goes by)
Eus Jun 2, 2022 @ 11:18am 
World just because it wasn't made primarily for switch and didn't have stupid (although I guess expected) japanese console port shenanigans. You can't even join a friend in Rise without scrolling through your whole friends list as if they haven't already implemented this feature properly in World years before. You can't move after readying up (why?). Some silkbind skills are just old skills that were made optional via the new skill system (even though you could use them without having to pick between them in World... again, why?). I don't understand why user experience goes backwards with Japanese games sometimes.
Popcorn Jun 2, 2022 @ 11:30am 
Originally posted by Eus:
World just because it wasn't made primarily for switch and didn't have stupid (although I guess expected) japanese console port shenanigans. You can't even join a friend in Rise without scrolling through your whole friends list as if they haven't already implemented this feature properly in World years before. You can't move after readying up (why?). Some silkbind skills are just old skills that were made optional via the new skill system (even though you could use them without having to pick between them in World... again, why?). I don't understand why user experience goes backwards with Japanese games sometimes.
Fyi, Rise and World were made simultaneously side by side.

These silk bind skills bring variety and limits the users to pick the wirebugs to use as DPS or healing and not just spamming Helm Breaker for LS or TCS for GS.
Either pick more DPS (Helm Breaker) or higher elemental/spirit guage buffing or healing
Gibolin Jun 2, 2022 @ 11:32am 
Rise is easier than World, i think it targets the teen audience with fast pace and easy combat.

World is more immersive , slower, and impactful in its gameplay.

If you want to play with your brain disconnected i recommend Rise. If you seek an overall memorable experience go for World without hesitation.
Eus Jun 2, 2022 @ 11:48am 
Originally posted by Popcorn:
Originally posted by Eus:
World just because it wasn't made primarily for switch and didn't have stupid (although I guess expected) japanese console port shenanigans. You can't even join a friend in Rise without scrolling through your whole friends list as if they haven't already implemented this feature properly in World years before. You can't move after readying up (why?). Some silkbind skills are just old skills that were made optional via the new skill system (even though you could use them without having to pick between them in World... again, why?). I don't understand why user experience goes backwards with Japanese games sometimes.
Fyi, Rise and World were made simultaneously side by side.

These silk bind skills bring variety and limits the users to pick the wirebugs to use as DPS or healing and not just spamming Helm Breaker for LS or TCS for GS.
Either pick more DPS (Helm Breaker) or higher elemental/spirit guage buffing or healing

Are you telling me that Rise was made side by side with World but released 3 whole years later without getting even the basic UX elements right? If they were made at the same time why does one of them (the one that released 3 years earlier) do these simple things better than the other? And my problem with the skills is that they made *already existing* skills for some weapons optional instead of bringing in new skills. It's not variety, if anything it reduces variety by making your moveset smaller overall. It makes no sense and it's, in my opinion, lazy.
Last edited by Eus; Jun 2, 2022 @ 11:50am
rina Jun 2, 2022 @ 2:59pm 
A quick and lazy answer is that Rise is more "arcade" and World is more "tactical." Both are good games. It all depends on what kind of combat you enjoy the most; if you like fast-paced action Rise is better; if you like a slower, more methodical and tactical approach to fights World is better.
mhm_cake Jun 2, 2022 @ 3:05pm 
I would do World because you don't have to wait for it's dlc, and it's cheaper.
Hettar Jun 2, 2022 @ 3:15pm 
The civil war between Rise and World seems unstoppable ^^ For all those who started MH with World (including me), it's indeed hard to make the transition to Rise, and I can't deny I prefer World, personally (reinstalling it after 80hrs of Rise, trying to find what I miss from MHW).
Really 2 very different games of the same kind, not targeting the same audience, not having the same goals, but I can see how the devs worked hard to improve some aspects of the game, and also tried to implement some new things (like Rampage mode, I really don't enjoy it but they tried something, and some people like it, so it's ok for me).
All we can hope is that they'll keep the best of each game for MH6 (or World 2), maybe even some things from Stories, to bring us a master piece. We all enjoy the same franchise after all, let's not argue too much on which is good or bad, 'cause anyway everybody has a game that fits their preference =)
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Date Posted: Jun 2, 2022 @ 6:49am
Posts: 34