Monster Hunter: World

Monster Hunter: World

View Stats:
BTTrinity Feb 14, 2019 @ 10:38am
Dodge Roll i-frames
Basically, I'm trying to learn the i-frames so I dont need to constantly crutch on foresight slash and superman dive. Every bit of info I look up says something different, and trying what vids do seems very inconsistent. Should I be aiming to dodge with the beginning of the roll? Middle? End?

My 3 main weapons are Longsword, Dual Blades, and Insect Glaive so the rolling frames should be identacle right? (Not talking about Dual Blades demon dash either, just rolling)

Can I i-frame the barrel in the training arena without the evasion mantle and fancy things like foresight slash? Or will I always get hit because its an aoe explosive knockback and should just go at it with monsters?
Last edited by BTTrinity; Feb 14, 2019 @ 10:38am
Originally posted by Draescan:
The problem is that unlike earlier monster hunters, the dodge roll doesn't enable the player to pass through the monsters sufficiently enough without max evade ( ie the skill or the evasion mantle ) to avoid every contact point of the attacks. Any attack that has a long animation can push the player's model along with it and cause them to take the hit regardless of getting a perfectly timed dodge at the beginning of the strike. Due to the borked hitboxes ( looks at lavasioth hipcheck/lavabomb and kulva taroth's roll ) you can't even trust what you see when it comes to the dodge rolls, and even if you do manage to learn them you have to be concerned about the forgiving as hell enemy hit registration for their attacks.

You're better off just using forsight slash and avoiding the whole damn debacle.
< >
Showing 1-15 of 21 comments
The author of this thread has indicated that this post answers the original topic.
Draescan Feb 14, 2019 @ 11:02am 
The problem is that unlike earlier monster hunters, the dodge roll doesn't enable the player to pass through the monsters sufficiently enough without max evade ( ie the skill or the evasion mantle ) to avoid every contact point of the attacks. Any attack that has a long animation can push the player's model along with it and cause them to take the hit regardless of getting a perfectly timed dodge at the beginning of the strike. Due to the borked hitboxes ( looks at lavasioth hipcheck/lavabomb and kulva taroth's roll ) you can't even trust what you see when it comes to the dodge rolls, and even if you do manage to learn them you have to be concerned about the forgiving as hell enemy hit registration for their attacks.

You're better off just using forsight slash and avoiding the whole damn debacle.
Last edited by Draescan; Feb 14, 2019 @ 11:06am
Stormsong Feb 14, 2019 @ 11:05am 
The very beginning of the roll.

EDIT: I would say, with LS in particular, given the number of mechanics attached to foresight slash that I would simply use that. I can't think of a reason to use roll over foresight slash.
Last edited by Stormsong; Feb 14, 2019 @ 11:09am
BTTrinity Feb 14, 2019 @ 11:10am 
Originally posted by Draescan:
The problem is that unlike earlier monster hunters, the dodge roll doesn't enable the player to pass through the monsters sufficiently enough without max evade ( ie the skill or the evasion mantle ) to avoid every contact point of the attacks. Any attack that has a long animation can push the player's model along with it and cause them to take the hit regardless of getting a perfectly timed dodge at the beginning of the strike. Due to the borked hitboxes ( looks at lavasioth hipcheck/lavabomb and kulva taroth's roll ) you can't even trust what you see when it comes to the dodge rolls, and even if you do manage to learn them you have to be concerned about the forgiving as hell enemy hit registration for their attacks.

You're better off just using forsight slash and avoiding the whole damn debacle.

This makes sense. So dodge roll is probably better used to get away from the attack rather than go straight through it like dark souls cuz of lingering hitboxes and for those lingering moves im better off using foresight slash.

this also adds a bit of insight to why i take damage in foresight slash despite the successful parry.
Draescan Feb 14, 2019 @ 11:12am 
Originally posted by BTTrinity:
Originally posted by Draescan:
The problem is that unlike earlier monster hunters, the dodge roll doesn't enable the player to pass through the monsters sufficiently enough without max evade ( ie the skill or the evasion mantle ) to avoid every contact point of the attacks. Any attack that has a long animation can push the player's model along with it and cause them to take the hit regardless of getting a perfectly timed dodge at the beginning of the strike. Due to the borked hitboxes ( looks at lavasioth hipcheck/lavabomb and kulva taroth's roll ) you can't even trust what you see when it comes to the dodge rolls, and even if you do manage to learn them you have to be concerned about the forgiving as hell enemy hit registration for their attacks.

You're better off just using forsight slash and avoiding the whole damn debacle.

This makes sense. So dodge roll is probably better used to get away from the attack rather than go straight through it like dark souls cuz of lingering hitboxes and for those lingering moves im better off using foresight slash.

this also adds a bit of insight to why i take damage in foresight slash despite the successful parry.

Aye, just throw on evade extender 2 and learn the tells for the attacks. If you can get away with parrying it, do so, if not, just peace the ♥♥♥♥ out and leave the broken hitboxes for the birds.
BTTrinity Feb 14, 2019 @ 11:22am 
Originally posted by Draescan:
Originally posted by BTTrinity:

This makes sense. So dodge roll is probably better used to get away from the attack rather than go straight through it like dark souls cuz of lingering hitboxes and for those lingering moves im better off using foresight slash.

this also adds a bit of insight to why i take damage in foresight slash despite the successful parry.

