Monster Hunter: World
Targeting/locking & Fighting tips?
So i find it sluggish and weird because it seems me holding the direction i want to strike at next doesnt register. Say if i slash forward as the monster is in front of me but then the monster moves to my right side and so my next hit i just hold the direction to the right and keep pushing my buttons to make my guy turn and make the next hit go right, but i keep hitting forward and sort of fighting my way away from the monster, lol. Only way to change direction ive noticed it to stop fighting, turn and then start striking again which seems awkward and sluggish. Any ideas? I fight like a drunken kid on valium. I am pretty experienced in combat games so im sure im doing something wrong, lol. :lunar2019grinningpig:

Secondly, what targeting/locking mode/options do i need to change so that if i set target/lock on a monster i want the lock to stay on it until i kill it or choose to remove the target manually? I set the red target on a monster but as soon as i move it will target another monster. It wont work like in Dark Souls where you lock on to a mob and it stays locked on until its either dead or you choose to remove the lock.

Thanks a bunch.
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Показані коментарі 1630 із 32
Цитата допису Seamus:
Цитата допису Alex72:
Yep i dont use lock in games. As i said though i wondered if that was why i had to stop, turn, and then strike again to change direction instead of fluid combat in all directions. :)
Well, if you want that, that's why SnS exists. Turning slash is kinda absurd once you get the hang of it.
Yup. Someone mentioned it. Will test more weps. Cheers. :)

I cant remember the game now but i remember playing some game with heavy big weapons and fluid combat in all directions. Might think of "The Surge". Basically DS clone (but not as good, but still enjoyable, but still too short, but still pretty fun combat, lol). I sort of had that in mind as i started fighting in MHW. I will reset my brain and git gud. :steammocking:
Under keyboard controls it's under "Display Items (Hold)/ Reset Camera". Depending on weapon it's something you'll use all the time or rarely.

The fact is that focus camera key bind will adjust your camera instantly and adjusting your camera with mouse is much slower.

Ideal time to use it is when the monster charges past you like Deviljho's charge attack. Weapons that don't have moves that allow you to change direction of your attack like IG benefit from focus camera much more than something like bow.
Цитата допису missingteeth:
Under keyboard controls it's under "Display Items (Hold)/ Reset Camera". Depending on weapon it's something you'll use all the time or rarely.

The fact is that focus camera key bind will adjust your camera instantly and adjusting your camera with mouse is much slower.

Ideal time to use it is when the monster charges past you like Deviljho's charge attack. Weapons that don't have moves that allow you to change direction of your attack like IG benefit from focus camera much more than something like bow.
Cheers. Yeah on my screen it says "Q to target/focus" or similar but when i press it it will just make the minimap bigger lol. :D Maybe it does something else but i cant see anything else happening. I will check that setting you mentioned. I can indeed see it being good to have some fast HOLD button to focus on an enemy that is charging you from some awkward angle etc. I still havent gotten any button like that since the only thing i have is "targeting" but that thing will target ANY monster in the area. It could be changed to "only big monsters", but if there are two big monsters? :steamhappy:
Цитата допису Alex72:
Цитата допису missingteeth:
Under keyboard controls it's under "Display Items (Hold)/ Reset Camera". Depending on weapon it's something you'll use all the time or rarely.

The fact is that focus camera key bind will adjust your camera instantly and adjusting your camera with mouse is much slower.

Ideal time to use it is when the monster charges past you like Deviljho's charge attack. Weapons that don't have moves that allow you to change direction of your attack like IG benefit from focus camera much more than something like bow.
Cheers. Yeah on my screen it says "Q to target/focus" or similar but when i press it it will just make the minimap bigger lol. :D Maybe it does something else but i cant see anything else happening. I will check that setting you mentioned. I can indeed see it being good to have some fast HOLD button to focus on an enemy that is charging you from some awkward angle etc. I still havent gotten any button like that since the only thing i have is "targeting" but that thing will target ANY monster in the area. It could be changed to "only big monsters", but if there are two big monsters? :steamhappy:


It took me a long time to get the focus camera set up for the first time. Many of the descriptions for the camera are confusing. I don't remember the exact settings I changed but I'll put some of my settings below.

