Monster Hunter: World

Monster Hunter: World

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Is the average MHW player worst than garbage?
I mean ffs no one carries dung pods or uses armorskins and demondrugs, probably eat chef's choise at canteen, don't know what a mantle is and that if you don't put it out it will be uneffective and without restarting cooldown and probably only use affinity booster, they are worst ♥♥♥♥ ever and always die and make me fail quests, i even switched to support, SUPPORT and they die faster than i can heal. I run out of mushrooms and potions and i have to go back to base to restock due to the amount of damage everyone takes.
Rank 122 but looks like rank 12 people.
Probably they haven't even thinked of using medicine, recovery up jewels or regen augment to keep them alive a bit more.

I don't know what to do except for soloing, multiplayer is unplayable.
I'm the last who says "solo is better" but at this point where i've just come out of 3 hours of just losing to other people dying makes me feel bad playing online.

It doesn't mean i can't find good people, i often happen to find them and clear quests in less than 10 minutes, but all the other quests are barely passed with 2 deaths if not lost earlier than 10 minutes...
Escrito originalmente por ~KeNnEtH~:
If you want to farm something, do it solo.

Inconsistency of teammates aside, monster hp and break threshold of its parts are significantly lower.

If you decide to play with others, if you want consistency, play with people you know.

Even if they are not skilled, at least you know and can expect what they will wear, bring and use in the fight.

Now, if you decide to play SOS with randoms, then you got zero right to even complain about them. Randoms are just that random.

Each time you play with random, you are flipping a dice and you got 50% chance to get one good teammate. Now multiply that by 3 times. You only got a very small chance to get 3 good teammates.

So, the better question is why are you playing with randoms if your mindset is to farm something? You should be playing with friends or soloing it.

Only play SOS with randoms when you purely wanna have fun. Also, don't commit your resources so early in the match. See their standards first. That's the reason most don't use demondrugs and other buffs early on because in an SOS with randoms, there's a high chance the missiom will fail before they even get to utilise the buff much and they don't get back the item when the mission fails.

One time may not be costly, two or three may be fine too. However, like you said, 3 hours. Count how much resources you committed too early and lost.
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Exibindo comentários 3145 de 77
hazl0 1/out./2018 às 14:06 
I always try my best to play a support hunting horn role. A lot of the time that leaves me out of the fight having my heals and whatnot ready at a moment's notice.

Sure I don't do nearly as much damage as the other guys, but if I can flash Teostra out of his supernova while the GS guy is still in his combo, then I like to think I'm helping.
Gotsa 1/out./2018 às 14:11 
@OP yes

you cant expect anything from randoms online. i failed LITERALLY 7/10 tempered deviljho missions(i never carted), the only 3 that passed was 1 solo attempt (took me 28mins, with going back to camp for more potions, but zero carts, not proud of that, i did however get 2 t8 augments so worf). and 2 groups succeeded in 18 and 23minutes. so fine i guess, but i had to manually accept players in at that point, gave up on RANDOM entry and selected high HR players and competent weapons none of that LBG, SnS, GS, bow garbage that i knew would fail the group.

when i fail missions, it is consistently my idiot team carting over nothing. so yes i will blame them 100%

missions only fail when players are undergeared, in all other regards bad players still succeed because they at least know how to heal up. the times i actually fail is when one shots are involved and bad players who cant dodge die multiple times.

so, im estimating that 1/4th of the players are pants on head special needs. 2/3rds are average, theyll heal themselves, they may add a little extra total time to the hunt but they wont cart.

and the rest are respectible players.

Shift 1/out./2018 às 14:11 
Escrito originalmente por Okami:
This. I hate in MP game when people assume my skill on one game/match (especialy on games like MOBA or FPS). yes you can do bad sometimes. Being sick / tired, trying a new weapon, new monster... etc. As fun as it is, it's a game. not a job. You can't have the same expectation.

And yes Solo is way easier than MP. Monster pattern is not influanced by other, HP is more balanced. But I don't know if Solo should be deemed as "not worth any praise"

Don't get me wrong, my idea was stating that doing well solo don't give that much of merit to call oneself a good player at MP hunts. That even goes to me, I've finished nearly every possible Monster Hunter game solo, surpassed monsters like Apex Rajang and white fatalis but when I came to World, I've sucked royally at multiplayer because you need yet another set of skills.


