Monster Hunter: World

Monster Hunter: World

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Monster wont stay in one area
Okay I finally reached Iceborn and not all, but several of the iceborn monsters wont stay in one area.
Let me paint the scene: Hunting Tigrex and doing good so far. It leaves the area. I sharpen my Weapon, eat some things for buffs while following it. Well I arrived started the fight and a few seconds later it leaves again.

The monsters do that several times and to be honest most of the time I ran behind them.
I play solo and vanilla so no mods are at fault nor are other players the cause.

If I fight them in the special arena Im WAY faster hunting them.
Granted they usually dont run away in there, but even if you add 5 minutes on top of it to account for the usual run away stuff, its still a lot faster.

Is this normal? Because not all of the new monsters behave like that.
The icefish (forgot the name) for example isnt doing that and the base game master rank ones dont do that either.

is there a way to fix that or is that a normal behaviour I just have to deal with?
Originally posted by Emerald Lance:
This is a common criticism of Iceborne. It can be overcome by learning to stunlock the monsters, but that isn't always reliable.

Unfortunately, it's working as intended. This is just how it is.
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Emerald Lance Jun 1, 2021 @ 2:21pm 
This is a common criticism of Iceborne. It can be overcome by learning to stunlock the monsters, but that isn't always reliable.

Unfortunately, it's working as intended. This is just how it is.
Tustle Jun 1, 2021 @ 2:46pm 
Abuse the Raider Ride so you can sharpen while following the monster. After you've used your Raider Ride once they'll get moving faster when you summon them again. That said, a Tigrex running away seconds after you start fighting it makes me think you're doing so much damage that it's inwardly saying, "aw HELL no!" and ditching you.

In other words you're doing things right. Drinks all around for ye, hunter.
57 Jun 1, 2021 @ 3:17pm 
They generally leave after a certain period of time, certain events like getting in a fight with another monster, or more often after you do a certain amount of damage. So, as Tustle said, you're doing it right.

That being said, of course you hunt them a lot faster in the arena, because there's nowhere for them to go. Arenas are great for farming tail, horns, claw, head or other materials based on parts being broken or severed just because of that. Of course, you still have to capture a monster for it to be available in the arenas, and even then they're on a rotation, as in the monsters available in arenas change after every other quest.

The only limitations to arenas are the fact that you can't easily find tiny or extra large versions of the monsters if you're hunting for gold crowns, and materials that don't drop there. It would be a spoiler most likely if I went on.
Eralbon-Anglas Jun 1, 2021 @ 4:00pm 
Thank you all for the clarification.
Well our dear red doggo did had a turf war with the tigrex twice, but the tigrex still ran away super fast more than that.
I also dont think that my damage is THAT big. I main the insect glaive and althoigh most fast monsters, tigrex included, domt give me trouble its prwtty annoying to run after them l the time.
Well that means I really should use traps more often to get more damage in one area.
Emerald Lance Jun 1, 2021 @ 4:17pm 
Traps are definitely viable. I tend to also bring flash bombs, especially for enemies that like to fly away.

I feel like some monsters run away more often than others. Tigrex bails particularly often, I find. Poor screamy boi, so afraid. Either way, just keep at it. After a while, your weapon will be strong enough and your skill high enough that you won't have any trouble beating them sloppy.
DaBa Jun 1, 2021 @ 6:51pm 
I'll just add that if you have to deal with monsters leaving the locale too often it might be because you're just not dealing damage to them fast enough. Normally you'd deal enough damage before the monster leaves to enrage it, then it won't leave for a while. If you don't kill monsters fast enough they might just decide to leave before they enrage.

So, if you're doing well enough, you shouldn't have to deal with monsters running away from you more than 2-3 times per hunt. Which is pretty normal when you compare it to the other games, there really isn't anything different about it in Iceborne from my experience. It's just how it is.
Last edited by DaBa; Jun 1, 2021 @ 6:51pm
AKYM | Jun 1, 2021 @ 7:55pm 
Originally posted by DaBa:
I'll just add that if you have to deal with monsters leaving the locale too often it might be because you're just not dealing damage to them fast enough. Normally you'd deal enough damage before the monster leaves to enrage it, then it won't leave for a while. If you don't kill monsters fast enough they might just decide to leave before they enrage.

