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Laporkan kesalahan penerjemahan
as for what weapons to augment, its mostly about how useable a weapon is, a fire weapon for example, why augment that? unless its specifically your val hazak slaying weapon of choice.
once you have all the weapons unlocked in the smithy and can see the stats, its pretty easy to see which ones are worth it and which ones might be better to wait on.
on console i've maybe augmented 2 or 3 weapons in 400 hours completely. major case of not getting streamstones i want, minor case of i wanna wait till something similar gets announced or released.
like, we have alatreon and oroshi kirin on the way, those are confirmed monsters and oroshi kirin weapons, might stomp the crap out of legiana and kulve weapons for element. so augmenting that ice weapon might seem like a bad idea (except fire and ice dual blades, ice + blast = OP damage. on the right monster, namely kulve phase 4 xD)
I would say Defense is just useless unless you put it on a lance.
Im thinking to put a Health Regen on the Divine Slasher since it has a very high damage, a good level slot, some extra defense and 0 affinity.
I feel that put more attack would not make much of a difference on the weapon, I already have a mixed set to make out for affinity, it already comes with some defense and I think it doesnt need an extra slot, so with that in mind I can get some health by just attacking would make it soo much better.
I think for augmenting it really matters which armor and skills are you gonna use with the weapon you are gonna augment.
For example I use a mixed set with the dual blades so I never lose sharpness (Thx teostra technique :3). So for this I have to go for a max affinity build, I picked the weapon that does ice and blast damage so in my case I augment that weapon for affinity.
divine slasher isnt BIS even on Console Taroth Sword *Fire* will replace it
Kulve Axe "Horn", which is slightly better Thanatos, loses it's slot but gets 2 augments instead, can be good for affinity and possibly even healing if you don't care about that little slot.
Here are some of the others you might want.
SA: Axe of Demons
CB: Diablos Tyrannis II
IG: Catastrophe's Light (Lunastra Glaive might be better when it comes out)
SNS: Barroth Club
LS - Divine Slasher - Health Regen or Affinity
DB - Wrathful Predation or elemental favorites - Health Regen & Affinity
Bow (elemental) - Anja Kadachi Legia Hazak WaterShot/Proudbow - Stack Affinity (unless you hate the diminishing returns then get an Attack in there)
Bow (general purpose/DP) - Cera Coilbender - Affinity
LBG - Karma Gulgoleth - Affinity
HBG(Rng Cluster) - Devourer MagdaGemitus - Stack Attack
HBG(ETC) - Shattercryst? - Affinity? Don't use pierce, not all hits get weakness exploit
CB - Tyrannis - Health Regen & Attack
IG(Pseudocath III) - GrungeStorm or elemental favorites - Health Regen & Affinity
GS - WyvernIgnition - Health Regen & Affinity
Hammer - Diablos - Health regen & Attack ?
Gunlance - HazakSpysa? or elemental favorites - Health Regen & Affinity
Lance - LoveSorrow? or elemental favorites - Health Regen & Affinity
SA - AxeOfDemons - Health Regen ?
HH - DeepVero or songlist favorites - Affinity & Attack
SNS - Barroth Club - Health Regen & Affinity & Attack
Its a decent start if you don't know where to go with your weapon or which weapon. There is no set right answer, you can vary however you want based on your playstyle and build necessities.
And its exactly this kind of scenario is why I made the topic in the first place. You're 3 warrior stones down after augmenting Jagras and Wyvern Ignition comes along. Now you're out of stones and out of luck.
This is the kind of reply I was hoping for. Thanks! Though I think Fiendish Tower beats out Love Sorrow. I was comparing these two when choosing my main lance.
Also Shattercryst gets beat by the KT HBGs. I wouldn't recommend augmenting it when better HBGs will come soon. I am using Shattercryst as my main HBG as its the best pierce HBG we got atm.
I'm not quite sure on affinity and how it works, I know negative is not good to have. But having 0% affnity from what I've been told is that the weapon as a 0% chance to do 125% damage (critical hit?) but then what determines your chances for Critical hit?
Life Regen has been wasted on three of my weapons. It hardly procs and when it does the amount is insignificant. I find I get more health/proc using nerg 3 piece.
Defense again is pretty pointless. Most of your Elder are elemental damage anyway, so the only thing that its protecting you from is a claw swipe.
So then you have attack vs. affinity whereas you can just farm expert decos or make a charm to raise it and a lot of armor espeically Teostra y? maxes the affnity, so why waste a stone augmenting a weapon that you can easily stick a deco in and be done?
1.If you add an socket for example expert jewel you gain 5% affinity at higher crit eye levels
so you lose 5% affinity if would have taken affinity augment
its the same for attack augment and attack boost
2.Health regen is one of the best melee multiplayer augments period
you gain 10% Health of the damage you dealt - its like 10% Lifeleech
you don't need to Heal after you have been hit once
or completly ignores chip damage area damage and blight like fire
and also helps to remain full health for endgame builds with peak performance
also really good On HBG sticky and cluster builds
there are some execptions like ranged weapons in general Bow,Lbg,Hbg Spead Pierce
3.Nergigante set bonus is crap it doesnt even heal on every attack
and heals if you land X* attacks in a row
its a bonus but nothing someone can count on
*depends wich weapon you use
4.we have currently Vaal,Nergi,Kushala non elemental attacks
and Kirin,Teostra with strong elemental attacks
and Xeno and Zorah not temp
so no most of the elders are non elemental atm this changes with lunastra
but i agree defense is the worst augment even by the fact you gain also the effect of divine protection on top of it but it doesnt stack with armor skill DP so it looses a lot of strength in that regard.
So in multiplayer* target high critchance as possible ->50% static crit with WE lvl 3
if you are speedrunning and play only solo you augment and slot always for raw attack first.
but in multiplayer* Hunts tend to be longer and aff. booster dont last the whole fight
thats when affinity works better after all MHW is crit meta
every hit that doesnt crit deals 40% less dmg with CB lvl 3
no attack augment gives that much dmg
that means try to get 50% Static crit and WE lvl 3
if you have enough affinity go for attack augment.
*random SoS and not like teamdarkside for example
with Drachen or Teostra y set you can get 100% crit without affinity augment
so health regen multiplayer or attack solo speedruns
and also Taroth sword *Fire* will have 10 true dmg less but
comes with like 4 level of handicraft white sharpness other stats are the same
so in that regard divine will be a bit worse
cause taroth allows more build variety you dont need any handicraft at all