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I'd say SnS is more beginner friendly, although very hard to master (as almost all weapons in the game IMHO), it's more forgiving, since the moveset has generally short animations. Also, it's very mobile, and has a shield as a last resort to some attacks, there's some invincibility frames from the back step and u can use items with the weapon unsheathed. The DB is about the same, fast animations, high mobility, but less resourceful, although I think the moveset is simpler. Other option is GS with fc and hit and run tactics, it's kinda dumb but can be useful with some annoying monsters. Maybe the dumbest thing is spread HBG with shield though LOL.
Its pretty much just charge swings.
Air attack? that's a charge.
Slide attack? that's a charge.
Combo attack? charge combo's.
Mounted finish? that's a charge.
Oh! kick and tackle if you want to get fancy.
Like really that's what most new players go with right?
Its easy , can work early game where bowguns are ussualy late game and it Has the meele weapons damage reduction.
I killed tempered ruiner with random safi dual blades (blast ones without blast decos or awakenings) by just mashing random buttons.
I remebered demon mode is a thing after the fight.
Point and click at a monster with a range weapon ain't hard. Turtling behind a shield ain't hard. Rolling around and stabbing the ankles ain't hard. Bonking some heads ain't hard.
Additionally, I would say that the Lance and Gunlance can yield victories without much skill against the majority of the monsters in the game. With Guard 5 and Guard Up + either the Vaal regen or a health augment, it is possible to just sit there and endlessly turtle poke with low commitment attacks while sustaining your health. It isn't fast, and it isn't fun, but it will beat almost everything. The exceptions are certain endgame monsters that do so much chip damage and attack so relentlessly that you begin to need to play well and avoid some attacks in order to win, as well as those with a more limited timer (Fatty, AT Velk, the Jangs, prolly R. Brachy, etc).
I disagree in regards to the Bow and LBG. The Bow has to remain close to the monster, needs stamina management skill, and trades the difficulty in aiming to hit desired parts for extreme squishiness. Especially when you reach endgame tempered and archtempered monsters, where the damage is high enough that many twoshots turn into oneshots in gunner defence, I would contend that Bow is absolutely one of the hardest matchups.
LBG can be more busted (esp with Sticky or Pierce), and in certain matchups I agree that it's fairly brainless, but the reloading (especially the need to slow reload a lot of ammos if you mess up your evade reload) combined with the squishiness makes it require skill in most fights where the monster has a good gap closer or ranged attack (like, Velk is tough with a LBG no matter your build, but Legianna isn't)
As a Bow user I can state with authority that The Bow is not the easiest weapon to use. The controls are very wonky and not easy to pull off without practice and experience. That and the lengths you have to go to just to get your Bow to do a decent amount of damage is insane. Have to get those Flow charts out and map out what skills are best to maximize damage without cheating you know. And math is not my strongest skill in real life. Bow is a big support weapon so i rely on you Blademasters to do most of the damage while I squeeze out as much as I can.
as a DB main, can confirm.
i beat all of base world and did most of the post game while only ever spamming demon dance. i only needed to actuallly learn DB after getting wrecked by AT xeno.
Sticky Light Bowgun. You can just stay far away and pepper monster with constant damage without aiming for specific parts. Of course this one requires a lot of resources, so at least it's not as abusable early game.
I guess Dual Blades in melee are easy, since you don't really need to know any combo paths to optimize your gameplay, but at the very least you actually have to deal with monster attacks, unlike the two above, so it's way better.
-Shield HBG: Higher damage than everything else and there's no need to even guard.
-Sticky LBG: Shoot near the head and get a free KO.
-Longsword: iframes stacked on top of iframes with a side of iframes.