Monster Hunter: World

Monster Hunter: World

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Metagame changes (Question on Lance)--used to do both impact and cut
Curious if the lance still does impact and cutting, depending on which is higher? I've not tested it, and not sure if you can break barroth's head with cutting or only blunt (I have only seen that part break when using hammer or HH, possibly bow would do it since it ko stuns with rock rain).

Just curious if it's been changed to cutting or still has the benefit of whatever hit box has a weakness, it picked the higher of the two. Not sure if it will break barroth's head or something, or if this meta has been removed all together and the only difference is exhaust/KO on blunt vs cutting. To be clear lance never KO/Exhaust on stabs, it just picked which was better on a monster. If a part was weak to cutting and less to blunt, it would choose cut, and vice versa. KO was shield stuff.
Last edited by Inhuman Infatuation; Oct 14, 2018 @ 8:47pm
Originally posted by Rinto:
lance deal slash dmg so its kinda possible to cut tail with it.

but lance deal dmg depending on the hitzone for example if the hitzone weaker to impact than slash, then it deal impact dmg instead.

kinda weird if you ask me.
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Rinto Oct 14, 2018 @ 8:51pm 
lance deal slash dmg so its kinda possible to cut tail with it.

but lance deal dmg depending on the hitzone for example if the hitzone weaker to impact than slash, then it deal impact dmg instead.

kinda weird if you ask me.
Originally posted by Rinto:
lance deal slash dmg so its kinda possible to cut tail with it.

but lance deal dmg depending on the hitzone for example if the hitzone weaker to impact than slash, then it deal impact dmg instead.

kinda weird if you ask me.
So it's still the same. And why weird? Lol it's a precision weapon, meant for perfect hits. You can actually get some pretty good times and stun lock a lot with it (Hold the charge, let go without impact, two upward stabs, had Ian locked down, and Dodogama is just fun to do it on because it looks so helpless to begin with bwhaha).

So, confirming, the lance still picked the better of the two damage types on stabs, yes? I didn't know if they changed the formula to where Impact just did exhaust and KO but there werent parts that took more damage from it still. World nerfed so much of the meta. I'd be sad if the Lance didn't have the benefit of choosing the best type of damage per area and was just cutting like the GL is. Glad hitboxes still exist that are more resistant to cutting but not impact still.

Also lance totallly cuts tails easy lol.
Last edited by Inhuman Infatuation; Oct 14, 2018 @ 8:59pm
Rinto Oct 14, 2018 @ 9:28pm 
yes it still pick the better of the 2, but i think even when it deal impact type damage on certain weakspot it still didnt deal ko and exaush, only sever. also lance is fun weapon but god, the sharpness is worse than dual blade
KnockerLocker Oct 14, 2018 @ 9:55pm 
What!? You can ko monster using lance? I nver know that.
Nicovahkiin Oct 14, 2018 @ 10:00pm 
I guess if you shield bash him enough or use impact mantle it's possible ? Never actually tested.
Bike Knight Oct 14, 2018 @ 10:01pm 
Originally posted by Rinto:
yes it still pick the better of the 2, but i think even when it deal impact type damage on certain weakspot it still didnt deal ko and exaush, only sever. also lance is fun weapon but god, the sharpness is worse than dual blade
Protective Polish is your friend. Sharpen when you reach the monster and whenever you hit green and you'll have no more problems.
Temporalhunter Oct 14, 2018 @ 10:15pm 
Okay, so if Lance works like it did in previous generations, it has two damage types depending on the hitzone.

Cutting or Impact.

However, the Lance is a Cutting weapon, which means that it CANNOT do Impact for the purpose of Exhaust or KO. However when it comes to dealing DAMAGE it uses whichever hitzone is higher off the cutting/impact chart.

I haven't used Shield Bash, but its likely that specific attack does deal KO/Exhaust.

Impact Mantle makes ALL attacks deal KO/Exhaust.
Last edited by Temporalhunter; Oct 14, 2018 @ 10:15pm
Originally posted by Rinto:
yes it still pick the better of the 2, but i think even when it deal impact type damage on certain weakspot it still didnt deal ko and exaush, only sever. also lance is fun weapon but god, the sharpness is worse than dual blade
Yup all the same then. Sweet. (Yes it never dealt anything but cutting damage so no exhaust or KO, thought I put that in the topic but either way glad it's still always hitting the best, works great with affinity and weakness exploit, plus part breaker)