Camera Style: Target Camera
Target Settings: Large Monsters Only
Target Camera Controls: Type 3
Target Camera Vertical Settings: Don't Match Height
Focus Camera Settings: No Restrictions
Camera Terrain Adjustment: Don't Adjust
Dynamic Camera Settings: On
Camera Distance: Far

There should be a different keybind for selecting which monster you want to focus on (if there are multiple). This should be under "Focus Camera/Select Target" . You will have to change this keybind for both melee and ranged weapons.


Цитата допису missingteeth:
Цитата допису Alex72:
Cheers. Yeah on my screen it says "Q to target/focus" or similar but when i press it it will just make the minimap bigger lol. :D Maybe it does something else but i cant see anything else happening. I will check that setting you mentioned. I can indeed see it being good to have some fast HOLD button to focus on an enemy that is charging you from some awkward angle etc. I still havent gotten any button like that since the only thing i have is "targeting" but that thing will target ANY monster in the area. It could be changed to "only big monsters", but if there are two big monsters? :steamhappy:


It took me a long time to get the focus camera set up for the first time. Many of the descriptions for the camera are confusing. I don't remember the exact settings I changed but I'll put some of my settings below.

Camera Style: Target Camera
Target Settings: Large Monsters Only
Target Camera Controls: Type 3
Target Camera Vertical Settings: Don't Match Height
Focus Camera Settings: No Restrictions
Camera Terrain Adjustment: Don't Adjust
Dynamic Camera Settings: On
Camera Distance: Far

There should be a different keybind for selecting which monster you want to focus on (if there are multiple). This should be under "Focus Camera/Select Target" . You will have to change this keybind for both melee and ranged weapons.
Wow, thanks! :lunar2019coolpig: Will test that out.
The Kinsect only works when you have an Insect Glaive equipped.
Цитата допису Alex72:
Cheers. Yeah on my screen it says "Q to target/focus" or similar but when i press it it will just make the minimap bigger
First you press F to select a target. Then Q will target them.
Цитата допису missingteeth:
Dynamic Camera Settings: On
Why do you like this? I don't like the idea of the game deciding when to move the camera.
Does anyone have tips for me regarding sharpness, red bar looking like a sword and general handling of a fight? Do i have to sharpen my sword over and over while in a fight or can i do something to prevent it from dulling? Is it the more i miss my target that it gets duller? And the red sword bar is that my stamina? Bit confused on the sharpening since it goes down all the time and im thinking i have to keep sharpening the sword while in combat which gets tedious, but maybe i dont have to? Any tips welcome. Just took out the big Jagra lizard. Was a fun fight. :)
Цитата допису Alex72:
Does anyone have tips for me regarding sharpness, red bar looking like a sword and general handling of a fight? Do i have to sharpen my sword over and over while in a fight or can i do something to prevent it from dulling? Is it the more i miss my target that it gets duller? And the red sword bar is that my stamina? Bit confused on the sharpening since it goes down all the time and im thinking i have to keep sharpening the sword while in combat which gets tedious, but maybe i dont have to? Any tips welcome. Just took out the big Jagra lizard. Was a fun fight. :)
There are skills that mitigate sharpness loss like protective polish, master's touch and razer sharp. Until you have one of those though you have to sharpen pretty regularly during a fight. There are also skills that speed up sharpening and items that do it faster like whetfish fins.
Цитата допису Nine:
Цитата допису Alex72:
Does anyone have tips for me regarding sharpness, red bar looking like a sword and general handling of a fight? Do i have to sharpen my sword over and over while in a fight or can i do something to prevent it from dulling? Is it the more i miss my target that it gets duller? And the red sword bar is that my stamina? Bit confused on the sharpening since it goes down all the time and im thinking i have to keep sharpening the sword while in combat which gets tedious, but maybe i dont have to? Any tips welcome. Just took out the big Jagra lizard. Was a fun fight. :)
There are skills that mitigate sharpness loss like protective polish, master's touch and razer sharp. Until you have one of those though you have to sharpen pretty regularly during a fight. There are also skills that speed up sharpening and items that do it faster like whetfish fins.
Ah gotcha. Thanks mate. Time to go on bounty mission. :)

I popped up multiplayer several times but no one ever joined. With 12 million copies sold i thought this would be a game where you always found players, and fast. Wonder if i need to open up firewall or something in the background... Would like to do 2 people runs. I have to test more hehe.
In case it hasn't been mentioned yet, you need to pop an SOS flare to open up your online session for others // allow people to join your mission. You can also just join theirs via the mission board (Join Mission) rather than (Post Mission, which is how you start missions by yourself).