What I really mean is:

Back on older games we had singleplayer and multiplayer portions. So in order to 100% a game, you HAD to solo monsters featuring multiplayer stats. World don't make anyone go through that route, so for me, going solo here is like bragging about completing the village quests from the previous titles (not worth any praise - that was like completing just the tutorial). Imagine going solo through every quest with monsters at multiplayer HP (like soloing tempered Jho's 27K health alone instead of soloing his regular 14K).
Tenshi (Banido(a)) 1/out./2018 às 14:15 
Escrito originalmente por kyle1234513:
@OP yes

you cant expect anything from randoms online. i failed LITERALLY 7/10 tempered deviljho missions(i never carted), the only 3 that passed was 1 solo attempt (took me 28mins, with going back to camp for more potions, but zero carts, not proud of that, i did however get 2 t8 augments so worf). and 2 groups succeeded in 18 and 23minutes. so fine i guess, but i had to manually accept players in at that point, gave up on RANDOM entry and selected high HR players and competent weapons none of that LBG, SnS, GS, bow garbage that i knew would fail the group.

when i fail missions, it is consistently my idiot team carting over nothing. so yes i will blame them 100%

missions only fail when players are undergeared, in all other regards bad players still succeed because they at least know how to heal up. the times i actually fail is when one shots are involved and bad players who cant dodge die multiple times.

so, im estimating that 1/4th of the players are pants on head special needs. 2/3rds are average, theyll heal themselves, they may add a little extra total time to the hunt but they wont cart.

and the rest are respectible players.
here we have a prime example of a scrub that thinks if he didn't die he's the best of his team and is doing great in the hunt. What a joke
KnockerLocker 1/out./2018 às 14:16 
In dark soul the boss will kill you but here in monster hunter world your so called allies will be the one.

This game true final boss is your allies.
Última edição por KnockerLocker; 1/out./2018 às 14:17
Gotsa 1/out./2018 às 14:25 
Escrito originalmente por Tenshi:
Escrito originalmente por kyle1234513:
@OP yes

you cant expect anything from randoms online. i failed LITERALLY 7/10 tempered deviljho missions(i never carted), the only 3 that passed was 1 solo attempt (took me 28mins, with going back to camp for more potions, but zero carts, not proud of that, i did however get 2 t8 augments so worf). and 2 groups succeeded in 18 and 23minutes. so fine i guess, but i had to manually accept players in at that point, gave up on RANDOM entry and selected high HR players and competent weapons none of that LBG, SnS, GS, bow garbage that i knew would fail the group.

when i fail missions, it is consistently my idiot team carting over nothing. so yes i will blame them 100%

missions only fail when players are undergeared, in all other regards bad players still succeed because they at least know how to heal up. the times i actually fail is when one shots are involved and bad players who cant dodge die multiple times.

so, im estimating that 1/4th of the players are pants on head special needs. 2/3rds are average, theyll heal themselves, they may add a little extra total time to the hunt but they wont cart.

and the rest are respectible players.
here we have a prime example of a scrub that thinks if he didn't die he's the best of his team and is doing great in the hunt. What a joke

# winning

i dont need to heal you to be pulling 25% of the team. that means im doing more than my fair share, in which case someone is doing less then their fair share, in which case they should be booted and replaced with someone else.

not carting and hitting the boss is winning. not that you can see it. but theres 50minutes for a reason.

you're now trying to epeen saying "im better than you for doing the same thing in less time" when thats just flavor. its PvE and you're trying to funnel everyone into a narrow minded DPS focused build pattern when dodging all the time with evasion gear gets the job done all the same in a longer amount of time.

success is completing the hunt. thats it, end of discussion, you can clear the content yourself, or you cant, there is no inbetween here. its a pass fail system. and when you cart you're clearly less than 25% of the team.
Última edição por Gotsa; 1/out./2018 às 14:30
Tenshi (Banido(a)) 1/out./2018 às 14:52 
Escrito originalmente por kyle1234513:
Escrito originalmente por Tenshi:
here we have a prime example of a scrub that thinks if he didn't die he's the best of his team and is doing great in the hunt. What a joke

