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As a SA user I really wish I could grasp CB. SA just feels like a 3 button weapon (Y for vertical hits and faster change into sword with RT press, B being a lower damage constant hitter but higher damage dealing transformation with RT ) Just watch your sword mode bar hits to change back and forth, the outer blue glow is your meter for when you'll get into amped phial damage hit. Always use your transformations in a combo as it's just faster that way.
CB does feel alike but with 40 other weapon combos you have to memorize and deciding if I'll charge my sword/shield but you can still mess up the charge if you hold a button too long or not enough. Oh and charge too much? Welcome to bounce city.
the only real trick to CB is getting your timing down, knowing when to SAED from a block to jsut transforming and dumping a swing at the target rather than the whole mess of phials. its something that just takes practice. the rest is a fairly simple rotation to keep everything charged.
despite the implied ease of use of ls, it seems you have a better talent for the timing of the gs hits. gs is much more difficult to aim, and much more punishing if you miss. but, it can block, tackle and where the ls would bounce, the gs is going to smash through.
so it would appear that you're able to do more effective damage with gs because you're better at hitting with it than with the ls. nothing wrong or broken about that.
the whole 'nerf or buff' moba argument doesn't have much of a place in mh:w, because player skill heavily influences damage output. theoretical damage is just that, theoretical. it's up to the player to make that damage reach from point A to B.
>says other weapons are too easy
ya i think maybe i mean build for GS^^ i mean when my kills are faster after playing 2 hours with GS than over 100 with LS than maybe the GS is just build for me
GS does have the hiest singel strike damage in the game but most msonters tend to move around and not stand in place so its not alwasy easy to get max damage from it.
Its also not as good in MP becouse MP mosnter AI does have them moving more often.
You already know the monsters' move sets.
The only left for you to learn was greatsword's move set.
The main con of greatsword is its slowness but if you already know how the monster is going to move, then obviously it's not gonna pose much issue for you.
Doesn't necessarily mean you mastered the weapon though.
Just like longsword has its simple moves, greatsword has it too.
However, just like longsword has its gauges, greatsword has its charges.
Then, finally, just like longsword has its foresight slash, greatsword has its tackle.
It's all about how in depth you are playing the weapon.
Any guy can pick up a longsword or greatsword and use their basic moves.
Most guys will be able to utilise longsword's gauges and greatsword's charges.
However, not as many guys will be able to use longsword's foresight slash and greatsword's tackle effectively all the time.
If you want to test your skill with either weapons, do it on an AT or in the arena because you already know the monster's move set and your armor may already be overleveled for tempered elder dragons if you are running full augmented.
The only thing I think is hard to aim or rather use is the tackle.
Apart from that, Greatsword's only difficulty is just in its speed which isn't that big of a deal once you know what attacks are coming and when you have an opening; things that you will know if you have fought the same monster before.