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Seriously, go look up the Monster Hunter 1 roster, and tell me how many of the monsters fill this EXACT criteria:
- Possesses only two legs, a set of large wings, a long tail, and is hunched over slightly
The vast majority of the original roster used the EXACT same skeleton, re-used half the same animations, and were often practically just reskins of each other even in the visual department. Rathian/Rathalos, Iodrome/Gendrome/Velocidrome, Monoblos/Diablos, and Basarios/Gravios being examples.
And they've been doing the same thing ever since.
Even the very next game in the series, Monster Hunter Freedom (I know G came second but we never got that), was the first game to introduce sub-species, and the ONLY new unique species added in the entire series up to that point was Yian Garuga, who is just a reskinned Yian-Kut-Ku with new moves. The entire rest of the "new" monsters? Solely sub-species, aka "reskins".
At least they've gotten a lot better at disguising it over the years.
Odogaron and Tobi-Kadachi share both the same skeleton and a lot of the same moves, but most people never even notice.
I give World a semi-pass because it's the first time in the entire game's history that they had to redo ALL the assets instead of being able to import stuff from previous titles since they finally changed the game engine. People expect the moon and back from every single game, but developing a new game from absolute scratch and having it come out as good as World is very, very impressive and VERY hard to do.
Plus if you ignore how many shared types of monsters and skeletons there are for a few seconds, World and Iceborne still marks the most new monsters added in a single generation by an absolute landslide, and its not even close (not counting subspecies or variants). Monster Hunter World alone added 21 new monsters, Iceborne added 6. Second place for most added? MH3 with only 15.
People like to rag on World by saying "Oh well Rise added more variety", but that's because Rise was able to do what old generations could and World couldn't: import from the last game. Any monster in Rise that was also in World is a direct port of that monster's assets, including skeleton, animations, textures, etc. For example: Tobi-Kadachi, Tigrex, Jyuratodus, Barioth, Rathalos, etc etc. That gave the team far more time to work on added new monsters, new skeletons, and remaking old monsters to work in the modern generation again. Rise is better for it, but it's still standing on the back of big 5th gen daddy World. Bless their devs for setting the new building blocks.
tldr: They've been re-using content since the very beginning and that's unlikely to change anytime soon. We can just hope they remake them better the next time (We can hope they remove Rathian from the series but it'll never happen).
Then you just have very poor vision or very poor knowledge of the series.