So, if you're doing well enough, you shouldn't have to deal with monsters running away from you more than 2-3 times per hunt. Which is pretty normal when you compare it to the other games, there really isn't anything different about it in Iceborne from my experience. It's just how it is.
either pod flinch or wall it into enrage so it stay combat with you for a while until limit.
There's clearly a max stay timer for one area, some time you can re-trigger combat state other times it will leave no matter what happen, mount, wall,pod flinch, it still leave after a enraged roar.

If "git-gud, gear up and kill it fast enough" do not count as a solution, then re-trigger combat state should be the answer.
Last edited by AKYM |; Jun 1, 2021 @ 8:02pm
Eralbon-Anglas Jun 1, 2021 @ 10:45pm 
Thank you all for the tips. I do use flash pods and I also bring some dung pods with me so the other monsters dont stay after the turf war and try to fight me.
I did start to wall them with the flinch shot, but Im still not good at it.
Mounting is easy (insect glaive main) so I do that to bring it down to get some nice free damage.
Last edited by Eralbon-Anglas; Jun 1, 2021 @ 10:50pm
Eralbon-Anglas Jun 1, 2021 @ 10:49pm 
Originally posted by DaBa:
I'll just add that if you have to deal with monsters leaving the locale too often it might be because you're just not dealing damage to them fast enough. Normally you'd deal enough damage before the monster leaves to enrage it, then it won't leave for a while. If you don't kill monsters fast enough they might just decide to leave before they enrage.

So, if you're doing well enough, you shouldn't have to deal with monsters running away from you more than 2-3 times per hunt. Which is pretty normal when you compare it to the other games, there really isn't anything different about it in Iceborne from my experience. It's just how it is.

I dont fight monsters when I'm on an expedition.
Had them leave the area (with that I dont mean a map location, but the whole area like the ancient forest) way to often in the early game.
The strange part with the tigrex was that it was enraged (red head and wings also he screamed at me wich did damage) and he left the area (here I mean that he changed the map area and didnt left the whole area altogether) we were fighting two times in a row ?_?
I was quite surprised by that.
Last edited by Eralbon-Anglas; Jun 1, 2021 @ 10:52pm
Veritas Jun 2, 2021 @ 5:29am 
some monsters just change areas very quickly if you don't reengage with them ASAP. but the more you can keep a monster enraged at you, the less they will run. you can either force an enrage through use of clutch claw and flinch shots, or just be good enough at dealing damage that monsters enrage sooner.
DaBa Jun 2, 2021 @ 12:07pm 
Originally posted by Eralbon-Anglas:
Originally posted by DaBa:
I'll just add that if you have to deal with monsters leaving the locale too often it might be because you're just not dealing damage to them fast enough. Normally you'd deal enough damage before the monster leaves to enrage it, then it won't leave for a while. If you don't kill monsters fast enough they might just decide to leave before they enrage.

So, if you're doing well enough, you shouldn't have to deal with monsters running away from you more than 2-3 times per hunt. Which is pretty normal when you compare it to the other games, there really isn't anything different about it in Iceborne from my experience. It's just how it is.

I dont fight monsters when I'm on an expedition.
Had them leave the area (with that I dont mean a map location, but the whole area like the ancient forest) way to often in the early game.
The strange part with the tigrex was that it was enraged (red head and wings also he screamed at me wich did damage) and he left the area (here I mean that he changed the map area and didnt left the whole area altogether) we were fighting two times in a row ?_?
I was quite surprised by that.

I wasn't talking about the expedition, sorry if the words used made it seem that way. But what you're saying is confirming what I thought. You brought up that you had monsters leave the locale when you were fighting them too often. I'll be honest: if you ever have a monster completely leave the area after you engage it (provided you didn't do it just before it is due to leave), then you're quite literally not killing them fast enough. The game gives you more than enough time to do it, even for a new player I'd say. Same thing on normal quests, if you have to chase monsters around the map too much then that means your hunts last a long time. In my experience, I never have a monster jump areas more than 3 times, unless I am doing really bad or I'm playing with random people and we cannot deal enough damage between the 4 of us to do it fast enough.

So, the answer to your question is actually to improve. You need to be faster, deal more damage, be more efficient at hunting Monsters, git gud, whatever version you prefer. So, get out there, improve the way you use your weapon, learn how to fight different monsters, brush on other mechanics and you're good to go.
Last edited by DaBa; Jun 2, 2021 @ 12:10pm
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Date Posted: Jun 1, 2021 @ 1:52pm
Posts: 11