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Unfortunately, it's working as intended. This is just how it is.
In other words you're doing things right. Drinks all around for ye, hunter.
That being said, of course you hunt them a lot faster in the arena, because there's nowhere for them to go. Arenas are great for farming tail, horns, claw, head or other materials based on parts being broken or severed just because of that. Of course, you still have to capture a monster for it to be available in the arenas, and even then they're on a rotation, as in the monsters available in arenas change after every other quest.
The only limitations to arenas are the fact that you can't easily find tiny or extra large versions of the monsters if you're hunting for gold crowns, and materials that don't drop there. It would be a spoiler most likely if I went on.
Well our dear red doggo did had a turf war with the tigrex twice, but the tigrex still ran away super fast more than that.
I also dont think that my damage is THAT big. I main the insect glaive and althoigh most fast monsters, tigrex included, domt give me trouble its prwtty annoying to run after them l the time.
Well that means I really should use traps more often to get more damage in one area.
I feel like some monsters run away more often than others. Tigrex bails particularly often, I find. Poor screamy boi, so afraid. Either way, just keep at it. After a while, your weapon will be strong enough and your skill high enough that you won't have any trouble beating them sloppy.
So, if you're doing well enough, you shouldn't have to deal with monsters running away from you more than 2-3 times per hunt. Which is pretty normal when you compare it to the other games, there really isn't anything different about it in Iceborne from my experience. It's just how it is.
There's clearly a max stay timer for one area, some time you can re-trigger combat state other times it will leave no matter what happen, mount, wall,pod flinch, it still leave after a enraged roar.
If "git-gud, gear up and kill it fast enough" do not count as a solution, then re-trigger combat state should be the answer.
I did start to wall them with the flinch shot, but Im still not good at it.
Mounting is easy (insect glaive main) so I do that to bring it down to get some nice free damage.
I dont fight monsters when I'm on an expedition.
Had them leave the area (with that I dont mean a map location, but the whole area like the ancient forest) way to often in the early game.
The strange part with the tigrex was that it was enraged (red head and wings also he screamed at me wich did damage) and he left the area (here I mean that he changed the map area and didnt left the whole area altogether) we were fighting two times in a row ?_?
I was quite surprised by that.
I wasn't talking about the expedition, sorry if the words used made it seem that way. But what you're saying is confirming what I thought. You brought up that you had monsters leave the locale when you were fighting them too often. I'll be honest: if you ever have a monster completely leave the area after you engage it (provided you didn't do it just before it is due to leave), then you're quite literally not killing them fast enough. The game gives you more than enough time to do it, even for a new player I'd say. Same thing on normal quests, if you have to chase monsters around the map too much then that means your hunts last a long time. In my experience, I never have a monster jump areas more than 3 times, unless I am doing really bad or I'm playing with random people and we cannot deal enough damage between the 4 of us to do it fast enough.
So, the answer to your question is actually to improve. You need to be faster, deal more damage, be more efficient at hunting Monsters, git gud, whatever version you prefer. So, get out there, improve the way you use your weapon, learn how to fight different monsters, brush on other mechanics and you're good to go.