Monster Hunter: World

Monster Hunter: World

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Fatalis Issues For Me
In my opinion the biggest thing the devs need to fix about fatalis is just the hitboxes, sometimes the attacks don't read properly and even attacks that shouldn't go through like the flame breath going through a pillar, If they want they can keep the damage but at least fix the hit boxes and maybe tone down the aggression so i can at least try to flinch it or attack it without being punished
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Showing 1-15 of 27 comments
Smaugi Apr 2, 2021 @ 8:39am 
My biggest pain is that fireballs go trough your shield so you can't protect your teammates.
And charged fireball hitboxes from time to time (Had moments where it was shot at one part of the arena and everybody took damage from it for some reason even if they were on the cannon on the other side of the map)
ALittleSekibanki Apr 2, 2021 @ 9:46am 
The aggression alone makes me think there is no differences between standard and enraged except the nova because it doesn't really take a break

Also Palico revive is kinda useless because sometimes he does a 2nd nova while i'm stuck reviving
Last edited by ALittleSekibanki; Apr 2, 2021 @ 9:47am
CourtesyFlush09 Apr 2, 2021 @ 9:50am 
"Tone down the aggression?" Do you even know who Fatalis is?

Devs aren't gonna baby down Fatalis like they did with Alatreon. He is the final boss and designed to take you a while to beat. Also his hitboxes are fine.
ressenmacher Apr 2, 2021 @ 10:06am 
His hitboxes, particularly the vertical components of his flamethrowers & charge, do need some work.

The aggression's fine, you just need to not punish unsafe moves.
Nerevar Apr 2, 2021 @ 10:13am 
Originally posted by CourtesyFlush90:
"Tone down the aggression?" Do you even know who Fatalis is?

Devs aren't gonna baby down Fatalis like they did with Alatreon. He is the final boss and designed to take you a while to beat. Also his hitboxes are fine.

i disagree about hitboxes beeing FINE in this game. thats only said by fanboys really. they are clearly not fine by default.

as for the tc : youre late to the party. the game is over and fatty was released over 6 months ago. the game will not see anymore updates so your "Suggestions" are fully pointless and so is this thread. as it wont get patched anymore in anyway by now.

cruste Apr 2, 2021 @ 10:30am 
The game is done, nothing will be changed anymore, so gid gud or get out.
fatalis is unforgiving and sometimes a little bit unfair, but its the boss of all bosses.

he is sometimes a little bit wonky in multiplayer especially, when you play with people from other continents, but nothing which a premade team could'nt handle or adapt to
Popcorn Apr 2, 2021 @ 10:52am 
Originally posted by Nerevar:
Originally posted by CourtesyFlush90:
"Tone down the aggression?" Do you even know who Fatalis is?

Devs aren't gonna baby down Fatalis like they did with Alatreon. He is the final boss and designed to take you a while to beat. Also his hitboxes are fine.

i disagree about hitboxes beeing FINE in this game. thats only said by fanboys really. they are clearly not fine by default.

as for the tc : youre late to the party. the game is over and fatty was released over 6 months ago. the game will not see anymore updates so your "Suggestions" are fully pointless and so is this thread. as it wont get patched anymore in anyway by now.
Plesioth hipcheck would like a word with you
Also, the only problem with fatalis is his tail
Last edited by Popcorn; Apr 2, 2021 @ 11:19am
CourtesyFlush09 Apr 2, 2021 @ 10:57am 
Originally posted by Nerevar:
Originally posted by CourtesyFlush90:
"Tone down the aggression?" Do you even know who Fatalis is?

