Monster Hunter: World

Monster Hunter: World

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alexpt Feb 18, 2019 @ 4:44am
Where is the life bar of monsters?
During a combat, where on the screen is the monster's life bar displayed?
How do I know how much damage the monster has already taken?

And, if possible:
Is there any way to configure the game so that at least the char can move while attacking since there is no target locking system?
Last edited by alexpt; Feb 18, 2019 @ 4:45am
Originally posted by ~KeNnEtH~:
No life bar but:

1st (red) pod drop = about 30% HP left

2nd (red) pod drop = about 20% HP left

3rd (red) pod drop = about 10% HP left

Limping = Sleeping = 2nd (red) pod drop [except for Deviljho] = Skull icon on minimap = CAN CAPTURE IT NOW
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Showing 1-15 of 22 comments
Braddey Feb 18, 2019 @ 4:48am 
For me one of the most characteristic things about Monster Hunter is that you do not see the monster's life, just know that it is weak when it starts limping or going to sleep, in fact if now I was given a life of health of the monster, the game would lose a lot of essence as a saga.
Hamshank cat Feb 18, 2019 @ 4:49am 
You can tell how damaged the monster is by visible broken body parts, pods dropped, or limping when near death. If you want to actually see health then there are mods for it
Suzaku Feb 18, 2019 @ 4:49am 
You can't see the monster's health. Working as intended.

Most weapons can't turn while attacking. Make sure to properly aim and plan your attacks. If you want something that can turn, use Sword and Shield. All others, you'll just have to get used to.
Jethro Feb 18, 2019 @ 4:50am 
There is no HP bar, you just know by looking at it. Low health monster start to limp and the heartrate at the bottom left starts to flatten.

There is lock on but it's awful. If you commit to an attack you can't cancel it. Some weapons have longer animation than others.
You just have to know when to go in and when not to.
The author of this thread has indicated that this post answers the original topic.
~KeNnEtH~ Feb 18, 2019 @ 5:08am 
No life bar but:

1st (red) pod drop = about 30% HP left

2nd (red) pod drop = about 20% HP left

3rd (red) pod drop = about 10% HP left

Limping = Sleeping = 2nd (red) pod drop [except for Deviljho] = Skull icon on minimap = CAN CAPTURE IT NOW
rudeboy Feb 18, 2019 @ 5:18am 
There is a fixed camera-mode that tracks the monster once targeted. I recommending taking a look at your camera settings in-game as there are a handful of individual settings to play with.

Personally I have my camera speed maxed out and fixed camera mode disabled, as it usually is more disruptive than actually useful for tracking a monster compared to manual camera. I also play Dark Souls without lock-on so it may be personal preference.

As for redirecting your attacks, you can change your direction very slightly with normal attacks. Most weapons will have a couple moves with high-degree of mobility that you can mix in to re-position yourself, or special attacks that can almost turn on a dime. You'll figure these out with experimentation. Definitely look-up guides!

Monster HP seems pretty well covered.

Originally posted by ~KeNnEtH~:
1st (red) pod drop = about 30% HP left

2nd (red) pod drop = about 20% HP left

3rd (red) pod drop = about 10% HP left

I had no idea pods dropped this way, figured it was relative to particular parts being damaged. Awesome.
Last edited by rudeboy; Feb 18, 2019 @ 5:19am
Zerolimit Feb 18, 2019 @ 5:57am 
Guys don't forget there is a pulse on the monsters icon near the mini map that can indicate it's status but yeah when it starts limping it is close to death.
Suzaku Feb 18, 2019 @ 6:00am 
Originally posted by Zerolimit:
Guys don't forget there is a pulse on the monsters icon near the mini map that can indicate it's status but yeah when it starts limping it is close to death.
The pulse monitor is unreliable since it can near-flatline when the monster is near dead... or stunned, or sleeping, or tired, or bored from watching too many Cops re-runs. Or it can stay jumpy if the monster is enraged, or normal, or a female hunter is wearing the Odogaron set.
Zerolimit Feb 18, 2019 @ 6:05am 
Originally posted by Suzaku:
Originally posted by Zerolimit:
Guys don't forget there is a pulse on the monsters icon near the mini map that can indicate it's status but yeah when it starts limping it is close to death.
The pulse monitor is unreliable since it can near-flatline when the monster is near dead... or stunned, or sleeping, or tired, or bored from watching too many Cops re-runs. Or it can stay jumpy if the monster is enraged, or normal, or a female hunter is wearing the Odogaron set.

