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Many times I've had an investigation to do with one or both of these two monsters and I would spend more time trying to actually catch up to them and initiate the fight than actually fighting them. You see them on your map, you get close and they keep flying away to some other far off location and the cycle repeats. Very frustrating.
It's to the point where I just avoid those monsters altogether because it's more trouble than it's worth, wasting my time chasing them for a lot longer than any other monster in the game.
As for their movesets I can't speak on that as I haven't fought them in a while. But I just shut them down with traps and flashes to quickly end the battle but fighting those two definitely does present a little difficulty spike, especially with Azure Rathalos if you aren't careful.
Well perceive as a dragon fight and being a dragon fight are 2 different things entirely with rathalos being a wyvern, but thats completely off-topic and pointless to discuss.
Rathalos gets introduced to us in mhw at a point where you should have learned all there is to hunting monsters, and using all the tools you have acces to against it.
-flashpods + crafting more on the fly
-shock and pitfall traps (can even place them, wait for rathalos to fly over it and then drop it with a flash. or put one down after flashing)
-bounce bombs to shoot it out of the sky above you, or you can place large barrel bombs and have him charge into them, or detonate them when he gets close
-Tails can be cut, rathalos' tail is always reachable even when in the air
-Not all weapons are going to be optimal against every beast, but that teaches you to either change weapon, or adapt your preferred weapon to work against it, greatsword going primarily old-school hit-and-run with just draw slices on the feet/tail when he's flying, or with chargeblade making use of the reach of the axe form to name some examples.
-there are a lot of walls you can use to jump towards him and get some air attacks in, which will lead to a mount at some point
-Being fast and aggressive is all part of the character the Rathalos has
-if he pins you, which will happen often if you are new to fighting him, you'll quickly learn he will either fireball or fly towards you and do a small flame wave, fireball is horizontal directed towards you, wave is horizontal to your sides, that tells you how to dodge them, learn and live or die trying.
-can also grab stuff from around the zone, rocks etc, to pelt him with while he flies around, this sometimes staggers and gives you a chance to get a hit or 2 in while he is flying.
-if it becomes too dangerous to keep fighting, have dung pods so you can get some breathing room.
-patience. this gets overlooked but its a design decision for all the hyper-aggressive monsters.(you mentioned diablos, a monster that also requires patience to beat when you are fighting him for the first few times)
I could go on and on about different things that are availlable but this should already show that you get tons of options by the time you fight rathalos in mhw, and if you keep failing, adjust your strategy accordingly, this isnt a god of war esque button mash combo fest after all.
Now I am definitely aware of the posibility to just get stunlocked into a coma and faint without having a chance to react, but this also teaches you that a hunt will never go how you want or planned, failing is part of the learning process after all (I still remember getting my ass handed to me by khezu in freedom unite, and getting stuck on tigrex for atleast a week).
I wouldnt say the AI is the real problem, rather the pacing in mhw is a tad bit fast depending on how fast of a learner you are and how experienced you are with games like this in general.
Would be nice to keep the discussion going on not just Rathalos but other mhw related things aswell, because it might help others, or even ourselves depending on if people come across this thread.
Thanks for your input! You make a lot of good points!
los, on the other hand, has pretty much just been made progressively more annoying to fight as the series goes on; in 2nd gen, if you brought flashes to los, you basically ousted yourself as a complete ♥♥♥♥♥♥♥
los being in the air all the time used to be a blessing because it made it very, very easy to land three-charges and superpounds on his face, and azure was even easier because he always did the backhop fireball out of a charge, and basically never followed it up with anything, which meant - you guessed it - ez 3-charges
So true. Silver Los is a freebie for Hammer/GS users for its notorious fly > fireball > land > repeat moveset lol. I literally do not see a difference between 2nd gen Los and Azure Los, except for the fact that Azure Los loved charging that poor mosswine lul. World Azure Los though, what a ♥♥♥♥♥♥ outside flash pods
Good thing though, is that Rathalos does get exhausted if you kite him around. The only problem is: can your Pig-Like teammates survive before Rathalo stops to take a break?
Rathian is a punch bag for sure. Except maybe NOT so much of a punch bag for SnS user.
You haven't seen "wtf do I even do" hyperaggression until you get to beetlejuice.
You know, my favourite monster is the Rathian. I really like the Rathalos as well, and basically you'll find me always being happy to hunt a Rath. I even love Golden Ian and Silver Los, yeah I'm kind of a masochist. BUT in Worlds, I've had so much frustratrion and hatred for Azure Los, and just Los in general, I just have to flash any Los I hunt 24/7 which just isn't the purpose of the game. But yeah, in Worlds, the Los is just always in the air, and a pain to deal with.