Devs aren't gonna baby down Fatalis like they did with Alatreon. He is the final boss and designed to take you a while to beat. Also his hitboxes are fine.

i disagree about hitboxes beeing FINE in this game. thats only said by fanboys really. they are clearly not fine by default.

as for the tc : youre late to the party. the game is over and fatty was released over 6 months ago. the game will not see anymore updates so your "Suggestions" are fully pointless and so is this thread. as it wont get patched anymore in anyway by now.
I said "HIS hitboxes" are fine. More often than not people blame Fatalis' hitboxes when in reality they themselves were in a bad spot,
ALittleSekibanki Apr 2, 2021 @ 11:12am 
I Essentially got T Bagged by a tail sweep on the other side of him and fireballs exploding inconsistently and i cant seem to get the timing on the sweeping fires because i cant tell when the hitboxes start even when it just arrives because it kills me regardless, Sometimes it feels like the NPC Doesnt even do much because it never pays attention to the NPC, So what is the point of him even being there other then a scripted moment of firing bindings

And before anyone says Use a faster weapon tried it it doesn't work so well when most of his attacks are hard to read unless i am supposed to look at its head at all times
Last edited by ALittleSekibanki; Apr 2, 2021 @ 11:30am
CourtesyFlush09 Apr 2, 2021 @ 11:33am 
Originally posted by ALittleSekibanki:
I Essentially got T Bagged by a tail sweep on the other side of him and fireballs exploding inconsistently and i cant seem to get the timing on the sweeping fires because i cant tell when the hitboxes start even when it just arrives because it kills me regardless, Sometimes it feels like the NPC Doesnt even do much because it never pays attention to the NPC, So what is the point of him even being there other then a scripted moment of firing bindings

And before anyone says Use a faster weapon tried it it doesn't work so well when most of his attacks are hard to read unless i am supposed to look at its head at all times
Really you just have to keep fighting him and then you'll begin to see the openings in his attacks. That's not the real Fatalis fight btw - it's more of an intro. The real, harder fight is after the one you're doing. So you better start learning!
Tustle Apr 2, 2021 @ 12:43pm 
Originally posted by ALittleSekibanki:
i cant seem to get the timing on the sweeping fires because i cant tell when the hitboxes start even when it just arrives because it kills me regardless
For the sweeping flamethrower try and get close to the side of his head if you're close by, preferably the side he's sweeping towards: trying to tuck and roll under the flame requires near perfect timing even with Evade Window as high as 4. Might be easier if you have Evade Extender as well, wouldn't know, didn't try. Besides that, being on the side of his head while he's sweeping his flamethrower is one of the best times to attack it to breaking so his Phase 3 attacks don't one shot you or the party.

Otherwise if you're not close enough to get on the side of his head, might be better to run away until you can Superman Dive or be out of range.

Originally posted by ALittleSekibanki:
I Essentially got T Bagged by a tail sweep on the other side of him
...I can't remember if it was any easier to dodge roll through the tail sweeps. Let's just say it's dangerous to be behind him if he's on his hind legs and you should be trying to attack the chest, then head whenever possible anyway because ALL his attacks hurt.

Originally posted by ALittleSekibanki:
And before anyone says Use a faster weapon tried it it doesn't work so well when most of his attacks are hard to read unless i am supposed to look at its head at all times
Few more tips: at Evade Window 4 you can actually dodge roll through the trail of exploding fire spit he leaves. Time it for when you hear the first explosion go off.
*Divine Blessing Secret is your friend when Divine Blessing's fully kitted out, letting you take more of his hits before you get taken down to half health. (Heal immediately.) You can acquire it by either getting enough parts during your Fatalis attempts to craft two pieces of his armor set, or by crafting two pieces of the Gold Rathian set. You can fight Gold Rathian as early as MR 70 via the event quest The Moon is a Harsh Queen.
*When he's on his hind legs and you're trying to wound parts with a Clutch claw attack you can do so somewhat safely when he blasts fire directly downwards in front of himself a'la the fire cone: once you're attached to his forelegs or head the fire won't hurt you. This holds true for his flamethrower attacks and the fire cone in that you can be safely clutched to his head without injury, provided your clutch claw attack doesn't put you in the path of said flamethrower. (do not do a Hunting Horn clutch claw attack right at the start of his all-fours flamethrower sweep for instance, when he pitches his head upwards before the sweep: coincidentally, the Hunting Horn attack pitches your entire sorry arse skywards for a moment, no matter the angle you're attached at.)
*Do not clutch to the head when he's spitting or charging up fireballs. This is painful. In fact, just bail if he's aiming a charged fireball downwards in front of him at an angle, either sticking to his sides on the ground or right under his legs: that's a one-hit death fireball on direct hit and sometimes he uses this to launch himself up into the air, knocking you off if you're clutched anyway.
*When trying to wound parts when he's on his hind legs at all, try to time it with his attacks. Flamethrowers and the tail sweep are the best times since the animations take awhile to complete and let you wound the head safely to boot. With fireballs, wait until he fires his first one to see if he follows up with two more before committing as when you're clutched to him he can and will belly flop on all fours to knock you off. What's worse is that this also leaves you very vulnerable to a followup after since it launches you off and onto your back.
*FLINCH SHOT INTO A WALL WHEN HE'S ON ALL FOURS ASAP AS SOON AS HE'S NOT ENRAGED. That's a free heavy hit that will shorten the fight for a solo hunter.
*When he's on his hind legs and he raises one of his forelimbs, he's either going to smash it down or sweep it out in front of himself. The smash will damage you on a miss, but the sweep will also knock you down without a guard up. Therefore, roll under the arm away from the body if you're close to the raised limb, otherwise roll to the other side.

