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Ailments>More prone to them (para/sleep/blast/etc)
Elements>more hit values to them (fire/drag/water/thunder/etc)
Do note that elements have certain conditions like for this "part" it needs to be broken first for the element to be effective
Ailments (statuses) are things like poison, paralysis, blast, and sleep. After enough damage has been done, the status will take effect. If you use a poison weapon, a monster will become poisoned. Each time the effect triggers the monster becomes resistant to it, so it becomes more difficult to apply again and may have a shorter duration. More stars means it is easier to apply the status, or it may do more damage.