I play solo exclusively, but on the rare occasions I feel like doing a bit of multiplayer, I just hit Join Mission, pick whatever I want and you're off to multiplayer-monster-land.
Цитата допису RopeDrink:
In case it hasn't been mentioned yet, you need to pop an SOS flare to open up your online session for others // allow people to join your mission. You can also just join theirs via the mission board (Join Mission) rather than (Post Mission, which is how you start missions by yourself).

I play solo exclusively, but on the rare occasions I feel like doing a bit of multiplayer, I just hit Join Mission, pick whatever I want and you're off to multiplayer-monster-land.
Cheers mate. Yeah i learned that but i hosted or started the missions with letting others joined, and it said "waiting for other players" but they never came so i went on alone.

One thing im a bit disappointed with now after having taken out 3 "bigger" monsters is that i thought there would be more visual effects on the monsters when you hit them and lower their health. You fight for a long time to bring them down and you hack at their limbs many many times, so i thought you would see slash/hack marks on the monsters, but you dont. Just hack for 10 minutes and then they suddenly die. I think they messed up a bit there and missed a great opportunity to let us see how hurt the monsters are by visually showing more and more marks from our weapons on them. Now you dont know when they are about to die. They just die when you have done enough damage. If i was head of the visuals dev team i would put the texture guys to work, lol, and have them make visual damage on the monsters. Some blood and cuts so when they die they look all torn up. Oh well.
Автор останньої редакції: Alex; 14 лют. 2019 о 15:07
You're not going to see cuts, bruises and slashes, no, but when you 'break' body parts, those parts will become damaged looking and effect the monster in combat, eg. heads, wings, forearms etc, can even cut off their tails for additional loot. It visually changes the monster (subtly), can temporarily disable it from performing certain actions effectively (or at all), render monsters into a different attack state etc... and breaking any part has a chance of rewarding you with materials.

You'll see the signs as you get familiar with the game -- just don't expect 20 gallons of blood and having a bazillion cut-marks all over your target.

As for combat, patience and persistence are key. Even as an LBG user (very mobile ranged weapon with very little downtime and typically short reload times), it is possible to shoot/reload or do something at a bad time that can result in you eating a hit. So, if you're lugging around a slow, lumbering weapon with long animations and slow swings, mashing buttons is the best way to get yourself KO'd, or knocked around a lot (which in turn means less damage done and a longer fight in general).

A lot of monsters (early game) perform a telegraphed move that anim-locks them. Most weapons (even the slowest) can use that time to position, get a hit in, re-position etc, but as you progress, monsters perform more frantically or have less breaks, so if you're not patient enough to pick your moment, or know how to reduce the wait-time more efficiently (eg. items, stuns/statuses, traps, optimal positions or timed dodges) then you're in for a bit of a slog.

Personally I'd always recommend speedy/mobile weapons for beginners - they may not hit as hard but the trade-off is more damage uptime and/or more mobility.

Honestly, just experiment with each weapon and find something comfortable. Some have anim-turning, some don't. Some give you far more flexibility and mobility, others are a test of patience where you have to wait to land that juicy powerhouse damage, and so on.

As above people have said, don't let the game play combat for you. Turn off cam-lock and just practice.
Автор останньої редакції: RopeDrink; 14 лют. 2019 о 15:27
"just don't expect 20 gallons of blood and having a bazillion cut-marks all over your target". Im not after a bazillion cut marks or 20 gallons of blood. Things can be made tastefully. Not every chop made into a mark. As health go down you can have levels where you see more marks. Visually you know when the final blows come.

I did see the monsters limp but they got back to full vigor again and again, and all of a sudden - dead. Im sure there are subtle signs, but a game about fighting monsters could have been a little more visual in that department.

Not letting the game play it for me. Its been very easy so far. Im an experienced player. I hope there will be more combos and mechanics to the fighting later though. Its very mashy atm. A lot of the same slashes over and over. Hopefully that changes. Its fun though to try and go for the head and land more damage. Its fun to knock the stone out of the monsters claws so it cant parry my hits, and then land hits to the head. Fun to shoot different small bombs and such and have different effects. I be damned though cause i could never figure out why i couldnt catch things with my net, lol. Shot it at every thing - walking and flying. They just took 2dmg and wouldnt be captured. Lots to learn but thats the fun part. I love the more complex it gets. As long as you can learn and master the complexity - im in.
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Опубліковано: 14 лют. 2019 о 8:21
Дописів: 32