Aye, just throw on evade extender 2 and learn the tells for the attacks. If you can get away with parrying it, do so, if not, just peace the ♥♥♥♥ out and leave the broken hitboxes for the birds.

Glad to see I'm pretty much doing things right at least, foresight slash roars and longer attack animations like taroths roll. and dodge roll things like roars (when not using LS) instant jabs.
Zefar Feb 14, 2019 @ 12:20pm 
Unless you have the jewels that increase the time you're invincible in a roll and the length of it you shouldn't bother to roll through an attack.

But you have ONE dodge move that will work and it's called Superman dive. You just run in any direction and press the dodge button and you'll jump to the ground.
This can and will get you out of danger from a lot of attacks.
JPM岩 Feb 14, 2019 @ 12:23pm 
Originally posted by Draescan:
The problem is that unlike earlier monster hunters, the dodge roll doesn't enable the player to pass through the monsters sufficiently enough without max evade ( ie the skill or the evasion mantle ) to avoid every contact point of the attacks. Any attack that has a long animation can push the player's model along with it and cause them to take the hit regardless of getting a perfectly timed dodge at the beginning of the strike. Due to the borked hitboxes ( looks at lavasioth hipcheck/lavabomb and kulva taroth's roll ) you can't even trust what you see when it comes to the dodge rolls, and even if you do manage to learn them you have to be concerned about the forgiving as hell enemy hit registration for their attacks.

You're better off just using forsight slash and avoiding the whole damn debacle.
This isnt true, it's just much harder to time, I've been able to roll through Greatest Jagras and Xeno's rolls, Jho's roars etc, you CAN roll through any roar, but you have to time it REALLY well
♋Phenex Feb 14, 2019 @ 12:25pm 
Originally posted by Zefar:
Unless you have the jewels that increase the time you're invincible in a roll and the length of it you shouldn't bother to roll through an attack.

But you have ONE dodge move that will work and it's called Superman dive. You just run in any direction and press the dodge button and you'll jump to the ground.
This can and will get you out of danger from a lot of attacks.
That's false unless you have the skill to superman dive in any direction. You MUST run away from the monster otherwise you can't superman dive.
Zefar Feb 14, 2019 @ 12:32pm 
Originally posted by ♋Show me de wei:
Originally posted by Zefar:
Unless you have the jewels that increase the time you're invincible in a roll and the length of it you shouldn't bother to roll through an attack.

But you have ONE dodge move that will work and it's called Superman dive. You just run in any direction and press the dodge button and you'll jump to the ground.
This can and will get you out of danger from a lot of attacks.
That's false unless you have the skill to superman dive in any direction. You MUST run away from the monster otherwise you can't superman dive.

Honestly I have never noticed this. Mainly because I rarely use it but it seems to be true as I just tested this.
Erudax Feb 14, 2019 @ 12:48pm 
Originally posted by JPM岩:
This isnt true, it's just much harder to time, I've been able to roll through Greatest Jagras and Xeno's rolls, Jho's roars etc, you CAN roll through any roar, but you have to time it REALLY well
I have never seen anyone being able to iframe through Xeno's roar, not even with Evade Window 5. Vaal and Deviljho roars can't be iframed with basic dodge, but can be dodged with Evasion Mantle.
Remi (Banned) Feb 14, 2019 @ 12:54pm 
Evasion mantle on Xeno's roar is frame perfect i think? I don't even know if it's rollabe with Evasion mantle, i haven't done it i think.
JPM岩 Feb 14, 2019 @ 1:00pm 
Originally posted by Erudax:
Originally posted by JPM岩:
This isnt true, it's just much harder to time, I've been able to roll through Greatest Jagras and Xeno's rolls, Jho's roars etc, you CAN roll through any roar, but you have to time it REALLY well
I have never seen anyone being able to iframe through Xeno's roar, not even with Evade Window 5. Vaal and Deviljho roars can't be iframed with basic dodge, but can be dodged with Evasion Mantle.
Well, I mean, just cause you havent seen it, doesnt mean its not possible. It's frame perfect
Nine Feb 14, 2019 @ 1:02pm 
Originally posted by JPM岩:
Originally posted by Erudax:
I have never seen anyone being able to iframe through Xeno's roar, not even with Evade Window 5. Vaal and Deviljho roars can't be iframed with basic dodge, but can be dodged with Evasion Mantle.
Well, I mean, just cause you havent seen it, doesnt mean its not possible. It's frame perfect
And no one has been able to show proof of it lol
Remi (Banned) Feb 14, 2019 @ 1:15pm 
Well i just did it, don't know if Evade Window 5 is enough though. But even if you fail with Evasion mantle you still get the attack buff, although i never need to roll his roar anyway.
Erudax Feb 14, 2019 @ 1:29pm 
Originally posted by Remi:
Well i just did it, don't know if Evade Window 5 is enough though. But even if you fail with Evasion mantle you still get the attack buff, although i never need to roll his roar anyway.
You had Evasion Window 5 and Evasion Mantle? And was able to roll through all of it, never getting roar stunned? Good to know it's possible. I will practice it for when AT Xeno comes then.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Feb 14, 2019 @ 10:38am
Posts: 21