JPM岩 Apr 2, 2021 @ 2:22pm 
Originally posted by Nerevar:
Originally posted by CourtesyFlush90:
"Tone down the aggression?" Do you even know who Fatalis is?

Devs aren't gonna baby down Fatalis like they did with Alatreon. He is the final boss and designed to take you a while to beat. Also his hitboxes are fine.

i disagree about hitboxes beeing FINE in this game. thats only said by fanboys really. they are clearly not fine by default.

as for the tc : youre late to the party. the game is over and fatty was released over 6 months ago. the game will not see anymore updates so your "Suggestions" are fully pointless and so is this thread. as it wont get patched anymore in anyway by now.
If you knew anything about programming hitboxes, youd know the hitboxes are fine.
天诛 Apr 2, 2021 @ 2:42pm 
Originally posted by CourtesyFlush90:
"Tone down the aggression?" Do you even know who Fatalis is?

Devs aren't gonna baby down Fatalis like they did with Alatreon. He is the final boss and designed to take you a while to beat. Also his hitboxes are fine.
i sense blind people
ressenmacher Apr 2, 2021 @ 3:25pm 
Originally posted by JPM岩:
If you knew anything about programming hitboxes, youd know the hitboxes are fine.

The hitboxes on Fatty are clearly not perfect. In particular, his vertical hitboxes are super janky; here's an example of an IG user being hit by nothing as they vault the crawl. https://gfycat.com/revolvingthirstyflatfish

I've seen similar issues with his 360 breath and crawling flamethrower, his pin flop is any contact which makes no sense, and some of his regular charged fireballs look...a little fishy. The hitbox seems to extend too far beyond the visual effects, but I'm on the fence about that.

He's overall a good fight and most of his hitboxes are clean, but there are issues present.
Nerevar Apr 2, 2021 @ 3:30pm 
Originally posted by ressenmacher:
Originally posted by JPM岩:
If you knew anything about programming hitboxes, youd know the hitboxes are fine.

The hitboxes on Fatty are clearly not perfect. In particular, his vertical hitboxes are super janky; here's an example of an IG user being hit by nothing as they vault the crawl. https://gfycat.com/revolvingthirstyflatfish

I've seen similar issues with his 360 breath and crawling flamethrower, his pin flop is any contact which makes no sense, and some of his regular charged fireballs look...a little fishy. The hitbox seems to extend too far beyond the visual effects, but I'm on the fence about that.

He's overall a good fight and most of his hitboxes are clean, but there are issues present.

dont bother. he has only 1 objective : excuse/defend the game at all costs.
which to noones suprise gets him banned on a regular basis.
Last edited by Nerevar; Apr 2, 2021 @ 3:33pm
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Date Posted: Apr 2, 2021 @ 7:07am
Posts: 27