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Sure I don't do nearly as much damage as the other guys, but if I can flash Teostra out of his supernova while the GS guy is still in his combo, then I like to think I'm helping.
you cant expect anything from randoms online. i failed LITERALLY 7/10 tempered deviljho missions(i never carted), the only 3 that passed was 1 solo attempt (took me 28mins, with going back to camp for more potions, but zero carts, not proud of that, i did however get 2 t8 augments so worf). and 2 groups succeeded in 18 and 23minutes. so fine i guess, but i had to manually accept players in at that point, gave up on RANDOM entry and selected high HR players and competent weapons none of that LBG, SnS, GS, bow garbage that i knew would fail the group.
when i fail missions, it is consistently my idiot team carting over nothing. so yes i will blame them 100%
missions only fail when players are undergeared, in all other regards bad players still succeed because they at least know how to heal up. the times i actually fail is when one shots are involved and bad players who cant dodge die multiple times.
so, im estimating that 1/4th of the players are pants on head special needs. 2/3rds are average, theyll heal themselves, they may add a little extra total time to the hunt but they wont cart.
and the rest are respectible players.
Don't get me wrong, my idea was stating that doing well solo don't give that much of merit to call oneself a good player at MP hunts. That even goes to me, I've finished nearly every possible Monster Hunter game solo, surpassed monsters like Apex Rajang and white fatalis but when I came to World, I've sucked royally at multiplayer because you need yet another set of skills.
What I really mean is:
Back on older games we had singleplayer and multiplayer portions. So in order to 100% a game, you HAD to solo monsters featuring multiplayer stats. World don't make anyone go through that route, so for me, going solo here is like bragging about completing the village quests from the previous titles (not worth any praise - that was like completing just the tutorial). Imagine going solo through every quest with monsters at multiplayer HP (like soloing tempered Jho's 27K health alone instead of soloing his regular 14K).
This game true final boss is your allies.
# winning
i dont need to heal you to be pulling 25% of the team. that means im doing more than my fair share, in which case someone is doing less then their fair share, in which case they should be booted and replaced with someone else.
not carting and hitting the boss is winning. not that you can see it. but theres 50minutes for a reason.
you're now trying to epeen saying "im better than you for doing the same thing in less time" when thats just flavor. its PvE and you're trying to funnel everyone into a narrow minded DPS focused build pattern when dodging all the time with evasion gear gets the job done all the same in a longer amount of time.
success is completing the hunt. thats it, end of discussion, you can clear the content yourself, or you cant, there is no inbetween here. its a pass fail system. and when you cart you're clearly less than 25% of the team.
its a multiplayer game. not everyone is equal, and if you hate EVERYONE that much. get some friends. play with people you know instead of complaining on a steam forum. hell, you could be a saint and help people, give tips. i know. crazy.
open it up to random plebs, see what happens. tempered deviljho.
I primarily solo content..... because the average american player is hot garbage.
the only reason i open up hunts to the random public is because im feeling generous, the hunt is just too easy, or because i want to half the total time it usually takes me.
when the total time DOUBLES i know my team isn't doing jack.
tempered odogaron typically takes me between 3:30, and 5 minutes pending hp, def, and bazel ofc. when i open it up to the public, 1 cart, 2 cart, 9minute hunt. like why the F am i opening it up? what am I getting out of it?
on average, when i open to the public, the hunt takes just as long, or longer, because they have to walk to the mob and prep AFTER they join for whatever reason. its also partly because they're using unoptimized and mixed sets.
wew lad this is just terrible
But is the added difficulty from MP came from the game's chalenge, or just form the rest of the team ? I feel safe - at least more in control in Solo. all the noise (visual),the clutter, the bumps, are gone. The action suddently become Clear. (OK maybe not when you fight a pink rathian, joined by a Rathalos, and B52 decide to Bomb everyone...while you turtle with your lance, wetting your pant *TONK* after *TONK*) Sometimes I get carried on MP and that's good for learning. but my issues with MP are :
1/ I feel less acomplished. And for me the sens of self accomplishment, overcoming is realy the best "carve" of MH series. asking for help feel almost like soft cheating for me. The thrill of the hunt - you and your target - is gone. exept for Elder dragon; More people add epicness. and the hunt pace and thrill is design to be creshendo.
2/ Do people actualy play differently on MP ?? I'm sure coordinate Team exist (pro or pick up) but most of the time people or doing there thing without adapting or considering the rest. Hence the wirldwind of frustration of DB and Kinsect when you play hammer for example. (OK Bombing with frag ammo is fun I give you that ;p )
Not to mention people "modding" it to be easier to pass through.
Sure, since i was complaining i pointed out everything i would like to happen, even some not so important stuff but i have never even said "I'm good because i can play solo", i just want the jewels i miss after 250 hours; if missions don't even get completed it reduces the chances to find them to 0.