Monster Hunter: World

Monster Hunter: World

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Poll to long time MH fans: Should they delete old monsters? Why is monster hunter 80% recycled old content?
I started monster hunter world last month. And so far enjoying the eye candy ( coming from MH4U ) and the living breathing ecosystem. But what really starts to bother me is the dumb recycling of monster behavior and animations. If you asked me they could easily delete barroth ( his armor looks ugly anyway ), kushala daora, teostra and alot more old monsters from this game. Why can't capcom for ONCE make a complete original game with engaging and fun new monsters? Why constantly this recycling crap?

Disclaimer: I tested MH3U, MH4U, MHgen before. And all experiences feel crippled by the constant recycling of monsters.

I enjoyed to see a new elder dragon skin like Val hazak, but that experience got dumbed down knowing that he basically is just a lazy reskin of kushala daora. Likewise the nergigante fight was a little interesting, but even he as an elder dragon still felt like a lazy reskin of shagaru magala or whatever.

All the old monsters even demonjho do just prolong the story mode grind for nothing. 80% fluffy lazy recycled content. They are cheap filler content with no challenge. Their weapon and armor designs are known ( for vet fans ) and most armor sets look straight out ugly or got bad armor perks.

Look for example at the Anjanath, Odogaron or Bambos ( that moose monster thing ) armor designs. They look incredible, but still have mostly bad filler skill perks.

TL;DR: Would u also agree & enjoy a fresh 100% new MH6 ? Or are you blinded by nostalgia and really want to fight the #450968 boring Version of Alatreon and Barroth?

TL;DR2: Capcom needs new signature monsters. The rathian and rathalos need to go and very fast. Knowing that every new game has azure, pink + silver los + gold rathian is such a slog and boring. They die fast to flash bombs anyway :c
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Exibindo comentários 1619 de 19
Xenos 4/mai./2022 às 18:16 
Monster Hunter as a franchise is built upon the foundation of re-used assets.

Seriously, go look up the Monster Hunter 1 roster, and tell me how many of the monsters fill this EXACT criteria:
- Possesses only two legs, a set of large wings, a long tail, and is hunched over slightly

The vast majority of the original roster used the EXACT same skeleton, re-used half the same animations, and were often practically just reskins of each other even in the visual department. Rathian/Rathalos, Iodrome/Gendrome/Velocidrome, Monoblos/Diablos, and Basarios/Gravios being examples.

And they've been doing the same thing ever since.
Even the very next game in the series, Monster Hunter Freedom (I know G came second but we never got that), was the first game to introduce sub-species, and the ONLY new unique species added in the entire series up to that point was Yian Garuga, who is just a reskinned Yian-Kut-Ku with new moves. The entire rest of the "new" monsters? Solely sub-species, aka "reskins".

At least they've gotten a lot better at disguising it over the years.
Odogaron and Tobi-Kadachi share both the same skeleton and a lot of the same moves, but most people never even notice.

I give World a semi-pass because it's the first time in the entire game's history that they had to redo ALL the assets instead of being able to import stuff from previous titles since they finally changed the game engine. People expect the moon and back from every single game, but developing a new game from absolute scratch and having it come out as good as World is very, very impressive and VERY hard to do.

Plus if you ignore how many shared types of monsters and skeletons there are for a few seconds, World and Iceborne still marks the most new monsters added in a single generation by an absolute landslide, and its not even close (not counting subspecies or variants). Monster Hunter World alone added 21 new monsters, Iceborne added 6. Second place for most added? MH3 with only 15.

People like to rag on World by saying "Oh well Rise added more variety", but that's because Rise was able to do what old generations could and World couldn't: import from the last game. Any monster in Rise that was also in World is a direct port of that monster's assets, including skeleton, animations, textures, etc. For example: Tobi-Kadachi, Tigrex, Jyuratodus, Barioth, Rathalos, etc etc. That gave the team far more time to work on added new monsters, new skeletons, and remaking old monsters to work in the modern generation again. Rise is better for it, but it's still standing on the back of big 5th gen daddy World. Bless their devs for setting the new building blocks.

tldr: They've been re-using content since the very beginning and that's unlikely to change anytime soon. We can just hope they remake them better the next time (We can hope they remove Rathian from the series but it'll never happen).
Última edição por Xenos; 4/mai./2022 às 18:18
Popcorn 4/mai./2022 às 21:48 
Escrito originalmente por Xenos:
Monster Hunter as a franchise is built upon the foundation of re-used assets.

Seriously, go look up the Monster Hunter 1 roster, and tell me how many of the monsters fill this EXACT criteria:
- Possesses only two legs, a set of large wings, a long tail, and is hunched over slightly

The vast majority of the original roster used the EXACT same skeleton, re-used half the same animations, and were often practically just reskins of each other even in the visual department. Rathian/Rathalos, Iodrome/Gendrome/Velocidrome, Monoblos/Diablos, and Basarios/Gravios being examples.

And they've been doing the same thing ever since.
Even the very next game in the series, Monster Hunter Freedom (I know G came second but we never got that), was the first game to introduce sub-species, and the ONLY new unique species added in the entire series up to that point was Yian Garuga, who is just a reskinned Yian-Kut-Ku with new moves. The entire rest of the "new" monsters? Solely sub-species, aka "reskins".

At least they've gotten a lot better at disguising it over the years.
Odogaron and Tobi-Kadachi share both the same skeleton and a lot of the same moves, but most people never even notice.

I give World a semi-pass because it's the first time in the entire game's history that they had to redo ALL the assets instead of being able to import stuff from previous titles since they finally changed the game engine. People expect the moon and back from every single game, but developing a new game from absolute scratch and having it come out as good as World is very, very impressive and VERY hard to do.

Plus if you ignore how many shared types of monsters and skeletons there are for a few seconds, World and Iceborne still marks the most new monsters added in a single generation by an absolute landslide, and its not even close (not counting subspecies or variants). Monster Hunter World alone added 21 new monsters, Iceborne added 6. Second place for most added? MH3 with only 15.

People like to rag on World by saying "Oh well Rise added more variety", but that's because Rise was able to do what old generations could and World couldn't: import from the last game. Any monster in Rise that was also in World is a direct port of that monster's assets, including skeleton, animations, textures, etc. For example: Tobi-Kadachi, Tigrex, Jyuratodus, Barioth, Rathalos, etc etc. That gave the team far more time to work on added new monsters, new skeletons, and remaking old monsters to work in the modern generation again. Rise is better for it, but it's still standing on the back of big 5th gen daddy World. Bless their devs for setting the new building blocks.

tldr: They've been re-using content since the very beginning and that's unlikely to change anytime soon. We can just hope they remake them better the next time (We can hope they remove Rathian from the series but it'll never happen).
Nah, they need to rework her like they did with Rathalos in here.
Escrito originalmente por Xenos:
Hunter World alone added 21 new monsters, Iceborne added 6.
That can't be true, it felt like the complete opposite to me.
Xenos 5/mai./2022 às 4:37 
Escrito originalmente por katanaofsubterfuge:
Escrito originalmente por Xenos:
Hunter World alone added 21 new monsters, Iceborne added 6.
That can't be true, it felt like the complete opposite to me.

Then you just have very poor vision or very poor knowledge of the series.
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Publicado em: 3/mai./2022 às 1:59
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