You would know visually if it is stunned, sleeping, and tired/hungry it drools hard not to know from those also enraged doesn't last forever and lol the other stuff.
XxX Feb 18, 2019 @ 6:07am 
sda
Nisshoku Feb 18, 2019 @ 6:13am 
Originally posted by Zerolimit:
Originally posted by Suzaku:
The pulse monitor is unreliable since it can near-flatline when the monster is near dead... or stunned, or sleeping, or tired, or bored from watching too many Cops re-runs. Or it can stay jumpy if the monster is enraged, or normal, or a female hunter is wearing the Odogaron set.

You would know visually if it is stunned, sleeping, and tired/hungry it drools hard not to know from those also enraged doesn't last forever and lol the other stuff.
If the monster is enraged (the eye symbol on the minimap is red) and the pulse is nearly flat, then it is near death (and within capture range), provided it's not afflicted by a status condition.
Last edited by Nisshoku; Feb 18, 2019 @ 6:14am
Illius Feb 18, 2019 @ 7:07am 

Originally posted by ~KeNnEtH~:
1st (red) pod drop = about 30% HP left

2nd (red) pod drop = about 20% HP left

3rd (red) pod drop = about 10% HP left
I don't think that's quite accurate cause I get pods to drop considerably earlier than that.
From what I understood I thought it was the 30% increments (90, 60 and 30)


Also as for OP:
There is no health bar. The only indications you get on how much damage they've taken is parts you have broken off of them (Such as horns, tails, wings), as well as if they try to retreat while limping back to their nest, they are 30% HP or lower.
~KeNnEtH~ Feb 18, 2019 @ 7:33am 
Originally posted by Illius:
Originally posted by ~KeNnEtH~:
1st (red) pod drop = about 30% HP left

2nd (red) pod drop = about 20% HP left

3rd (red) pod drop = about 10% HP left
I don't think that's quite accurate cause I get pods to drop considerably earlier than that.
From what I understood I thought it was the 30% increments (90, 60 and 30)

Well, I can't guarantee the numbers but usually, I only get the drop near the end.

There are monster that drop pods constantly but they are Elder Dragons so they don't matter since they can't be captured in any case.

The pods also take a lot faster to drop once the first 1 has dropped.


However, I can guarantee that the

2nd pod drop = Capture

Is 100% going to work all the time with the only exception being Deviljho.
Zukabazuka Feb 18, 2019 @ 7:46am 
Originally posted by Illius:
Originally posted by ~KeNnEtH~:
1st (red) pod drop = about 30% HP left

2nd (red) pod drop = about 20% HP left

3rd (red) pod drop = about 10% HP left
I don't think that's quite accurate cause I get pods to drop considerably earlier than that.
From what I understood I thought it was the 30% increments (90, 60 and 30)


Also as for OP:
There is no health bar. The only indications you get on how much damage they've taken is parts you have broken off of them (Such as horns, tails, wings), as well as if they try to retreat while limping back to their nest, they are 30% HP or lower.

Devil jho, Lavasioth and some elder dragons doesn't follow this but the rest do follow this. Devil jho and lavasioth can only be captured when they drop 3 pods, why I don't know but I guess they want to be "special".

Its been 100% when ever I go for capture on any monster I can capture.
Suzaku Feb 18, 2019 @ 7:59am 
Jyuratodus also drops pods throughout a fight, but as the others have mentioned, the Pod Method is ideal and quite reliable in determining when a monster is at low health and ready for capture long. You don't need to look for skulls, you don't need to look for limping, you don't need to look at the EKG. Just wait for a second pod drop, and start trapping and tranqing.
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Date Posted: Feb 18, 2019 @ 4:44am
Posts: 22