# winning

i dont need to heal you to be pulling 25% of the team. that means im doing more than my fair share, in which case someone is doing less then their fair share, in which case they should be booted and replaced with someone else.

not carting and hitting the boss is winning. not that you can see it. but theres 50minutes for a reason.

you're now trying to epeen saying "im better than you for doing the same thing in less time" when thats just flavor. its PvE and you're trying to funnel everyone into a narrow minded DPS focused build pattern when dodging all the time with evasion gear gets the job done all the same in a longer amount of time.

success is completing the hunt. thats it, end of discussion, you can clear the content yourself, or you cant, there is no inbetween here. its a pass fail system. and when you cart you're clearly less than 25% of the team.
I do most MP in this game and i don't have half the fails you said you had. So that leads me to believe the problem is you
BoogerFinger 1/out./2018 às 14:56 
learning to play solo teaches you to survive..then when you get to MP you dont die alot.
lemme just adress some of your points, i DO eat chefs choice. why? ♥♥♥ i dont care about farming or min maxing my builds. id rather save resources and eat chefs choice then eat a ancient/max potion. Also, its a multiplayer game, people are not gonna be THE BEST META BUILD EVARR. people play to have fun, and fight some baddies. no one should be obligated to farm for the best materials, or wear the best gear. "Playing Support" wont save team mates. yes, it helps, but having mushroom mancer doesnt do ♥♥♥♥. stick to wide range 4-5, and itll be plenty enough help. We dont have to bring OP materials, i dont want to go out on an expedition and grab demon drugs, or hardshell powder, i want to kill my Temp. Kushala, then leave. you cant epect me to carry/do AMAZING.

its a multiplayer game. not everyone is equal, and if you hate EVERYONE that much. get some friends. play with people you know instead of complaining on a steam forum. hell, you could be a saint and help people, give tips. i know. crazy.
Gotsa 1/out./2018 às 15:10 
Escrito originalmente por Tenshi:
Escrito originalmente por kyle1234513:

# winning

i dont need to heal you to be pulling 25% of the team. that means im doing more than my fair share, in which case someone is doing less then their fair share, in which case they should be booted and replaced with someone else.

not carting and hitting the boss is winning. not that you can see it. but theres 50minutes for a reason.

you're now trying to epeen saying "im better than you for doing the same thing in less time" when thats just flavor. its PvE and you're trying to funnel everyone into a narrow minded DPS focused build pattern when dodging all the time with evasion gear gets the job done all the same in a longer amount of time.

success is completing the hunt. thats it, end of discussion, you can clear the content yourself, or you cant, there is no inbetween here. its a pass fail system. and when you cart you're clearly less than 25% of the team.
I do most MP in this game and i don't have half the fails you said you had. So that leads me to believe the problem is you

open it up to random plebs, see what happens. tempered deviljho.

I primarily solo content..... because the average american player is hot garbage.

the only reason i open up hunts to the random public is because im feeling generous, the hunt is just too easy, or because i want to half the total time it usually takes me.

when the total time DOUBLES i know my team isn't doing jack.

tempered odogaron typically takes me between 3:30, and 5 minutes pending hp, def, and bazel ofc. when i open it up to the public, 1 cart, 2 cart, 9minute hunt. like why the F am i opening it up? what am I getting out of it?

on average, when i open to the public, the hunt takes just as long, or longer, because they have to walk to the mob and prep AFTER they join for whatever reason. its also partly because they're using unoptimized and mixed sets.
Última edição por Gotsa; 1/out./2018 às 15:11
Escrito originalmente por MushraHatake:
I mean ffs no one carries dung pods or uses armorskins and demondrugs, probably eat chef's choise at canteen, don't know what a mantle is and that if you don't put it out it will be uneffective and without restarting cooldown and probably only use affinity booster, they are worst♥♥♥♥♥♥ever and always die and make me fail quests, i even switched to support, SUPPORT and they die faster than i can heal. I run out of mushrooms and potions and i have to go back to base to restock due to the amount of damage everyone takes.
Rank 122 but looks like rank 12 people.
Probably they haven't even thinked of using medicine, recovery up jewels or regen augment to keep them alive a bit more.