That is truth. I use grinder, just one jewel seems to speed up the slow sharpening (Also noticed they slowed down carving, just the beginning animation frames, wonder if it was to punish tail carvers lol...keep killing it.) I was playing around with the Odo challenge and didn't know legiana made a lance with white on it. Going to poke around with the lances (no pun) but while the sharpness loss is fast, it hits friggen fast and hard if you do it right. Nerg, I loose very little sharpness, but those bars man...you gotta have handicraft. I can't find the skill, if there is one stil, thats galves sharpness. Wish blunt was still here as well, but grinder+handicraft works great with a lot of weapons and Odo's favor is nice. Invasive though, wish it did something for the lance. The sharpness loss is great but no need for bleed protection...well in general. Don't get hit by the moves. It's only got a few, not like sergios and other prior bleed mons. Running Bazel/Lenojaw. The super shild favor is nice. I just wish the weapon counted for the 3 so you could activate 2, or a charm that was made from X monster's parts or something. Sucks to have 1 favor and not be able to activate 2. Or if Archtempereds gave 2/2 favor rather than 3/3. (We don't have them yet but just stuff I think would be nice to see...like SnS oils. Gen really did great making the game a blast to play, and this is already easier so why not lol. Just give us that 3U/4U difficulty.)
Originally posted by Bike Knight:
Originally posted by Rinto:
yes it still pick the better of the 2, but i think even when it deal impact type damage on certain weakspot it still didnt deal ko and exaush, only sever. also lance is fun weapon but god, the sharpness is worse than dual blade
Protective Polish is your friend. Sharpen when you reach the monster and whenever you hit green and you'll have no more problems.
Is this a skill or the odo favor?

Holy crap there is a gem. I have a slot for it that I just threw in brace for no reason. Apparently item prolonger adds to the time by 30 seconds? Just reading about it and saw a youtube video. I'm going to find this thing. Glad the items are on rolls for RNG and not set in stone like in Tri/3U. Cursed tables sucked
Last edited by Inhuman Infatuation; Oct 15, 2018 @ 1:09am
Originally posted by Anduin:
Okay, so if Lance works like it did in previous generations, it has two damage types depending on the hitzone.

Cutting or Impact.

However, the Lance is a Cutting weapon, which means that it CANNOT do Impact for the purpose of Exhaust or KO. However when it comes to dealing DAMAGE it uses whichever hitzone is higher off the cutting/impact chart.

I haven't used Shield Bash, but its likely that specific attack does deal KO/Exhaust.

Impact Mantle makes ALL attacks deal KO/Exhaust.
Yes sheild bash can KO. And I was not aware there was an impact mantle. I am getting this. (It better be in the game lol)

I type a bit long and convoluted on forums, lazy typing from typing all day. But good to clarify for people. I'm just happy they never touched this function since the original PS2. I've always mained Lance for the most part late game in every game. Never bother with it early on due to sharpness and lack of skills to use it properly. Evade lancing is still stupidly OP now too. So is rush, I didn't know you could side step, reverse, and finish it with a spinning hit that does a lot of damage. You can do that spin on no rush charge and still hit hard. Think people aren't trying out the new stuff. I love the side step reposition into the jumping lunge.
Rinto Oct 15, 2018 @ 2:40am 
i use deviljho weapon and 3 handycraft on my lance build and protective polish, still go to green bar before tempered teostra change location.
also imho guard lancing is the best now because counter thrust is the hardest hitting hit on your arsenal, but you need at least 3 level of guard skil for guard lancing for certain monster
Last edited by Rinto; Oct 15, 2018 @ 2:40am
TyresTyco Oct 15, 2018 @ 3:01am 
Originally posted by Rinto:
because counter thrust is the hardest hitting hit on your arsenal, but you need at least 3 level of guard skil for guard lancing for certain monster

Power guard gives guard 3. Guard 4-5 does not decrease knockback because 3 is max for knockback. If you play counter guard lance a lot you dont even need guard charm or deco.

Guard is totally useless for lance if you are good. Just never use the normal block.
Rinto Oct 15, 2018 @ 3:46am 
ye but not the counter guard i think? sometime i dont have time to go into power guard. i feel like i losing when using lance/gunlance and have to sheet my weapon to heal. tht why i use guard up and 3 level of guard and heatlh regen augment on my lance and gunlance, only personal opinion tho
Dog Oct 15, 2018 @ 8:40am 
Meta=dog s hit
Peelsepuuppi Oct 15, 2018 @ 9:29am 
Originally posted by Zod the Defiler:
Meta=dog s hit

If by meta people mean the damage meta then if you have the skill for it it's not anywhere close to being ♥♥♥♥♥♥♥♥.
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Date Posted: Oct 14, 2018 @ 8:46pm
Posts: 16