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Or use a weapon with enough armor during your attacks that it doesn't matter.
It doesn't make sense to have friendly fire when almost all the weapons are GIGANTIC WITH GIGANTIC HITBOXES, of course people will get hit no matter what, the monsters are huge but not colossal and they have limited weakpoints.
Most weapons have super armor making them unable to be interrupted by friendly fire.
Most monsters are large enough that even with giant weapons swinging in giant arcs, you should almost never hit each other.
Git gud.
tl;dr: It teaches you to play better.
In theory maybe, in-game two people with big ass weapons are bound to hit each other when they are attacking the hitpoint of a monster.
Except it doesn't work, like i said before and like it happens in-game, weapons are ridiculously huge and monster have limited weakpoints, people will flock to a specific weakpoint and start attacking, and with the huge ass hitbox of these weapons, they will hit each other. "B-but just go attack another weakpoint." LOL, when you have a good window to attack the monster you won't change your place and risk losing the chance to do high damage against the monster. It's a bad game mechanic, period.
It's really not a big deal.
you want really bad flinching and friendly interruptions? play generations ultimate.
Sticky shot launches people away from the head.
there is no super armor against players AT ALL.
world is atleast built with new people in mind, the friendly fire is the simple drawbacks to certain weapon choices.
LS, great DPS and all round maneuverability, its wide reach always ensures it lands a hit when near the target, drawback, its wide reach means your a loner, if your in a cluster of hunters your making people sad and ultimately killing the teams DPS at the benefit of your own.
HBG, cluster king, blows everything up, including hunters.
DB, spamspamspamspamspmspasmpasmpasmapsmapmsapms
LANCE, CHARRRRRRRRRGE!
the easy lesson is, know your position. not everyone is suited to the weakest point, if your looking up charts and going "well my weapon is suited for this location, drop in a team hunt and everyone has brought a weapon suited to that location, you have planned poorly and will be punished.
justify it all you want, your bad team dynamic is all thats really at fault here since with friendly fire, people have tackled WAY harder challenges in past games.
if the idea of "just don't hit your team" is too difficult for you to even think that its possible then you have the solution of using flinch free.
for the teams that can do this in practice, WITH 4 PEOPLE EVEN, they can use all their dps skills unhindered without needing this handicap.
its not really a big deal either way. 1 deco isnt really a game changer for 99% of the player base
I don't see why I should have that option removed just because you're bad.