Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In dark souls if your iframes protect you at the moment of contact, you will avoid the ENTIRE attack.
In Monster Hunter Hunter, your iframes have to protect you during the ENTIRE attack animation that comes in contact.
To put it in perspective: 15 iframes vs 6 doesn't mean anything when you have to dodge 90 frames of monster attack animation.
In monster hunter you don't dodge to gain invincibility, you dodge to get out of the way.
Get evade extender and you'll be alot happer.
I'm not saying evade window wont prevent hits, but in the long run it will cause overconfidence and getting hit more.
I see, thanks for the info
Theoretically, you can i-frame an attack if and ONLY IF the amount of frames used into that attack is lower than the amount of iframes the roll provides you with. Problem is, 90% of the attacks have such insane amount of frames it becomes quite useless to even try. With that in mind, you best bet is using roll to get away from any contact with the monster hitbox, best done with evade extender that let you roll further and avoid the attack with more ease, specially when the attack is so large you're pratically hit if you're at it's center point the moment they get launched.
Don't need i-frames if you charge dash out of any occlusion.
that said, i too experimented with evade window 5 and max constitution and a spread jewel, and did a power shot bow set focused soley on using the impact mantle and evade mantle. it works pretty well if you keep in mind not everything is dodgeable, quick claw swipes and some tail sweeps are avoidable as well as monster roars. but then there are some moves that just last too long or are comprised of multiple parts and you get hit by a secondary effect (like fire on the ground or stuck in mud)
its a fun playstyle for bow and it feels more active, if its more effective or not im not one to say, CB is my main weapon of choice.
All roars can be evaded without Evade skills, treat them as training wheels.
agree, you dont need it if you know monsters moves. i main bow, and i tried and tested extender. it messes up my aiming so i stop using it. while testing, i didnt notice any difference on my dodging it felt the same. only difference is my aiming sucked, so i never used extender again. its probably a matter of getting used to, but whatever.
As a hammer user who loved to play against Temp Jho, this is 100% right.
Hammer got no decent i-frame like LS or GS, even SnS backstep got a lot of i-frame.
The only way to avoid Jho attacks with hammer when you in close range is by dodging into the attack instead of backward or sideway.
The long hitbox frame will be miss you when you dodge to the front instead of other ways, still this need good timing and will not 100% happen all the time because dodge roll i-frame is super short.
So dodging into or other direction of hitbox is the best way to use dodge roll.
I find it also gets me at the angle I want faster, or when jho is doing his 5 swipe bulldozer, i can dash back, shoot face, dash back, shoot face, etc and he only gains a few inches each time.
Except on the forum obviously where people kills archtempered dodogama with their head tied behind their back….(never seen one of them in game though).