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Повідомити про проблему з перекладом
I cant remember the game now but i remember playing some game with heavy big weapons and fluid combat in all directions. Might think of "The Surge". Basically DS clone (but not as good, but still enjoyable, but still too short, but still pretty fun combat, lol). I sort of had that in mind as i started fighting in MHW. I will reset my brain and git gud.
The fact is that focus camera key bind will adjust your camera instantly and adjusting your camera with mouse is much slower.
Ideal time to use it is when the monster charges past you like Deviljho's charge attack. Weapons that don't have moves that allow you to change direction of your attack like IG benefit from focus camera much more than something like bow.
It took me a long time to get the focus camera set up for the first time. Many of the descriptions for the camera are confusing. I don't remember the exact settings I changed but I'll put some of my settings below.
Camera Style: Target Camera
Target Settings: Large Monsters Only
Target Camera Controls: Type 3
Target Camera Vertical Settings: Don't Match Height
Focus Camera Settings: No Restrictions
Camera Terrain Adjustment: Don't Adjust
Dynamic Camera Settings: On
Camera Distance: Far
There should be a different keybind for selecting which monster you want to focus on (if there are multiple). This should be under "Focus Camera/Select Target" . You will have to change this keybind for both melee and ranged weapons.
I popped up multiplayer several times but no one ever joined. With 12 million copies sold i thought this would be a game where you always found players, and fast. Wonder if i need to open up firewall or something in the background... Would like to do 2 people runs. I have to test more hehe.
I play solo exclusively, but on the rare occasions I feel like doing a bit of multiplayer, I just hit Join Mission, pick whatever I want and you're off to multiplayer-monster-land.
One thing im a bit disappointed with now after having taken out 3 "bigger" monsters is that i thought there would be more visual effects on the monsters when you hit them and lower their health. You fight for a long time to bring them down and you hack at their limbs many many times, so i thought you would see slash/hack marks on the monsters, but you dont. Just hack for 10 minutes and then they suddenly die. I think they messed up a bit there and missed a great opportunity to let us see how hurt the monsters are by visually showing more and more marks from our weapons on them. Now you dont know when they are about to die. They just die when you have done enough damage. If i was head of the visuals dev team i would put the texture guys to work, lol, and have them make visual damage on the monsters. Some blood and cuts so when they die they look all torn up. Oh well.
You'll see the signs as you get familiar with the game -- just don't expect 20 gallons of blood and having a bazillion cut-marks all over your target.
As for combat, patience and persistence are key. Even as an LBG user (very mobile ranged weapon with very little downtime and typically short reload times), it is possible to shoot/reload or do something at a bad time that can result in you eating a hit. So, if you're lugging around a slow, lumbering weapon with long animations and slow swings, mashing buttons is the best way to get yourself KO'd, or knocked around a lot (which in turn means less damage done and a longer fight in general).
A lot of monsters (early game) perform a telegraphed move that anim-locks them. Most weapons (even the slowest) can use that time to position, get a hit in, re-position etc, but as you progress, monsters perform more frantically or have less breaks, so if you're not patient enough to pick your moment, or know how to reduce the wait-time more efficiently (eg. items, stuns/statuses, traps, optimal positions or timed dodges) then you're in for a bit of a slog.
Personally I'd always recommend speedy/mobile weapons for beginners - they may not hit as hard but the trade-off is more damage uptime and/or more mobility.
Honestly, just experiment with each weapon and find something comfortable. Some have anim-turning, some don't. Some give you far more flexibility and mobility, others are a test of patience where you have to wait to land that juicy powerhouse damage, and so on.
As above people have said, don't let the game play combat for you. Turn off cam-lock and just practice.
I did see the monsters limp but they got back to full vigor again and again, and all of a sudden - dead. Im sure there are subtle signs, but a game about fighting monsters could have been a little more visual in that department.
Not letting the game play it for me. Its been very easy so far. Im an experienced player. I hope there will be more combos and mechanics to the fighting later though. Its very mashy atm. A lot of the same slashes over and over. Hopefully that changes. Its fun though to try and go for the head and land more damage. Its fun to knock the stone out of the monsters claws so it cant parry my hits, and then land hits to the head. Fun to shoot different small bombs and such and have different effects. I be damned though cause i could never figure out why i couldnt catch things with my net, lol. Shot it at every thing - walking and flying. They just took 2dmg and wouldnt be captured. Lots to learn but thats the fun part. I love the more complex it gets. As long as you can learn and master the complexity - im in.