I don't know what to do except for soloing, multiplayer is unplayable.
I'm the last who says "solo is better" but at this point where i've just come out of 3 hours of just losing to other people dying makes me feel bad playing online.

It doesn't mean i can't find good people, i often happen to find them and clear quests in less than 10 minutes, but all the other quests are barely passed with 2 deaths if not lost earlier than 10 minutes...
Hyperlmao I almost took this post seriously until I saw
Escrito originalmente por MushraHatake:
Probably they haven't even thinked of using medicine, recovery up jewels or regen augment to keep them alive a bit more.
wew lad this is just terrible
Okami 1/out./2018 às 15:36 
Escrito originalmente por Master Oak:
Escrito originalmente por Okami:
This. I hate in MP game when people assume my skill on one game/match (especialy on games like MOBA or FPS). yes you can do bad sometimes. Being sick / tired, trying a new weapon, new monster... etc. As fun as it is, it's a game. not a job. You can't have the same expectation.

And yes Solo is way easier than MP. Monster pattern is not influanced by other, HP is more balanced. But I don't know if Solo should be deemed as "not worth any praise"

Don't get me wrong, my idea was stating that doing well solo don't give that much of merit to call oneself a good player at MP hunts. That even goes to me, I've finished nearly every possible Monster Hunter game solo, surpassed monsters like Apex Rajang and white fatalis but when I came to World, I've sucked royally at multiplayer because you need yet another set of skills.


What I really mean is:

Back on older games we had singleplayer and multiplayer portions. So in order to 100% a game, you HAD to solo monsters featuring multiplayer stats. World don't make anyone go through that route, so for me, going solo here is like bragging about completing the village quests from the previous titles (not worth any praise - that was like completing just the tutorial). Imagine going solo through every quest with monsters at multiplayer HP (like soloing tempered Jho's 27K health alone instead of soloing his regular 14K).


But is the added difficulty from MP came from the game's chalenge, or just form the rest of the team ? I feel safe - at least more in control in Solo. all the noise (visual),the clutter, the bumps, are gone. The action suddently become Clear. (OK maybe not when you fight a pink rathian, joined by a Rathalos, and B52 decide to Bomb everyone...while you turtle with your lance, wetting your pant *TONK* after *TONK*) Sometimes I get carried on MP and that's good for learning. but my issues with MP are :

1/ I feel less acomplished. And for me the sens of self accomplishment, overcoming is realy the best "carve" of MH series. asking for help feel almost like soft cheating for me. The thrill of the hunt - you and your target - is gone. exept for Elder dragon; More people add epicness. and the hunt pace and thrill is design to be creshendo.

2/ Do people actualy play differently on MP ?? I'm sure coordinate Team exist (pro or pick up) but most of the time people or doing there thing without adapting or considering the rest. Hence the wirldwind of frustration of DB and Kinsect when you play hammer for example. (OK Bombing with frag ammo is fun I give you that ;p )
Última edição por Okami; 1/out./2018 às 15:41
hazl0 1/out./2018 às 15:40 
I think a lot of players just refuse to adapt to the monster's attacks. I'll see GS users get one-shot in the middle of their combo only for them to come back and try the same thing again. Carting is fine and all, but doing it twice in the exact same fashion raises a few eyebrows on your intelligence.
Hare+Guu! 1/out./2018 às 15:54 
A vast majority of players got carried through the kirin quest by hackers or people equally stupid enough to carry them through. That's what happens when you don't gate entrance quests with solo only quests. So bad players are just rushing through.

Not to mention people "modding" it to be easier to pass through.
Última edição por Hare+Guu!; 1/out./2018 às 15:55
Jurio Sekenge 2/out./2018 às 4:28 
Why do you assume i said i'm perfect? The point is just "Why do i have to play this mission solo because in MP people make it fail?"
Sure, since i was complaining i pointed out everything i would like to happen, even some not so important stuff but i have never even said "I'm good because i can play solo", i just want the jewels i miss after 250 hours; if missions don't even get completed it reduces the chances to find them to 0.
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Publicado em: 1/out./2018 às 11:14
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