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I do rather not discuss how it works that or put that into this topic due to the fact of steam's policy.
MH1-Portable used third party servers. Tri's servers dont work cause Nintendo shut it down.
We been over this 2-3 years ago btw.
Portable, Portable 2, Portable 2nd G and Portable 3rd had no servers except capcom's servers for downloading event quests which have since been shut down. They were exclusively adhoc for the multiplayer. The software to play those via the internet is not and has never been illegal or against steam tos. It still works fine like it has since the games launched.
You continue to be wrong.
The Positives to Rise for me:
-I like the combat mechanics through they feel more archaic than worlds
-I like the clutch claw system, I hate how it's almost mandatory to constantly spam it to take down monsters in worlds. In rise they get rid of it.
-The wire bug system is fun through it is essentially a fancy jump mechanic.
-Capcom completely reworked how Hunting Horns work, which is now my main weapon to use.
-The new monsters are great to fight.
-Some of the new wire bug special moves are fun to use.
-This is my opinion, but I do like the new rampage fights, though I wish they were implemented better.
-This is a very controversial opinion but Rise has a more focused setting of Shonan Jump ascetic. I'm not sure if I call this a plus or not.
-If you like dogs, this game will satisfy your love for doggos.
-Multiplayer system to increase your HR is better than previous Monster Hunter games (not including Worlds) where you had to look up a guide to see what quests you have to do to get your urgent quest.
-You may or may not like the new food system.
-Faster world farming, you can harvest everything while riding your Palamute.
-The game loads much faster than Worlds.
The negatives to me anyway are:
-The single player is crap, there is practically no story compared to Worlds or even Monster Hunter 4U.
-The single player is criminally short and incomplete (You don't even fight High rank monsters in single player).
-Very little world (no pun intended) building.
-I don't like how Rise introduces new monsters.
-Personal opinion, but I hate the new maps. It's very easy to get stuck in places.
-I do not like the new buff system where you have to hunt for bugs to increase your stats.
-Unlike Worlds where the story can be played with online players, Rise's story is separate from it's multiplayer meaning you have to do everything all over again if you focused on single player.
-No SOS system. You create a multiplayer game from the start or you do not. So if you are in the middle of a hunt and you decide that you want online help, you have to start all over.
-No alpha and beta armor system which shortens the list of armors.
-Back to only having 4 people in a multiplayer lobby.
-I do not like some of the special monster battle theme music. Zinogre, my favorite monster in Monster Hunter, has the best theme music in Worlds, and they butchered it in Rise.
-I think the game is really easy. Worlds I struggled with some of the high end fights, but I breezed through Rise. Even Valstrak was easy, through I did enjoy the fight.
Overall Rise is just not complete. There are I think only 6 elder dragons (2 before the first major update which added the old trio of Chamelos, Kush, and Teosta), and there is nothing else to do. The Apex system, which works kind of like the Deviant system in Generations Ultimate is an interesting new feature, but, I rather have the Deviant system in Generations Ultimate which rewarded the player unique weapons and really cool armor (Boltreaver Astalos is one of my faves).
So don't do it. It's a waste of time.
Half true. You can skip low rank guild if you do all of village. There's special quests that unlock in village that skip you past tiers in guild.
And nothing of value was lost. The SOS system was a horrible idea.
Alpha and beta were a holdover from the old system with gunners and blademasters using completely different armor sets(other than helms)
And nothing of value was lost considering hunts are and always have been(other than frontier) four players anyway.
If you had, you'd know world is the odd game out here with the design, not rise.
EDIT:
Ok I know what kind of troll you are trying to be.
Worlds uses the low, High, and Master rank system for monsters instead of the low, high and G-rank system which is essentially the same.
Worlds binds its single player and multiplayer together, which old school Monster Hunter it was always separate. Trying to find your primary quests to unlock your urgent was a pain in the butt without a guide or completing every single multiplayer quest.
Worlds also allows people to join hunts in progress, which the older games you had assemble your party first.
Prior to I think 4 Ultimate, palicos did not join multiplayer games, through 2 Unite you were able to have 2 palicos or which they were pretty much useless unless you got a hack that buffed their attack power to insane levels.
Again what are you trying to prove?
4 player lobbies > 16 player lobbies. you can only play with 4 players, having 16 is beyond stupid and worsens the experience in almost every way possible. nothing is worse than doing quests then having some random you aren't even playing with join the quest because the lobbies have 4+. 16 lobbies is a huge negative and downside of world and genuinely hurts the overall experience.
separating village and online quests was one of the best choices rise did, stop forcing people to watch cutscenes capcom especially the ones we got in world. painful to sit through those horrendous cutscenes.
And for gods sake. It's world, not worlds.
World is the only game in the franchise with high rank story in the base game. This is something you'd know if you had actually played the non g-rank titles literally ever.