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It's not gatekeeping to want things to avoid the dreaded "dumbing down" because, at the end of the day, World's Hunting Horn is just as usable by newbies as any other weapon.
I don't really use the ranged weapons because they feel extremely unsatisfying and tedious (and ironically less reliant on "good aim"), and I don't like the Charge Blade's upkeep requirements 'cause it makes me feel like I can't play for ♥♥♥♥. I don't think it's gatekeeping for someone to come along and tell me that I'm not good with a weapon if I'm literally not being good at it.
In fact, I think it's some kind of reverse gatekeeping for people to say a weapon has to be oversimplified for broader appeal. That's not what having multiple weapons and playstyles it about, it's not about one homogeneous baseline of bland similarity, it's about variety. You can play Charge Blade badly and kill most every monster in the game, but you might hate it, and that's why different weapons exist. Complexity is not inherently good or bad, and it's good that some of MH's weapons are more or less complex than each other. Making each weapon as "deep" or "simple" as each other is a bad move.
With that logic you may as well make a oneshot weapon and make character invincible, because otherwise you're gatekeeping people who can't defeat monsters without that.
But I guess lashing out at a person whose competing opinion you completely imagined in your head is a good use of that term, too.
Anyway, judging by these posts none of y'all have the right attitude to be a support player, so does it really matter? :P
Am I the only one who doesn't play a lot of songs in this game? When I use HH in world I play self-buff and ONE song that I deem will make a diference in the hunt (like all wind pressure negated against kushala, knockback negated against lunastra that kind of difference) and then I just hit the monsters. I like HHs moveset a lot in MHW. I really just doot when I play Echo Waves
no offense but according to u, what defines a true support player? i
Nah bro.
Including me, I've met several "prehistoric bone+stone instrument" dooter that only buff before fight and when it's safe (changing area).
I tip my hat to the "orchestral piano/violin" dooter that can perfectly maintain their buffs and dps at the same time, but I personally find it hard to implement in some fight and tend to messed up my queued buffs table when I took an opportunistic attack when there's a random opening.
But why would you ever use classic HH? Does it have any kind of benefit?
Because from what it sounds like Rise HH is all-around better/easier. And while sure, you can handicap yourself for fun (e.g. why people do "nude runs"), it is as much a "choice" as choosing to not wear armour.
edit: yeah, the person below me said it better
Rise HH is a low skill but high reward weapon.
Where's the balance?
Capcom looks at the usage statistics and buffs the weapons accordingly.
If only same would apply to upper tiers.
This.
Hunting horn wasn’t really all that complex to begin with the big issue with horn was the recital time. It took so long and while a lot of the weapons beating the ♥♥♥♥ out of something you were just standing there finishing a performance. There were ways to short cut it sure but it just didn’t work well with a faster monster hunter game. And sure there were some higher level combos you could pull off that would perform two songs at the same time faster but it was just unnecessary. The weapon felt sluggish as it was in world it was just slow. Rise fixed that and essentially turned the weapon into a dual blades blunt equivalent which is honestly great. I think the real L in rise was insect glaive.
I would say your "logic" is deeply flawed, but I wouldn't even call it logic in the first place.
So it took skill to use. I'm not a dual blades fan, so sounds bad.
My logic is that saying you want things to take skill isn't "GATEKEEPING!!!!!!"
My point was that there needs to be an incentive to use old HH, people aren't complaining about a control scheme change, they are complaining about the weapon being dumbed down.
That's why I pointed this out earlier in the thread: